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Technical Help: Problems BEFORE entering the game /
« on: February 09, 2004, 09:14:06 pm »
Sorry to bring this up again, but I segfault at exactly the same position. I compiled everything myself and have the newest artwork package from the website. Any suggestions ?
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crystalspace.maploader.parse.image: Could not open image file \'/lib/std/stone4.gif\' on VFS!
crystalspace.maploader.parse.texture: Couldn\'t load image \'/lib/std/stone4.gif\', using checkerboard instead!
crystalspace.engine.warning: Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
crystalspace.engine.warning: Use -relight cmd option to calc lighting.
crystalspace.engine.warning: Couldn\'t load cached lighting for 1 object(s):
crystalspace.engine.warning: stagewalls
crystalspace.engine.warning: Use -relight cmd option to refresh lighting.
CreateStage: Paper doll Room created
loading definitions file /planeshift/gui/itemdescription.def...
load successful (1 windows, 0 skins loaded.)
Segmentation fault
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crystalspace.maploader.parse.image: Could not open image file \'/lib/std/stone4.gif\' on VFS!
crystalspace.maploader.parse.texture: Couldn\'t load image \'/lib/std/stone4.gif\', using checkerboard instead!
crystalspace.engine.warning: Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
crystalspace.engine.warning: Use -relight cmd option to calc lighting.
crystalspace.engine.warning: Couldn\'t load cached lighting for 1 object(s):
crystalspace.engine.warning: stagewalls
crystalspace.engine.warning: Use -relight cmd option to refresh lighting.
loading definitions file /planeshift/gui/itemdescription.def...
load successful (1 windows, 0 skins loaded.)
Segmentation fault