Hello,
actually, I have my troubles with Zone Instancing ...
I have been playing DAoC f?r one and a half year, which uses no Zone Instancing, and there are a couple of things that are hard for me to imagine how to get that right with Instancing.
Case 1:
I log on, see a couple of my friends venturing in [the dangerous dungeon], and I tell them asking whether they need my help. They invite me to join their group, and I enter the dungeon in hope of meeting them there.
What if I entered a different instance? - I couldn\'t meet my friends then, which would be more than annoying. Can I choose which instance I enter? - this would really take away a lot of the \"world\" feeling a MMORPG offers (\"Which dungeon do you want to enter? - the [overcrowded], [nicely filled] or [almost empty] ?\" ).
Case 2:
I am crazy enough to try and sneak into [the dangerous dungeon]. I\'m skilled enough to venture deep into the dungeon, dodging patrols and bosses on the way. Down below I meet a group of heroes which fought their way into the dungeon, and I group with them to continue my search of the dungeon.
Would this be possible with Zone Instancing? It has happened to me quite often, and I loved it (even if it consisted only of waving and exchanging nice phrases).
After all, MMORPG is about feelings, and human relations

I personally like the \"outlawing\" idea that was mentioned before. This game is about the community (as far as I unterstood the board) - so let the community take care of their renegades. I think developing in this direction would fit the game better than just locking it away and let everybody have it\'s own dungeon.
Thank you,
Jacer