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Messages - saberknight

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1
Wish list /
« on: January 24, 2004, 04:34:06 am »
need armor stat to reduce damage
like attacker\'s attack - target\'s armor = ?
? - target\'s health = target\'s current health

armor makes it a little harder to figure out the best course of action there by making the card game a little more fun for card game players anyhow

2
Wish list / xml
« on: January 24, 2004, 04:13:36 am »
The developers said they would be implementing xml so all the guild/clan weapon script could be done in xml so the only thing the updater would have to download is ?guild.xml? and the guilds weapon file I?m am not sure that the file type is but I?m sure the dev would post information like that if such a feature was implemented so the clan could make the weapon/item file then summit it then all a dev would have to do is place a few tags in the xml file and poof guild/clan item

Ps. a guild by definition is ?a group of people sharing in the same trade or skill? so a guild should be made up of people with the same job that way they could trade secrets and help each other out that is kind of the point of guilds but most games because of there lack of depth use the term guild to describe what is basically a club

3
Wish list / good idea
« on: January 23, 2004, 03:28:54 am »
maybe like the item what ever it is could only be made by someone in the clan like weapon/armor smiths jewlers etc  and how good the item was should be based off of the players skill that made it if your clan gets swords like that i want in :-)

4
Wish list /
« on: January 23, 2004, 03:18:14 am »
so you want all char information wiped after every version upgrade then no budy would play there would be no point every one would waiting for a final release to start playing and besides it wouldn\'t be fair to the people who has supported this project dev or just someone active in the game and forums i may be a little new to the ps forums but i know when people are getting the shaft

5
Wish list / fun
« on: January 23, 2004, 03:11:36 am »
this could be fun i think that your luck stat should increase your chances of getting a good hand but it should still be random that way cards games wont be one sided maybe they should start with adding rummy and other classic games while the user body hammers out the rules and basics for a new card game

6
Wish list / barriers
« on: January 21, 2004, 02:28:27 am »
Hay PS should have barriers.  
There should be a barrier for every spell
And the range of the barrier should be the same per skill point as the spell it blocks
A barrier should be able to block a spell equal to its level or lower
And it should last a 60seconds x skill level divided by the casters skill level
As in having higher skill leveled caster would make the barrier wear off faster

If anyone has a better system amendments to make or it they just like it and want to post there approval and if you think its bad and don?t want it in the game feel free to reply
As with any post

7
Wish list /
« on: January 19, 2004, 03:36:04 am »
well because of lag i dont think real time targeting will work that well i think we will end up with something like never winter nights which is not all that bad

8
Wish list /
« on: January 19, 2004, 03:30:12 am »
what i wanted the classes for is not per say to show users what something is but more to deside what drops from what but in any case i want my weapon smith to be able to make monster items

9
Wish list /
« on: January 14, 2004, 07:46:11 pm »
http://www.dynu.com/basic.asp
you need to setup port forwarding man
get dynu basic and get an account its for dynamic dns but it has port forwarding features
set it to forward port 13331 and once its connected you should be golden

10
Wish list / better system
« on: January 14, 2004, 01:03:46 am »
hay i think that when you die you should come back to life with all your items and stats but your stat/exp gain from monsters would be reduced to lets say 1/10 for a period of in game time this way you pay for dieing without making the players mad my losing there best item or that days exp/stats not that by in game i mean the person has to be playing for that pentaly time so they cant just log off and wait then log back on  
ps. sorry if this post it poorly formated i normally use ms word(spell check is great)

11
Wish list / effects
« on: January 12, 2004, 04:39:16 am »
I would like people to post there idea on battle effects on target and attacker
I know critical hit has been posted already

Open wound: chance for a target to get an open wound that causes a target to bleed to death over time

Please post more it will make combat for fun and not all cut and dry

12
Wish list / dracova
« on: January 11, 2004, 08:43:26 pm »
Name: Dracova
Able to fly and uses brute force

Large in size about the size of a small house
It has a narrow head that comes to a round point at the end of his jaw
It has one slightly curved horn just above his eyes its tip points backward
Its eyes are human like in appearance mostly blue or green
Its nostrils are on the end of his snout and look like upside down rain (drops the cartoon ones) with the points of them pointing in at an angle to the center of his mouth
Its skin is ruff one way and smooth another like the skin of a shark but harder than that
it has long arms that reach about to its hips and just above its wrists it has a large horn that curves out like a semi ellipse and comes to a point about at its elbow
Its skin is made up of tons of small scales that are like triangle with curved tops the point faces down and all the scales are brown and the base is green at the tip
It has no tail but it has large wings that are rounded and transparent
it walk and 2 feet just like people but much slower it has 3 toes with a short claw at the end of each and a hooked toe on the back of each foot for balance the claw tips are black
The bases are the same color as the skin/scales they are attached to
Its hands look like a mix between a human hand and a claw

Class: really hard

Ps. It does not breath fire or anything like that

13
Wish list /
« on: January 11, 2004, 06:04:08 am »
well the point of classes is that common items that are smithed should be like the ones in the shops monster items should only come from player smiths and uniques/rares should be found from bosses

14
Wish list /
« on: January 10, 2004, 02:51:04 am »
this is true but see i was thinking the best items in the game should be made from parts from really tuff bosses and rare might make people think they are weak it is true that they wouldn\'t really be unique but i couldn\'t think of a name that reflects there power without puting them in the wrong class

15
Wish list /
« on: January 09, 2004, 06:03:22 am »
that will work too the smithing part is what i was really going for

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