Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DeshNovar

Pages: [1]
1
PvP,PK and Thieving /
« on: February 19, 2004, 01:39:06 am »
Actually Jehoel, most people play MMORPGs so they can gain levels and money and items. Hence the RPG aspect of the game. A lot of people who like RPGs also like to talk to people, that\'s why they play multiplayer RPGs. Pking brings about the advent of someone walking up to someone and saying, \"Hi.\" And then the person (being in a bad mood that day) decides to kill their character. He has a reason, he was in a bad mood and looking at their face made them angry.

But now that person has lost alot of stuff they worked hard to get and is discouraged from communicating with others through fear of making them angry.

The way it could work is there can be an option where you can challenge someone. And once the other person accepts the two of you begin a combat where no one else can interfere.

I don\'t know why non-Pkers and Pkers would complain about one or the other getting involved with the switch system considering the fact a non-pker enabled character wouldn\'t be able to harm a pker and a pker wouldn\'t be able to harm a non pker.

I play a game where the switch function is used and when two people are duking it out I just walk right by. It doesn\'t bother me one bit seeing as how I can\'t be injured and my presence doesn\'t bother them seeing as how I can\'t attack either of them even if I wanted to. Which I wouldn\'t considering most pkers in said game have levels in the 60-100\'s and I am a lowly 16th level mage.

2
PvP,PK and Thieving /
« on: February 18, 2004, 07:35:14 am »
I dislike pking in one respect. It discourages people from playing. Say I just started playing and I\'m wandering around with my hard earned level 8 character. I have decent equipment and a nice little horde of money I\'ve worked hard to get. Now along comes Level 50 Jackass McGee Pker. Who decides, I\'m gonna have fun on his ass.

Next thing I know I\'m respawning back in the town. All of my money and equipment are gone and I have pking to blame. I\'m not going to want to play the game anymore now am I? I hate feeling like I\'ve wasted large amounts of hours of my life.

The way it could work though. Is players have to turn on pking mode. And once they attack someone they can\'t turn it off for say... 48 hours?

Also, there should maybe be a gap in levels where people can\'t fight each other except in an arena. Maybe 5 levels? Although I don\'t much agree with that. I think if you choose to pk, you choose to die like a pker.

3
Wish list /
« on: February 18, 2004, 07:23:30 am »
I like the idea of customization. But can\'t you just do colours?

I hate the games where I spend tons of money on a big ass sword and equip it and my character still looks like he\'s holding a puny ass starting sword.

When I buy a big ass sword I wanna be toting it around for everyone to see.

4
Wish list /
« on: February 18, 2004, 07:18:30 am »
Guilds shouldn\'t control the town. Their a guild not a political party. However they should have a section of the city. Say every time a Guild pops up they get a piece of land to build on. The only problem is that with more guilds comes less land. I think people should just stick with a Guild Hall they can customize, although on the political aspect there should be elections, for single players for positions. We the players vote on who we\'d like in charge.

5
Wish list /
« on: February 18, 2004, 07:06:06 am »
Actually finding someone to talk to you is hard. The first time I logged in I tried to start conversations with five different people and they all ignored me.

Also everyone seems to be missing a key feature. A PARTY system. You\'ve all hinted at it but missed it.

Players should be allowed to team up and share experience. It would help low-level characters get stronger (albeit cheaply) by following around a high level character who kills high level monster.

The exp would of course be divided evenly.

Also, the two person locks thing. Not a good idea. It bugs me when I can\'t get through a door. I suggest only adding them in if there\'s a break door option. I prefer to work alone simply because I believe that if I ask for help to complete a quest it means I\'m not strong enough to do it and won\'t be gaining the necessary exp to get stronger that I would have meaning that from every quest after that I would have to ask for help again.

I do however help people.

Pages: [1]