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Messages - micahell

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1
General Discussion /
« on: February 25, 2004, 02:22:36 pm »
Quote
Originally posted by Darkmandis
I think they should have a kill/death count on CB.
Just like they did in Graal online (stupid game)

When you are killed your death count raises and when you kill, your kill count raises.

I also think its handy to put your cash in a bank or something and when you have cash in your pocket and you get killed, your cash drops on the ground.

I think thats phat.


Yeah, there should be some kind of treasurer of course..
As in DAoC perhaps or a chest for renting, where only you got the key for

But whats the matter with death and killcounts?
It just wouldnt arouse my ambition and when the deatchcount has risen high, ill just dont pay attention to it anymore..
So its just interesting for statistical means..
Or does it have some other meaningfull function in Graal Online? ( dunno the game)

Another possibility would be, like in Neverwinter Nights, the use of some magical teleporting stone, whitch brings you back to a save spot.
But it should be activated with some delay :), so that you have to use it just in time or watch your opponent looting your corpse..
(so if chances are still 50% after both have lost 70% of health in battle, you may still want to take the risk..)

2
General Discussion /
« on: February 25, 2004, 01:31:52 pm »
Hmmmm....you  cant have a pumpgun, because of games medieval setting...
So i would like to have a crossbow or an arbalest.

Remember, that it was so powerfull, that a peasant could pierce a knights armour and kill the knight with one shoot or heavily injure him, so that the pope forbade its use to preserve feudal control.
If there will be no arbalest or crossbow, this will still be ok, but if there will be one and it just dimishes health by one fifth or even less, i will consider it a childish mess :P

A chain with a spicked ball would be another good choice, because its a weapon of the true evil ones :)

Or long claws on both hands, so that i can attack with one hand, while parrying with the other :)

or a lightweight speer, so that it is quick an has got some range
would be cool, if you could buy or craft daggers with a hollow handle, so to put it on a stick and quickly make a speer, if it serves you better..

But anyhow, it depends all on the figthingsystem. Noone would like a weapon, which looks cool, but you are looking dull, because you get your ass spanked in pvp or pvm.

So lets hope, the fightingsystem wont turn out to be a dice-fixed mess,
some old incrusted heritage from AD&D

3
General Discussion /
« on: February 25, 2004, 12:35:39 pm »
One the one hand, it seems just natural, that when you die and leave a body, that it is free to loot..
One the other hand, most players will find it too frustrating if the loose their precious stuff (i suppose, that you will always put your best equipment on ^^)

IMHO, a good thing would be, that every player would have some kind of guardian or godfather NPC, which watches his adventures through some kind of magic and teleports him out in the most crictical moment ( when health reaches 0 or char gets unconscious)
Some retired magician in a wheelchair, which sole purpose is to watch the ongoings of the young adventurers in his crystal ball at his old age (so we hope, that grandpa doesnt get his beautynap ;)
Then you would have to pay Grandpa or say, that you are a big hero now and dont need his services again (first time for free or first 5 levels) (btw.. price should depend on personal wealth and/or level)

There should be then some areas, where you are out of reach for your guardian, for the truly adventurous only :)


So far my thougths ^^

But i guess its already discussed, how the outcome should be and decissions were already made...

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