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Messages - Dinner

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1
Wish list /
« on: January 28, 2004, 03:45:34 am »
It sounds like a good idea (and makes sense =P) to me.. but then again I need sleep too...

2
General Discussion /
« on: January 28, 2004, 12:24:23 am »
Well I\'m still clicking it for now.. it\'s my only consolation since cb isn\'t out yet =P

3
Wish list /
« on: January 28, 2004, 12:13:38 am »
Look at the possibility of using speed factors for various actions, which can be interrupted at any time to nullify that action and begin a new one.

For example, a character could  begin casting a spell in combat that has a casting time of 3 seconds, but after one second she takes a hard hit from her opponent and needs to drink a potion that would cure her.  The faster and more experienced the player is, the faster the character will be able to stop her spell (which at this point should have no effects) and drink the healy to avoid splatting.

Also, if the combat system is turn-based, what is the point in using smaller, weaker weapons (that should rightfully be faster) such as daggers, if they are going to attack in the same amount of time as a greatsword?

Oh, and this could help control spellcasting as well.  The speed factor of a spell could decrease with the character\'s skill level with that spell type.

4
Wish list /
« on: January 27, 2004, 11:49:33 pm »
Unless I\'m just completely blind and skipped over a message, I\'ve got what I think is a pretty good idea.

While you do give your character a name at creation, that doesn\'t necessarily have to make that name an absolution.  I can walk down the street and see a random guy, and remember his face, and know him as Bob.  Maybe his name is Bob, maybe it isn\'t; to me he is Bob.

The game application I\'m getting at is that there should be some option to where you can \'mark\' another player... perhaps click on her and enter a name by which to know her (if you meet this character and she gives you a name to know her by, it would be a good place to enter it).  This name would only appear on the screen of the character who made the mark.  It should remain above the marked character\'s head while she is in range (by range I mean a proximity at which a person could typically be recognized by their facial features; also, the name would disappear when that character went into stealth or wore certain clothes that would hide her identity).

An identification system such as this would hinder no players, as it would only appear on the screen of the person that desired it.  Also, it would require no additional graphical programming for faces and the such.

Also, I\'m not saying that the idea of a one-line description when you examine a character shouldn\'t be used-- I like that concept :) .  These could coincide very well (an in-game window that could be toggled on and off, listing the \'names\' of all the people you have marked, and also saving their description the last time you saw them).

Invariably there are plenty of aspects that I have left out entirely.  I\'ll try to respond to any comments as soon as I can!

5
General Discussion /
« on: January 27, 2004, 10:58:15 pm »
I\'ll stop clicking my shortcut to the updater 4256346 times a day...

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