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PvP,PK and Thieving /
« on: January 30, 2004, 05:45:49 am »
As for the rep thing on pvp, REP can actually work when there\'s a large number of \"bad rep\" and \"good rep\" and \"neutral\" cities. The npcs should react according to it\'s city\'s rep tolerance. This way, people who like to pvp can go to bad rep cities without worrying about \"pvp-hunter-griefers,\" ppl who never pvp can stay at good rep cities and ppl who are in the in-between stages can go to neutral cities. REP should be able to be changed by doing different types of deeds in order to increase or decrease REP. But I think that\'s just more for cities rather than pvp in general.
I do like the idea that harder monsters are further from town, and will likely keep vagabonds busy... but I don\'t think it would help against a group of pvp killers. It would probably just allow them more time to find you and slay you while you are engaged in combat. There were many guilds in SB that had groups specifically trying to do that. It made matters worse when one of them were grouped with you. They would just relay a mssg to the rest of their guild where the party was and would surprise attack as soon as you were in combat or right after. Some ppl live for pvp, those are the ones you need to regulate in order to keep the care-bear players happy. A well-rounded PVP system is an essential aspect to making PlaneShift into a successful game.
I do like the idea that harder monsters are further from town, and will likely keep vagabonds busy... but I don\'t think it would help against a group of pvp killers. It would probably just allow them more time to find you and slay you while you are engaged in combat. There were many guilds in SB that had groups specifically trying to do that. It made matters worse when one of them were grouped with you. They would just relay a mssg to the rest of their guild where the party was and would surprise attack as soon as you were in combat or right after. Some ppl live for pvp, those are the ones you need to regulate in order to keep the care-bear players happy. A well-rounded PVP system is an essential aspect to making PlaneShift into a successful game.