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1
Technical Help: IN GAME bugs (after loading world) /
« on: December 27, 2004, 03:34:35 am »
Quote
Originally posted by Saiorse
i kill things that have loot like the rats and the tsufang or whatever they are when i open the loot window i cant select anythign and if i click the loot button it wont take anythign so i cant make any trias to train my skills so im stuck :( ::even the /loot doesnt work


I\'ve seen the same - it seems like a transitory bug. Usually occurs right after a linkdead event.

2
General Discussion /
« on: December 27, 2004, 01:23:30 am »
Give the updater *ages* to do its work.

Also make sure you have the mirrors entered in updaterconfig.xml

3
General Discussion /
« on: December 26, 2004, 10:31:47 pm »
I\'ve done a little more experimentation....

Ive recompiled cal3d, CS, cel and PS sans --enable-debug (just to guage the performance difference).

Without the debug output from all four, the FPS increase is 400% or more.

Warning: If you try this yourself and hit problems, you should *not* contact the devs about bugs as without the debug output, they would not be able to help you. Your only recourse would be to rebuild cal3d, CS, cel and PS with --enable-debug and then try to reproduce your error.

4
General Discussion /
« on: December 26, 2004, 09:01:07 pm »
While I can see that the Linkdead issue is partly stemming from the servers load-level, I think routing between me (UK) and Singapore is a contributory factor (and an unavoidable on at that).

Incidentally, I discovered that opening port 13331UDP on my h/ware firewall helped a bit.

/EDIT It helped in that I can now play for extended periods in-game without going linkdead. :)

5
General Discussion /
« on: December 26, 2004, 07:19:37 pm »
Simple(ish) fix for MESH issue:

As it turns out libcal3d was looking for libcal3d named as libcal3d-0.9.1.so

In case your systems are looking for other versions (it may be due to previous cal3d installs) run psclient and watch the console window when you trigger the error (it should show you the not found link)

Now just go to the /lib dir where you installed cal3d and copy libcal3d.so as libcal3d-x.x.x.so (where the x\'s are the version numbers) and all should now be well and you\'ll be loading meshes.

Now I\'ve just got to get past being \'link-dead\' on character verification and all will be well :D

6
Technical Help: IN GAME bugs (after loading world) /
« on: December 26, 2004, 05:28:53 pm »
Quote
Originally posted by KwartzTheKran
Although Cal3d appears to be the route of the problem it is fully installed.

Anyone have this bug thats not on Ati Radeon Mobility 9600/9700 ?


Same problem here - cal3d installed and working, CS build with support for it but it still gives that error.

GeForce FX5800U here.

7
General Discussion /
« on: December 25, 2004, 06:54:29 pm »
Quote
Originally posted by Asraniel
resume


Thanks :)

8
General Discussion / Uh-oh Slashdot
« on: December 25, 2004, 06:53:05 pm »
Unfortunately, Slashdot just posted news on Planeshift on the front page.

Expect the Slashdot \'effect\' very soon :(

Its a pain because I\'m desperately trying to use the updater but the server seems swamped.

9
General Discussion /
« on: December 25, 2004, 06:42:37 pm »
Does anyone know if the updater supports \'resuming\' as the server is swamped right now and I\'d like to come back to it later.

Does it restart from scratch or resume?

10
Technical Help: Problems BEFORE entering the game / Q On the Updater.
« on: December 25, 2004, 04:18:27 pm »
Just updating a Linux build right now with the updater.

My question is; does the updater support \'resuming\' if you do not complete the update in one session or does it start again from scratch?

Reason that I ask is that the update is running miserably slowly at the moment so I presume the server to be swamped.

11
General Discussion /
« on: December 25, 2004, 04:15:44 pm »
The update server must be swamped today; it\'s positively crawling along. :(

12
Technical Help: IN GAME bugs (after loading world) / CB Linux from CVS?
« on: December 25, 2004, 12:39:43 am »
Is it actually possible to get CB from CVS to compile for Linux?

I\'ve tried following the build instructions but I end up with MB.

Also, how on earth are you supposed to get the CB artwork?

13
General Discussion /
« on: December 13, 2004, 02:22:37 am »
If you look here: http://www.planeshift.it/pix/pics/screens/t_tavern4.jpg

It looks like everyone is really desperate to sit down :)

14
General Discussion /
« on: December 11, 2004, 12:03:24 am »
Quote
Originally posted by Stysoniel
2018 ?! The game really will be release that late?!!

REALLY?!


I have been reliably informed that it will be out by december 17th 2017.

15
General Discussion /
« on: December 08, 2004, 03:54:12 pm »
Quote
Originally posted by Toadhead
Currently the game is just crap becuase it\'s still beta.....


MB is a technology demo not a game.

Frankly, I think its a very good technology demo.

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