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Messages - adept

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1
General Discussion /
« on: March 13, 2004, 11:42:44 am »
my PC would start swapping as soon as I peek into a new street corner.

2
General Discussion /
« on: March 13, 2004, 12:37:42 am »
Given the complexity of the city and the dungeon, and since the CrystalSpace Engine is based on the BSP technic, it becomes plausible why PlaneShift places a whopping 150 MB footprint in RAM.

Hint: Don\'t play it under WinXP with 256 MB main memory.  :-(

3
General Discussion / The dungeon is cool
« on: March 12, 2004, 04:18:20 am »
I explored the dungeon and came out
on top of the tower ...

the devs had the foresight to put a ladder at the fence on the basement  :-)

kudos to all who modeled the dungeon (and the city of course)

here is a screenshot:


4
Technical Help: Problems BEFORE entering the game /
« on: March 11, 2004, 10:14:00 am »
OK I solved the problem.
It suffices to delete netman.dll, rsp. rename it to something like \"_netman.dll\", b/c windows looks into the system directories by default.

However when I run the updater, it would \"update\" a new netman.dll rendering itself dysfunctional :-)

5
I get this error message whenever I want to
(1) upload a char or
(2) start the updater

obviously, something went wrong when linking to the DLLs

I downloaded 0.2.010

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