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Messages - Jolles

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1
General Discussion / That was not my Question...
« on: June 16, 2002, 07:03:33 pm »
If there are many free generally (if i have to sign up or not doesn\'t matter in any way) than it is OK too..... THAK YOU !!!

2
General Discussion / Other Online RPGs ??? Please help
« on: June 16, 2002, 05:18:25 pm »
Since i found out, that Planeshift is not working yet on my Machine due to Server updates i am searching for other FREE planeshiftlike Online RPGs (not Dransik, they dont take Beta testers any more) to play until Planeshift gets better... If YOU Know some... Please post where to get them and how to sign up or judst a lin to their Homepage..... I AM ADDICTED TO ONLINE RPGs... PLEASE HELP ;)


I\'d like to thank you for your post...

3
Wish list / Slimes ??? Are they involved yet ???
« on: June 16, 2002, 02:29:53 pm »
I remember old days with old 2D Topview RPGs and everyone of them had a slime species in it... What about continueing this nice habit ?

4
Technical Help: Problems BEFORE entering the game /
« on: June 15, 2002, 05:29:13 pm »
In addition to my last reply i thought this might help with debugging...



====== Sat Jun 15 18:21:51 2002
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
WARNING: could not load plugin \'crystalspace.sound.loader.aiff\'
WARNING: could not load plugin \'crystalspace.sound.loader.au\'
WARNING: could not load plugin \'crystalspace.sound.loader.iff\'
WARNING: could not load plugin \'crystalspace.sound.loader.mod\'
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
Mount: $.$/ -> /planeshift/...ok!
Mount: $.$/art$/textures$/ -> /planeshift/textures/...ok!
Mount: .\\art/world/roads38.zip -> /planeshift/world/roads38...ok!
Mount: .\\art/world/dungeon.zip -> /planeshift/world/dungeon...ok!
Mount: /planeshift/world/ -> /this/art/world/...ok!
Mount: .\\art/models.zip -> /planeshift/models/...ok!
Loading RPG Data.....Loading RPG Data.....1OK!
psAuthenticationClient::Authenticate(********,*********,1)
Sending heartbeat message 1 to server....
Sending heartbeat message 2 to server....
Sending heartbeat message 3 to server....
Sending heartbeat message 4 to server....
Sending heartbeat message 5 to server....
Total bytes sent out was 300.
Total bytes received was 0.
WARNING: motion, failed to load, because:
   loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\motion.dll: file not found
WARNING: sndaiff, failed to load, because:
 loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   lib\\sndaiff.dll: file not found
WARNING: sndau, failed to load, because:
  loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 lib\\sndau.dll: file not found
WARNING: sndiff, failed to load, because:
   loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndiff.dll: file not found
WARNING: sndmod, failed to load, because:
  loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndmod.dll: file not found
WARNING: sndogg, failed to load, because:
  loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndogg.dll: file not found


This are lots of errors.. might it be fixed by putting those DLL files into a seperate \\lib\\* folder ???? Ill try it...

5
Technical Help: Problems BEFORE entering the game /
« on: June 15, 2002, 03:32:18 pm »
I am VERY tired of recreating my Char and then retry to uplad.... Everytime i do this, the happy green-glowing program box says \"the server dropped you for unknown reason\" or sthng. like this. NOTHING helps... Neither restarting the program nor reinstalling... PLEASE fix it soooon

Time of test: 15.6.2002 16:30 Germany Time
OS: Windows 98 SE
Processor: Celeron 1Ghz
RAM: 256 MB
Video Card: Geforce 2 Ti (Chaintech)
Video Card Memory: 64 MB DDR
PS Client Version: 1.004
OpenGL or Safe Mode: OpenGL Mode
Description of the bug: as above

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