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Messages - Eneji

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1
Wish list /
« on: May 24, 2004, 03:53:13 am »
I agree with Gold. I\'m a Big Final Fantasy fan myself and would love to see a card game like that in Planeshift. Maybe even something simple as collector cards might be nice.

What also might be fun (and probably wouldn\'t take too much work if done right) would be team games similar to soccer, basketball, etc. Just make a ball to be used and make up your own team game on the city streets or in a premade court. I\'m sure that type of thing would would work well in a medieval setting. (as long as the ball didn\'t look like a modern day basketball or something ;) )

2
Wish list /
« on: May 23, 2004, 06:23:33 am »
We could do that....if....

....You take out the weather, make the graphics more grainy, narrow down the choice of characters to 2 different characters, take out a huge chunk of the current city while never expanding on it, and finally, forget the whole concept of the game being 3d....

....then the game might actually run on a browser ;)

3
Wish list /
« on: May 22, 2004, 10:54:46 pm »
lol I know that I talk a lot, but I have to sound smart right? :D

I\'ll admit, I don\'t have a lot of experience playing a mmorpg game. I guess I just don\'t want this game to become \"loose\", where it\'s just nothing but combat and not roleplaying like Diablo 2 etc. Plus, I was thinking more for something different when it comes to rpg games.

This game will be free obviously, and because of that a lot of people will be around. The only other free game I can remotely think of being a great game is the game I\'m coming from: Subspace/Continuum. Yes, it\'s not 3d like this game and it\'s not an RPG, but considering when it first came out compared with this game, it\'s truely amazing that it\'s a free game, and has developed a HUGE following. There are a ot of players in Subspace, which shows how in demand free games are.

With the idea in mind that so many people will be playing this game, it would probably be impossible to have a REAL storyline going in my mind. Because it\'s free, it will attract players that don\'t regularily play RPG games, not enough to pay for them anyway, so we\'ll get a lot of players who won\'t care too much for storylines and THAT will be the downfall of roleplaying within this game in the future.

That\'s why I brought this thought up in the first place. I just want to try and get everyone to think about possibilties, and not have everyone saying it just won\'t work.

-Eneji

4
Wish list /
« on: May 22, 2004, 02:18:46 am »
Alright, to address some of the issues you guys have stated. :)

I\'ll respond to pogo first...

So if guild A can\'t stand some of the players of guild B, that means the alliance of the guild is in jeopardy. This is how real life works really. If you have hate from the lower part of one guild, it\'s going to cause events within the alliance that will either break up the alliance or break down guild A entirely if some of the players are actually best friends with guild B.

Yes, I understand this could mean a constant shift in alliances, but the same does happen in real life.

The main reason for the system would be to create a more accurate \"storyline\". I think if there wasn\'t something like this, there could be a whole different story a day. This would at least ensure a consistant storyline throughout the life of Planeshift. Plus, I think it would also make the game stand out from all of the others. It\'s a thought anyway.

Now, regarding the reputation bars...

Personally, I think it could work if you did it right. I\'ll try to elaborate more on what I am thinking:

Say that you see someone who you want to meet. You walk up to him and the two of you start talking away. From the time you greet him to the time you say goodbye, the conversation length is recorded and a pop up screen comes asking you your opinion on the conversation. On this pop up screen, the character name appears with a scroll bar underneath. The scroll bar can move 2 ways...left (with hatredbeing far left) or right (with friendship being far right).

You move the scroll bar to whichever direction you want, but the server will only let you move the scroll bar a certain number of \"paces\" away from center. We\'re not talking friendships or Violence right away. We have to gradually move outside of neutral.

Now, to address another issue you guys stated, If you are heading towards friendship while your friend moves toward hatred, you will be warned by the server if your opinion of each other differs greatly enough to become a problem and would have the option of charging your mind about him (we can just say rumor has it your friend does not want to be your friend or something like that for now ;)). Ideally this should not have to happen, as most people I\'m sure would be a little more honest than that, but yes, I have considered the possibility of it happenening.

Another thing I don\'t think I mentioned before...if you do not talk with someone for a certain amount of time, the reputation will dwindle back towards neutral. This would be over a few months or something like that, depending on how long you\'ve been friends or enemies.

Regarding numbers being used...

In real life, how many times have you rated something out of 10? We always like or dislike something to a certain extent in real life, and if we tried we COULD put numbers to what we personally like or dislike. It\'s a bizarre thought but we could. :P So I don\'t think wether we can have numbers or not is the problem.

Finally, how much space it would need to track friendship status of every character? Baiscally I\'m thinking you could put things into groups. Friendships in one place. Enemies in another. Neutrals somewhere else. And the people who are dead neutral or even almost dead neutral unseen.

Besides, if you talked with every character of the game and became friends or enemies with them (or even just slightly away from neutral with everyone), you\'d have no life. I think that situation would be impossible. :)

Thanks for your critiques guys. I do actually appreaciate it. Gives me a clearer mind about how things could work ;) By all means, keep them coming.

-Eneji

5
Wish list /
« on: May 21, 2004, 01:38:11 am »
BTW, if you are looking for another name generator:

http://www.rinkworks.com/namegen/

I like this one in particular because you can create your own template has to how the name should be like, rather than having everything be random. ;)

6
General Discussion /
« on: May 21, 2004, 12:48:19 am »
En-ej-ee

On a note: the j is pronounced like you would in French like Je (think of the word edge without the d)

7
Wish list /
« on: May 21, 2004, 12:37:30 am »
What if you gave 56krs the option of wether they see the same looking humans or what I suggested above. They could customize their character like I said above, so other people could see them the way they want them to, but then they could have the option of how they view the world: wether the characters are viewed to be the same makes, or viewed to all be unique, to cut down on lag.

Just a thought.

8
Wish list /
« on: May 21, 2004, 12:30:32 am »
Instead of having someone sit down anywhere crosslegged, what about having it so you could sit on various benches around town, etc. For example, right now those benches you see just before you head down to the dungeon, or the Table and chairs in the Tavern have been rather unused at this point ;).

Now, sometimes the option of sitting crosslegged could come in handy, although it would probably look rather unrealistic. I mean, would you sit crosslegged, on a dirty road, in public? ;)

9
Wish list /
« on: May 20, 2004, 10:47:15 pm »
Quote
Originally posted by SaintNuclear
It could be nice, but I dunno if it\'ll go well in PS.
I\'m not saying it\'s impossible, but I don\'t think it fits PS, kinda a feeling thing.


You\'ll have to convince me why it would not work for Planeshift ;) , but you should also understand where I am coming from.

I hate Runescape because there are so many bald-headed look-a-likes, with no real diversification from one another, and the same goes with a lot of other rpg games. (No offence to people who play Runescape. This is strictly my opinion).

I think the fact that Saga of Ryzom has done this...being another new game, I\'m almost certain it\'s a sign of the future of rpg games. We\'re still at the early stages of game development, as the years pass, games should get better and better.

10
Wish list / Reputations
« on: May 20, 2004, 10:36:15 pm »
I thought I might throw another idea of mine up in the air, just to see what you all think. ;)
This idea is a lot more complex than my character creation idea, and would probably again cause lag, but still, let?s see what you guys think. :D

I personally, do not picture Planeshift as being just another ?hack and slash? game, and I am not really much as a person for combat myself. To me, there are enough games out there, where all you do is kill monsters, that destroy the idea of actual roleplaying, so here is my idea to prevent this from happening.

The idea?

There is one game I use to play called Freelancer. It was a 3d ship game where you have a whole bunch of different Computer-controlled groups of enemies, similar the guild system here in Planeshift. Basically, if you did missions for 1 group, you would make that group become more friendly towards you. If you attacked that group, they would become more hostile towards you. You would earn a reputation within that game that would control how certain groups would react to you.

What if there was a similar reputation system inside Planeshift? Not necessarily between the NPC characters and you, but more between everyone in the game?

Question: So how would this work?

Basically, each individual player would have their own reputation screen as to who they are friendly with, who they are hostile towards, and who they are neutral with. Any player which you have not met (or have not established any reputation with whatsoever) will not be shown.

Optionally, you could make it so that you could see other people?s feelings toward you as well, although, you don?t usually know what your neighbour thinks of you in real life, so personally I like the idea of feelings being hidden unless if there is an obvious hostility involved. You could also make the option of yourself allowing certain people to see your feelings towards them, but I just thought of that as I?m writing this so I won?t go further with that at this time.

Question: How would reputations with certain people be triggered?

In real life, you don?t usually immediately become hostile to a person unless if some event occurs which triggers this. So in the game, you wouldn?t be able to immediately become hostile to another player, unless if there was an outside source to make immediate hostility happen, such as a war between two guilds. Aside from guilds, basically, reputations between two players would have to develop gradually. It would not be right to instantly say I hate you to someone and hack and slash away at him. Likewise, you don?t usually walk around asking for friendships without people even knowing you. Such enemies/friendships would have to be earned.

Now, I?ll admit, this idea may sound simple on the outside, but the BIG question here is how could this work inside the game, especially between player to player? What sort of interface would be involved? And how would the game make the decisions in order for players to actual become hostile or friendly?

One idea could be to make players be able to control their reputations with others themselves. They could scroll down to the player they want and then tell the game to either want to become more friendly with that person or become more hostile. The amount of hostility/friendship that would be able to be developed would be determined by the amount of time actually spent with that person. Thus, making sure people don?t say ?Hi. How are you? I hate you. I?m gonna kill you! MuahahAHAHAHAH HAH!?

The same could work between guilds. Instead of guilds instantly attacking each other, a reputation has to be established between the two guilds. This reputation would have to be developed between ALL of the players. In order to gain alliances, all of the players between the two guilds would have to show friendliness towards each other, and the same would have happen with enemy guilds.

Now having said that, when I mean all of the players, I only mean roughly all of the players. There could still be small trifles between two players between the two guilds, but if that trifle continues to develop into something worse, the reputation between both of the guilds could be at stake, and a war could still develop. This could mean more responsibility for the leaders of each guild to control their members, and maintain their alliances with their friends.

Finally, I?ve been reading through other ideas within this forums and have noticed ideas on thieves etc. I think such ideas would thrive on the ideas of reputation. Such event of thievery could allow people to become more hostile towards the thief. Basically, certain events would allow one player to become more hostile or friendly to another player. Obviously, a slight disagreement when talking would not give as many hostility points as someone stealing items from you. The amount of hostility allowed would be entirely dependent on the event.

Question: Are you mentally insane?! Do you realise how complex of an idea this is?!

Yes, it?s a complex idea, and yes, I will probably be inside a mental institute within a couple of years, but I feel such an idea would enhance the roleplaying of Planeshift to a more realistic atmosphere. It would probably take a lot of work and a lot more thought than I have provided, but instead of this game becoming primarily involving combat, there would also be a bit of a storyline, being guided through reputation.

Question: I?m confused. Have you had too much coffee this morning?

(Mmmmm coffee) Basically here is a summary of what my idea is:

Make a reputation system within the game. Each individual player will be able to control their own ?feelings? towards each other, but not to an extent of where they can immediately become hostile towards each other.

A reputation between two players would be gradual, although certain events and/or outside sources, such as guild reputations, could effect the reputation between the two players in a greater way than just talking with each other and disagreeing on something.

The same concept could be applied with guilds, except the guild?s reputation with other guilds would be established through the players within each guild.

This is an idea I thought up of today, and it?s by no means complete, just a quick brainstorm. I?m interested in hearing everyone?s idea on this and will be open minded. If you have any questions on this feel free to ask me. I do have other ideas for this, but for now this is probably long enough. Also, thanks for your time and patience reading this article, it?s not exactly just a few words to read. ;)

-Eneji

11
Wish list /
« on: May 20, 2004, 08:09:29 pm »
To be honest, one thing I like about this game is the fact that there are no number in people\'s names and stuff like that. To me it ruins the setting for people to have a name like Bob2640 or Kn1GhT. How many people in real life do you see walking around saying \"Hi. I\'m Death09364.20674845659876598648675!\"

In my opinion, unique names without numbers should be used in an RPG game like Planeshift, otherwise it\'s just another Hack and Slash game like Diablo, where there are not a lot of creative minds when it comes to names.

Now, on the other hand, symbols like \' and - could be still used effectively, because they could represent actual people\'s names. However, I would also be against _ ; : ! @ # $ % ^ & * ( ) + = [ ] { } \\ / ? > < . , | ~ ....(did I get them all?) ;)

-E\'neji ;)

12
Wish list / Full Character Customization
« on: May 20, 2004, 07:33:40 pm »
Alright, I don\'t know if this has been brought up or if they\'re already planning on doing this, but here is what I think would really make this game stand out.

When building your character, a lot of games I\'ve tried (which havne\'t been a lot of games mind you) have had a certain number of different eyes you can have or a certain nose shape etc., but what if you could make it so you could adjust the eyes specifically, shape the nose a certain way, etc?

Basically, what I have in mind is instead of set pictures of pre-made bodies, what if you made scroll bars to change the size of each feature of the body. For example, let\'s say for the nose, a scroll bar to adjust the width of the nose, another scroll bar to adjust the height of the nose, yet another scroll bar to adjust the how pointy the nose is. This could be the same with the eyes, the mouth, the ears, the hair, the shape of the face, the size of the body. The list could go on and on.

Basically, this would allow each character to be unique. You could see someone\'s face and know who it is without waving your mouse over him, as opposed to the chance of seeing your \"twins\" over and over again.

Now, I am aware of what this is asking. It would probably take a lot of work to make this happen, a lot of planning etc (especially with what? 12 species?), but I think this could realistically be done with the right ideas, and would make the game travel to new heights.

Anyway, this is my opinion on it. Like I said, I don\'t know if this has been brought up before, but I think it would be a cool idea.

~Eneji~

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