Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ^HaWk^

Pages: [1]
1
General Discussion /
« on: June 09, 2002, 02:47:26 pm »
Reply to David_HD :

>Well, I always thought it would just be the main team
>running the server. I suppose others could as well, but
>it\'d be a different game.

Why? If they get some high quality server for free, like those ones used for some UO shards, where\'s the problem?..

>I see no reason it couldn\'t be GPL\'d, and money made
>off of advertising or whatever.

Yes but it will remain an heaven for lamers that exploit game bugs to get advantages or to mess up the server, and will be also easy for someone to repack the whole game as its own in country such as Korea, or others far away, for instance, they would just need a pair of graphics to make artwork and no one will ever discover them.

Anyway I think that the only one which made money in opensource was Linux because of enterprises like Redhat, Debian, Slackware, etc. , but it\'s very hard to make money, and then speed up work, update the game frequently and get good servers, in this way.

 

2
Planeshift should switch to a freeware commercial project for the following reasons:

- The development period will last almost 10 years, and the quality will not probably be the \"state of the art\" , cause creating an online world isn\'t a thing that you can do on your spare time I think..
- If it comes out to be an high quality thing someone will surely modify a bit the sourcecode and resell the game as its own, screwing up the entire project.
- It will be an heaven for lamers that exploit game bugs to get advantages or to mess up the server
- It would be really difficult to get a sponsor and/or a quality in-game support
- If it needs so much time to develop I don\'t think that updates will be so frequent..
- Having a little more money would improve the whole thing because it could be based on a 3D engine a little better than CrystalSpace opensource (which is anyway optimum as a free engine but not so good for professional purposes I think), and if developers get paid, the development speeds up :D  

(..maybe there are other four, but these are the ones that really matter  :P )

Here is now what I mean as \"freeware commercial project\". I mean that the final product should be freeware to customers but gaming providers, who would host it, will have to pay a license for it, and then they will make revenues from banners thanks to the boost of visitors on their website (for example by forcing to click somewhere before registering into the game or downloading the client),  always assuming  that the whole thing will be an high quality game of course.

Pages: [1]