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Messages - h_lopes

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1
Technical Help: Problems BEFORE entering the game /
« on: April 16, 2004, 03:18:24 pm »
After I reboot my machine, the psclient works. But now I got other problem. How can I create my person? The Login Screen don\'t have the Create menu.

The log of psclient:

crystalspace.canvas.glx2d:
  Opening GLX2D

  Creating Context

  Video driver GL/X version (direct renderer)
  Visual ID: 21, 24bit TrueColorn
  Frame buffer: 32bit
  R8:G8:B8:A0,
  level 0, double buffered
  Depth buffer: 24bit

crystalspace.canvas.openglcommon:
  OpenGL renderer: RIVA TNT2/AGP/3DNOW! (vendor: NVIDIA Corporation) version
  1.4.0 NVIDIA 44.96
  Using windowed mode at resolution 800x600.

crystalspace.canvas.opengl.extmgr:
  GL Extension \'GL_ARB_multisample\' not found.

crystalspace.graphics3d.opengl:
    Optional Clipping: P0p
    Required Clipping: P0p
    Outer Clipping: pZ0
  ... using GL_ARB_multitexture
  Using multitexture extension with 2 texture units
  ... not using GL_EXT_texture_env_combine

crystalspace.canvas.opengl.extmgr:
  GL Extension \'GL_ARB_multitexture\' found and used.

crystalspace.graphics3d.opengl:
    Maximum texture size is 2048x2048

crystalspace.sound.software:
  Software Sound Renderer selected

crystalspace.sound.oss:
  SoundDriver OSS selected

crystalspace.sound.software:
    Playing 44100 Hz, 16 bits, Stereo
    Volume: 1

planeshift.application.client:
  Planeshift Molecular Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.97 rdev [Unix-x86-GCC]
  psEngine initialized.

crystalspace.fountloader.parse.unknownmaterial:
  Couldn\'t find material \'explo.jpg\'!
[node: effects,effect(fountain of
  death),effectobj(fountain),params,material]

crystalspace.ballloader.parse.unknownmaterial:
  Couldn\'t find material \'explo.jpg\'!
[node: effects,effect(spiral of
  flames),effectobj(spiral),params,material]

crystalspace.maploader:
  Could not find material \'/planeshift/models/cubo_ref.gif\'. Creating new
  material using texture with that name
  Could not find texture \'/planeshift/models/cubo_ref.gif\'. Attempting to load.

crystalspace.engine.warning:
  Inefficient texture image \'/planeshift/models/cubo_ref.gif\' dimensions!
The
  width (600) and height (400) should be a power of two.


NetBase:
  Total bytes sent out was 0.


NetBase:
  Total bytes received was 0.


crystalspace.graphics3d.opengl:
  Peak GL texture cache size: 6.56 MB


Thanx for all
HLopes

2
Technical Help: Problems BEFORE entering the game /
« on: April 13, 2004, 04:22:46 am »
Quote
Originally posted by Karosh_Steinkatz
Hmm... have you compiled CEL and did you set the CEL and CSCONFPATH exports correctly?


yes.. I compiled CEL... Now, I run the celtst, but nothing happen... the log:

~> celtst

crystalspace.application.celtest:
  CEL python behaviour layer missing.

crystalspace.canvas.openglcommon.driverdb:
  Could not open driver database file \'/config/gldrivers.xml\'

crystalspace.maploader.parse.image:
  Could not open image file \'/lib/std/stone4.gif\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/lib/std/stone4.gif\', using checkerboard instead!

crystalspace.maploader.parse.image:
  Could not open image file \'/lib/std/spark.png\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/lib/std/spark.png\', using checkerboard instead!

crystalspace.maploader.parse.image:
  Could not open image file \'/lib/stdtex/andrew_wood.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/lib/stdtex/andrew_wood.jpg\', using checkerboard
  instead!

crystalspace.maploader.parse.image:
  Could not open image file \'/lib/stdtex/marble_08_ao___128.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/lib/stdtex/marble_08_ao___128.jpg\', using checkerboard
  instead!

Any idea??
Thanx,
HLopes

3
Technical Help: Problems BEFORE entering the game / Linux problem
« on: April 12, 2004, 05:30:53 am »
I read the tutorial of linux, and installed the MB... but when I run psclient, the logo appear, but nothing happen... when I quit the logo, I received this message:

planeshift.application.client:
  Planeshift Molecular Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.97 rdev [Unix-x86-GCC]
  psEngine initialized.

crystalspace.pluginmgr.loadplugin:
  WARNING: could not load plugin \'cel.physicallayer\'

NetBase:
  Total bytes sent out was 0.


NetBase:
  Total bytes received was 0.


crystalspace.graphics3d.opengl:
  Peak GL texture cache size: 3.00 MB

Somebody can help me??
Thanx,
HLopes

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