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Messages - icebr4kr

Pages: [1] 2 3 ... 9
1
Fan Art /
« on: January 19, 2005, 05:04:07 am »
Is there any free software comparable to OpenCanvas?

2
Technical Help: IN GAME bugs (after loading world) /
« on: December 25, 2004, 04:47:54 pm »
You\'re not going to want Crystal Space to recalculate the lighting each time you run it. It could take several hours. :D

3
General Discussion /
« on: October 30, 2004, 02:07:02 am »
Quote
Originally posted by Enter_the_Xero
Q1) There will be a decent updater? Easy to use with a good interface?


The updater will be easy to use and will use the same style of interface as the game. So yes, and yes.

4
Fan Art /
« on: October 10, 2004, 09:09:09 pm »
The idea is that you include details like spikes in a texture for the model. And in modelling for a game, textures can make or break a model.

5
The Hydlaa Plaza /
« on: October 02, 2004, 05:23:26 am »
I bike wherever I need to go. It\'s great exercise. I bike about 5 km (~3 mi) each day. Great for staying in shape, friendly to the environment and it costs close to nothing. :D

6
General Discussion /
« on: September 30, 2004, 04:37:36 am »
At the moment there are no other available screenshots of the characters in Crystal Blue than the ones on the news page. And no offense, but posting here will not get you any more. :)

7
General Discussion /
« on: September 29, 2004, 02:24:32 am »
In fact, the only things you are missing are art and the server database (containing things like settings).

You\'re perfectly welcome to test the engine from the CVS repository. You will probably find the same bugs that they find. The rest of the bugs are those that come with release issues. For example, testing the updater needs to be done in a release environment. They also need people to test the gameplay.

So what if the selection process is undemocratic? The PlaneShift project can do whatever it wants. They chose to make the code (engine) GPL. They chose to make the art closed, under a proprietary license. Now they choose to select people for testing--testing the game as a whole, engine + art. And in fact, they already had a loyal base of players in the GM\'s that were selected earlier. So it only seems logical that these proven loyal players test the closed alpha.

Whether you have been waiting a year, two years, three years, four years, or 1 month, just wait another few weeks and we will all be partying in Crystal Blue.

If nothing else, you should thank them for ironing out the bugs you will face. Let\'s hope we have a great release.

8
Fan Art /
« on: September 26, 2004, 03:09:06 am »
Very nice work, but it doesn\'t work in Firefox :\'(

9
General Discussion /
« on: September 15, 2004, 11:48:03 pm »
Quote
Originally posted by fken
And I still need to know if the program that helps people to send MB characters to CB is a a real official one.


It will be on the website once CB is out. If you see something asking for your username and password, it is probably a scam (besides the merchant page).

10
General Discussion /
« on: September 06, 2004, 07:48:28 pm »
Ok, I am glad Talad created this initiative as there is clearly a want for the ability to use non-cheating mods.

It is quite obvious we can\'t detect if the player is using mods, let alone if it is approved or not.  All cheat detection will be done on the server, and the network protocol will not allow the client to gain anything by faking messages (Paladin Jr will help detect speed-hacks).

That basically leaves mods that affect the display of things (something akin to Counter-Strike no-flashbang/smoke cheats) and automating user actions.  How will they be dealt with in an open-source environment?

11
General Discussion /
« on: September 06, 2004, 07:25:55 am »
Reyun: There will be no monsters in the arena, just PVP.

The way I think about it is the worse the punishment for death, the better the fight.  I also agree that there should be a separate \"sparring\" (or whatever you want to call it) arena or at least some other place to practice fighting before battling your worst foe in the main arena.

And remember: \"The Death God, being evil and greedy, asks a magical item to bring him back to the world of the living. If he refuses or has nothing to give, he is thrown to the Death Realm.\" This will not be in CB, of course, but in the future it will prevent frequent trips to the Death Realm.

12
General Discussion /
« on: September 06, 2004, 02:22:01 am »
orogor just sent off a mail to the host, hopefully they will tell what happened.

13
Development Deliberation /
« on: August 27, 2004, 09:40:36 am »
Actually, Crystal Blue will use MD5 for sending passwords, but it is not that simple, mind you. The randomly assigned client number is appended to the password to before being hashed (like this: \"password:clientnum\") and sent across the wire. The server checks this with the hash of the password in the database and the client number. You\'ll have to wait for a more official answer from a dev, but I doubt this has any serious implications.

14
The Hydlaa Plaza /
« on: August 27, 2004, 07:21:37 am »
Hell, my display just blanked with their crappy drivers. Had to reboot.

Signed.

15
General Discussion /
« on: August 27, 2004, 07:14:05 am »
The magic death aura will not be present in CB, but will be in future versions, FYI.

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