Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Forsythe

Pages: [1]
1
General Discussion /
« on: January 03, 2004, 09:49:54 pm »
I don\'t understand what your aversion is to zone instancing.  Do you want to play in a game where you can\'t get any exp or do quests because the mobs are camped?  

Rulzern, what a helpful post, I really got a lot out of, \"NO! FOR THE LOVE OF ALL THAT IS HOLY NOOOO!\"

roguewolftamer, ever thought about using some period?s man, my brain almost took a core dump reading that. =p  All kidding a side, I don\'t find your answer adequate for the problem.  By having someone banned does not fix the overall problem.  Why not make it so a client won\'t get griefed as easily.

Kiern, how is it a stupid, and the fact that it defeats the purpose of a RT MMORPG?  I would much rather zone crawl with my friends in peace, then worry about some high level jack *@! that is trying to have a little fun at our expense.

Is this not supposed to be a game that is fun?  Why do I, as someone who is trying to have fun, want to have to deal with people stealing my kills?  It?s no fun, and fun is the name of the game right?  No wait its PlaneShift, but you get my point.

No disrespect is meant with this post; just want to understand what you all mean.

Thanks much,

Forsythe

2
Wish list /
« on: January 03, 2004, 07:08:07 pm »
Great job of clarifying guys, that is more of what I meant.

Forsythe

3
Wish list / Skill Degredation
« on: January 03, 2004, 06:59:52 pm »
This idea was brought up in IRC just a couple of minutes ago, when talking about skills.

As an individuals character matures over time, and say was previously was a mace user, but has since obtained an excellent 2h sword, his mace skill should slowly degrade.  This will in turn make it very difficult, if not impossible to become an uber character, but also make the game more realistic.  As the saying goes, \"if you don\'t use it, you lose it.\"

If you have any additional ideas or suggestions feel free to post.

Thanks much,

Forsythe

4
General Discussion / Zone Instancing needed for Dungeons
« on: January 03, 2004, 06:29:25 pm »
If you have ever played in an MMORPG when 2000+ people are online, and everything is being camped to the hilt, you will understand why zone instancing is a must and should be built in from the get go.

All of the new MMORPG\'s are coming out with a version of it for their games, EQ already has it with one of their expansions, WoW has it built in, and is evidently very flexible for them.

The main purpose is to allow a new instance of a zone/dungeon to be created when a group of players enter it with a set of keys.  This allows them to dungeon crawl, without having to wonder if every minor and major boss in the zone is already spoken for.   This leads to more fun for the players, as well as a lot less bickering.  Kill stealing being a major issue.

Attention must be paid to this topic early on, if this game is going to handle thousands of people at once.

Thanks much in advance,

Forsythe

Pages: [1]