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« on: March 06, 2004, 05:39:05 am »
I agree with not stopping a toon from reaching a higher level. but make it much harder for the toon to reach the next skill level. I lot of skill systems put the next level at rate above the level befor it. In this case I think 2.5*rate after the now cap level would work.
or to say level8/level7= rate
then level 9 = level 8*(2.5*rate)
level 10 = level 9*(2.5*rate)
level 11 = level 10*(2.5*rate)
so if level 7 was 15,000 exp and level 8 was 20,000 exp
then 18000/15000 =1.2
and level 9 = 20000*1.2*2.5 or 60,000
level 10 = 60000*1.2*2.5 or 180,000
level 11 = 180000*1.2*2.5 or 540,000
something along this line would keep levels over the now cap hard to reach but still make them acheavable.