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Messages - Asraniel

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1
General Discussion / Re: The Great inconsistency hunt is on!
« on: October 20, 2007, 02:36:56 pm »
i found a inconsistency:

when i say a second time hello to Thorian Gronk, he tells me "I need fat more beers to speak with you".
So i bought him a beer, but he didnt want to accept it... :-(

2
Complaint Department / Re: Death Penalty
« on: October 20, 2007, 01:48:08 pm »
perhaps the system is only brolen atm because they forgot that newbies have a stamina much lower than older players.
And i think there should be a remove curse spell, that you can't cast on yourself. That would improve roleplay, because people would help each other out (perhaps even against a fee, imagine a preacher waiting for people coming out of deathrealm to do his business)

3
Fan Art / Re: Contribution Discussion
« on: June 03, 2007, 05:44:00 pm »
that ring is small, so you will never see it with much detail. so create a lowpoly version of it, it does not have to be perfectly round like now, for something as small as a ring a hexaton (? five sides.. ) could be enough, or one with 6 sides. you can use the highpoly version to make invetory icon.

4
Fan Art / Re: Contribution Discussion
« on: May 20, 2007, 12:46:27 am »
LigH: i like your hat, the idea is good, perhaps the fur thexture could be better, but the idea and the model are nice (even the fur texture, but there you could gain most)

5
General Discussion / Re: User generated content and PS
« on: May 02, 2007, 08:39:31 am »
Asraniel, something of the sort has already begun. If you would but take a look at our "What the Team needs from You" thread in the Fanart section...

congratulations! now just everybody has to be informed correctly :-) ah i'm so happy, that is exactly what i was thinking.  :thumbup: :thumbup:

6
General Discussion / Re: User generated content and PS
« on: May 01, 2007, 04:50:13 pm »
there could be a todo list of non important things, like, new sword, new hammer, new skin, or a new not very interesting monster. Things that arent as important that the devs want to keep them as a surprise.
People could submit proposals in a wiki or whatever for those todos, and the devs can decide which one they take (they dont have to pick one, but if one is good enough, they can).
If they see that somebody is very talented and invest much time in creating good artwork for those TODOs and gets them ingame, they could ask this artist if he wants to join the team.
There are so many ways for a much more open way to develop this game, whitout talad losing control and withou spoiling the fun for the players.

7
id say, get him in the team, the features can be added to the ps code, but dont have to be used. that way it's not necessary to fork PS

8
General Discussion / Re: Played for 5 days, and just un-instaled, heres why
« on: February 14, 2007, 05:23:20 pm »
well, running around gets boring after some time, and killing monsters too. i can play diablo 2 if i want to do that.
I think quests are a essential part of a roleplaying game, and if they dont work, it's not better than any hack n slash game out there. and the combat part isnt realy the best in planeshift

9
General Discussion / Re: Played for 5 days, and just un-instaled, heres why
« on: February 14, 2007, 04:51:30 pm »
well, i think i'm not the only one when i say that i too think that currently PS is not playable at all. specialy as a non english speaking player, its nearly impossible to get quests, or worse, finish them.

I'm sure there are many players only waiting to see "npc communitcating now works" in the next changelog to log in again.
But i'm sure we will see that in the next 3-4 releases (so, just wait 6-8 months, and hopefully everything will be better).

10
General Discussion / Re: Weapons prices since quality was introduced.
« on: December 05, 2006, 08:43:30 am »
wow, im playing planeshift a few times per month since MB is out, but i dont even know what a SWSS is.. freaks.. ;-)

11
General Discussion / Re: How do you get out of death zone?
« on: December 05, 2006, 08:38:49 am »
i'm pretty sure he is in the death realm...

12
General Discussion / Re: PS organisational issues and some proposels
« on: November 25, 2006, 05:13:16 pm »
and so he spoke..

i would juste like to add one thing.

After the result of the art contest with the rats, i think the community proved that it can come up with at least textures that fit the PS style.
Sure, i dont think a completely open aproach would be good, but there is more than just black and white.

As a example, i think that art that has been posted in the forum, should still be able to get into the game. I'm quite sure that there is some artwork that has to be done, but that no dev has the time right now. Talad could just post a message in the artwork forum and tell the people:"hey, i need a creature X that has the background Y and i had this things in mind"
And then people cand post sketches, create a model, perhaps someone else can do the textures, all that in a open process, and in the end talad can still say, no, that does not fit PS. You see what i mean.

What i want to say with this, is the following.
When there is artwork comming from the community that is good, even if its already posted in the forum, why dont use it? i dont talk about bad artwork, but about the good one. Talad has the final say, it's not like everything would go ingame.

think about it, i think it would benefit PS very very much

13
General Discussion / Re: PS organisational issues and some proposels
« on: November 25, 2006, 10:09:23 am »
Yes, everybody here thinks the same way. Communitiy involvement it great, and it works, just look at other open source games.
And the idea of community workgroups is also great.

I see the problem Talad has, but it's not realy a problem. The community could concentrate on things like, doing new artwork (items, etc), or even small monsters (i saw lovely 3d models of a creature that is supposed to live in the woods, in the artwork forum). Perhaps even some simple quests could come from the community. But the dev team would work on the technologie to make things work, and on the main storyline, i mean, the realy important things in game. Like that everybody could be happy, talad because he can keep the secret about the main story line, and the community, because the world could be expanded much faster, and more content could be added (even if that content is not directly connected to the main storyline)

i'm something can be worked out. the art contest with the rats was a start ( i could'nt find them ingame until now... but after the changelog they should be in :-) ),but in my opinion not enough.
Realy, if you want to find out how open source game developement works, look at the wesnoth forums. There, a gamedevelopers posts some sprites and says: well, they need some work, give me your propositions. And then many people modifiy the sprites, discuss the changes, and at the end something great comes out (and in the process of discussing the changes, the people with poor art skills are teached how to do it better, and they realy get better, that is why wesnoth has quite a few realy good 2d artitsts now)

But we will see how things come out


PS: i wrote this before the last reply was posted.
I disagree that community workgroups would be a bad idea because of the quality. The community workgroup would lead by one person(or two, thats not important), and the workgroup as a whole (and everybody that is not part of it can also posts sugesstions and even participate) works on certain things until they are happy with the product. only then it goes to talad, and he decides if it goes in, if it goes back to the workgroup for some improvements, or if it goes out.

14
General Discussion / Re: New features?
« on: November 24, 2006, 08:59:40 am »
and since talad sleeps now since 24 hours, it can't take that long any more..

15
Forum and Website Discussions / Re: Official PSWIKI
« on: September 22, 2006, 01:19:10 am »
after the artwork contest, this is one more step in the right direction, a more open one, it feels much more like a opensource game :-)

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