Originally posted by Fanomatic2000
One more thing that would make the game become more interesting were if every guild had it\'s own special power. Like if a healing-guild had a special healing magic, and a \"dark-magic\" guild had a special offensive magic. \"Martial art\"guilds could have their own moves ad so on...
These powers could only be used if you were a member of the guild.
What if you belong to a guild that is not focused all on one type of skill, i.e. a guild held together by an idealology rather that one soely focused on magic. The mercanary guild for instance.
Also, if each guild gets its own power then the devs will need to make a power for each and every of planesift\'s guilds. Instead of releasing these powers to everyone.
A final point, why would you join a guild? Because you are suited to thats guilds aims or because that guild has a 1337 power?
Despite all that, I think it would be a good thing to have, if you could get over all the hurdles