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« on: December 30, 2003, 08:03:35 pm »
Hello,
this is my first post here.
A question.
(I\'m using the Linux-version under Mandrake-Linux)
I\'m not a nativ speaker - what is a Segmentation fault?
The Game always crush when while it is loading the world.
The console said this:
(...) cel.persist.classic: Adding PC \'pccharacterdata\' to Entity \'Cejo\'
cel.persist.classic: Adding PC \'pcproximitylist\' to Entity \'Cejo\'
cel.persist.classic: Adding PC \'pcinventory\' to Entity \'actorlist\'
HandleMessage: Received Player list!
crystalspace.engine.warning: Couldn\'t load cached lighting for 2849 object(s):
crystalspace.engine.warning: _s_walkway_017
crystalspace.engine.warning: _s_walkway_01
crystalspace.engine.warning: _s_floor
crystalspace.engine.warning: _s_street_NEW_02
crystalspace.engine.warning: ...
crystalspace.engine.warning: Use -relight cmd option to refresh lighting.
The time is now -23 o\'clock.
Sector crossed.
ReadKeyBindings: Loading Key Bindings...
First Person Mode
GetCameraFirstPos: race (0.00, 1.63, 0.00)
loading definitions file /planeshift/gui/player.def...
load successful (1 windows, 0 skins loaded.)
loading definitions file /planeshift/gui/interact.def...
load successful (1 windows, 0 skins loaded.)
planeshift.application.client: PSLoader: step 4: success
loading definitions file /planeshift/gui/comm.def...
load successful (1 windows, 0 skins loaded.)
loading definitions file /planeshift/gui/status.def...
load successful (1 windows, 0 skins loaded.)
loading definitions file /planeshift/gui/inventory.def...
load successful (1 windows, 0 skins loaded.)
crystalspace.engine.warning: Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
crystalspace.engine.warning: Use -relight cmd option to calc lighting.
crystalspace.engine.warning: Couldn\'t load cached lighting for 1 object(s):
crystalspace.engine.warning: stagewalls
crystalspace.engine.warning: Use -relight cmd option to refresh lighting.
CreateStage: Paper doll Room created
loading definitions file /planeshift/gui/itemdescription.def...
load successful (1 windows, 0 skins loaded.)
Segmentation fault