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General Discussion /
« on: April 13, 2004, 12:16:32 am »
Thanks for the link slabertooch, really interesting study ? check it out if you guys have time.
Btw, I would love to see resources (preferably exhaustible once, like the once pointed out by Bytecon), but I don?t know if the Devs will put them in CB. It would be interesting to se for example ore being transported in escorted convoys from mines to industries in cities.
Mercenaries could be protecting these convoys as raiders are trying to loot them, guilds could gain their own resources to manufacture cheaper goods for them selves, explorers could search for new resources ? sorry for the ramble, but there could be endless role paying possibilities around this idea which.
Before I forget ? er ? I meant inflation in CB, not MB. And it really wont fall because of inflation
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Btw, I would love to see resources (preferably exhaustible once, like the once pointed out by Bytecon), but I don?t know if the Devs will put them in CB. It would be interesting to se for example ore being transported in escorted convoys from mines to industries in cities.
Mercenaries could be protecting these convoys as raiders are trying to loot them, guilds could gain their own resources to manufacture cheaper goods for them selves, explorers could search for new resources ? sorry for the ramble, but there could be endless role paying possibilities around this idea which.
Before I forget ? er ? I meant inflation in CB, not MB. And it really wont fall because of inflation
.
. What I was thinking is that, at least in the beginning, too much money (from converted crystals) is going to chase to few goods (those sold by NPCs) causing player made goods to be over priced if the NPCs are lacking any goods. Call me crazy, but this is inflation.