Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Talad

Pages: [1] 2 3 ... 51
General Discussion / Re: Omg! My account still works!!
« on: February 21, 2024, 05:01:04 am »
@Socius Rockus, if you don't have access to your old email anymore, we can anyway recover the account, and switch the email to a new one. You will have to prove the account is yours. Contact "Talad" in our Discord channel to recover it. Discord link is on main web site, under chat or top right corner.

PlaneShift News and Rules / PlaneShift Unreal Release 0.7.40
« on: January 07, 2024, 03:50:05 pm »

Greetings PlaneShifters! A new release is ready for you to download.

This release cannot be updated through the PSLauncher, so you have to download it from our Download page.

Here is the list of changes for 0.7.40:

Many textures have been upgraded in quality. Now we use higher resolution textures, but still very reasonable in terms of hardware requirements. Upgrades include hydlaa west, hydlaa east, jayose library, kadael tavern, laanx temple, bronzedoors and ojaveda (only base sandstone).
Changed hydlaa external walls textures and main city doors with higher quality ones
Increased texture resolution of some tools
Added small gardens to main hydlaa plaza, changed the fountain gems

Expanded Levrus magic shop, there is now more space, and also some higher resolution textures

Simplified crafting. in the crafting book window, there is now the possibility to check if tools and materials are available to complete the crafting, by checking the surroundings and your inventory. After the check is successful a new "prepare" button shows up in the same window, to move all the required materials in the crafting container.

Added Gamma to the Setting window
Added /screenshot command. You can use also with "nogui" parameter to take a clean screenshot without user interface.

Improvements to Dryken plane, more hints, one more tutorial message, new reference points (planets)

Improved message when you already at max faction score
Fixed issue with chat logs
Fixed Ylian male hair when wearing robe
Fixed being able to cast identify item spell
Fixed quest crash when assigning faction points
Fixed /changeguildleader crash

Various fixes to NPC animations (arangma, kikiri, ulber)

Updated all spells sounds to fix the right channel audio issue
Fixed some bugs in board minigames
Fixed crash on invalid skill when lockpicking
Fixed non-attackable new players
Fixed crash when a new NPC event was triggered by time event

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

PlaneShift News and Rules / PlaneShift Unreal Release 0.7.39
« on: December 02, 2023, 09:42:59 am »

Well met friends! A new release is ready for you to download.

This release can be updated through the PSLauncher, but if you want, you can also downloaded it from our Download page.

Here is the list of changes for 0.7.39:

Some merchants are now faction aligned. They will give you better or worst prices when buying based on your faction alignment with them. You can see this information at the bottom of the merchant window and trading with them
Added overall discounts for factions and possibility to have certain items you can buy only if you have a certain faction reputation. The idea is to have certain high quality items sold by merchants only if they like you
Merchants can completely refuse to trade if the faction reputation is too negative

We added magical trails following the weapon swing. The trails are divided in tiers based on the rarity of the enhancement. If the weapon has more than one enchantment, the most rare one will define the trail type.

Improvements to combat:
- Added 2 more animations for melee attacks
- Added the left hand animations for melee attacks, you can now finally see the proper animation when attacking with the second hand
- Added the ability to use your shield as a defense. Put it in your left hand, then in combat mode you can right mouse click and use the shield.
- Changed all shields to be equip-able only in the left hand

Added new capabilities to prevent access to containers based on a certain condition, example a certain faction reputation. This allows for example to have a chest or a bookshelf inside a faction hall, that will be accessible only with a certain reputation score.
Fixed a bug in assigning faction points through quests

Fixed casting of offensive spells through shortcuts
Fixed bad bug of items disappearing in containers when trading exchanging over capacity
Fixed the train stat window, to show all the stats available, clicking on train will now give proper messages based on your rank or faction scores
Fixed helm position for lemur characters
Fixed the idle animation not to be played while moving
Created new GM panel to simplify setup of items for in game events
Added ambience music to Dryken Plane and added music volume reduction during dryken plane voiceovers
Changed the way icons show in the right-click context menu. Now Use is shown only when meaningful
Changed the way icons are displayed for containers. The right-click context menu doesnt show combine and use. Those are only in the container window
Removed all icons from container window when you open it from your inventory, as those are not relevant
Fixed crash on NPC exchange when not part of a tribe
Fixed crash of newly created familiar, which is then fed and crashes

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

PlaneShift News and Rules / PlaneShift Unreal Release 0.7.38
« on: October 29, 2023, 11:12:42 am »

Greetings PlaneShifters! Here is a new release, with a lot of bug fixes.

This release can be updated through the PSLauncher, but if you want, you can also downloaded it from our Download page.

Here is the list of changes for 0.7.38:

Some work on the tribes system:
- Fixes to tribes, building houses, and reproducing
- Added gobble craft animation
- Fixed and updated tribes to properly reproduce and build huts
- Fixed bug on teleport when NPC cant move
- Fixed tribes to allow dynamic tribe members. Tribe will restart from initial state when server restarts

You can now attack items which are flagged as attackable (example the gobble tribe huts or campfire)
Added HP bar with blue color for buildings and attackable items
Added (some) sounds when attacking buildings

Improvements to shortcut bar:
- Changed weird azure color
- If you try to assign a key that is already assigned it tells you which shortcut
- Fixed bug in shortcuts after 10 not keeping the key bindings
- removed ability to change quickbar key bindings from settings, but list all the ones assigned there
- Fixed assigned keys not properly showing in Macro Editor
- Each character will now use a separate macro file
- If no specific file is found, the default macros.sav is used (to ensure not losing your shortcuts with the this new release upgrade)

Fixed GM event registration and completion on client quest window
Fixed character creation zodiac values
Fixed crashes in loading of waypoints and sectors

Fixed bug of disappearing item when moving in containers
Fixed bug in combat special attacks order, was not starting with default
Fixed bug in combat special attacks UI when only two attacks were present
Added special attack information in chat combat log
Fixed some teleport bugs, including moving to another instance

Fixed ranged achievement and merchant achievement
Fixed active magic window not showing proper remaining time in some cases
Fixed display of HP/Mana magical buffs on the client
Fixed problem when certain teleports will land in the Dryken Plane
Optimized sending skills server to client only when relevant
Showing gained practice points also when you rank up
Fixed rivnak quest by allowing spawning also if the pet collides
Fixed crash in crafting when you were trying to craft too many items at once

Fixed the cases where an NPC is asking you for free text answer during a quest
Improved a bit the Pet UI layout
Removed the "last fed" field from the Pet UI window
Fixed the learn phrases for Pets
Fixed a number of quest where it was not possible to progress

Fixed ylian female helm positioning.
Fixed doubleclicking on windows, which was causing items to be dropped in the 3d world
Fixed "you must face the enemy to attack"
Fixed max weight being update when casting strength related spells
Fixed movement of items inside a locked container not possible

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

PlaneShift News and Rules / PlaneShift Unreal Release 0.7.37
« on: September 24, 2023, 12:55:13 pm »

Greetings PlaneShifters! We just released a new version with some nice additions and fixes.

This release cannot be updated through the PSLauncher, so please downloaded it from our Download page.

Here is the list of changes for 0.7.37:

Added option in settings to control camera lag. NOTE: Please go to Options -> Controls -> Camera Lag setting, and set it to like 30% of the slider. This will give you the same result as previous release.
Added new Observatory, replacing the dummy model. Add new furniture, stairs model, new furnace, new lamps, ...
Added new baskets, new basin, painting frames, metal parts, tray, constellation globe, ... for now these are used in the Observatory, but in the future may also be used by players.
In the Stone Labyrinths initial area, now Xiosia appears to the player three times and speaks about the past and the future.
Added integration with Discord for help channel (experimental). Whatever is typed in the HELP channel is sent to #ingame_help channel in our Discord server. This is done so that people can see if someone is asking for help and login to help!

Recalculated the faction score for all players, as there was an error in the script generating the scores.
Fixed error in teleport at Xenak
Fixed error in rankup window, which was triggering twice and leaving one rankup window on screen.
Added new backpack model.
Fixed crash in the functionality showing descriptions of world locations
Fixed teleport of new players to the safe location in the sector (was not happening)
Added all new homeworld story voiceovers, now all character creation is properly voiced over
Fixed legs for Nolthrir male and female.
Added door sounds to pretty much all the doors in game, it's randomized and doesn't happen all the time.
Fixed interact distance on interactable objects to be more correct.
Updated Dryken plane rocks with better ones
Added particle effect to Dryken plane when blocking walls disappear to simplify finding the exit

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

This has been fixed in 0.7.36, thanks for reporting it!

PlaneShift News and Rules / PlaneShift Unreal Release 0.7.36
« on: July 07, 2023, 11:59:57 am »

This release cannot be updated through the PSLauncher, so please downloaded it from our Download page.

Here is the list of changes for 0.7.36:

Added new area just after character creation. When you exit from the Dryken plane you are teleported to an area in the StoneLabyrinths, where you will have to find your way to an outpost.
Added new outpost area, with tutorial quests explaining the basics of the game. The are is anyway "In Character".
Added new feature to allow Interactable objects which are rotating, example to have a drawbridge go up or down
Fixed "Play" button, so it cannot be pressed twice as it was leaving the loading screen up
You cannot drop quest items to the ground anymore, is to prevent new players to lose quest items
Disallow sending quest items by mail
Fixed Nefas Dur dungeon entrance
Fixed crash in loot generation when in a group
Fixed a crash in NPC navigation
Fixed crash while using mind paralysation and diamond skin spells
Changed the way we display messages in the NPC speak window
Added history box to the NPC speak window
Enabled "Help" tab in chat window, it is now a global channel
Changed the way pets request food
Fixed pet energy, now summoning your pet costs energy
Added rank up animation and message!
New voiceovers for char creation describing the races.
Updated the homeworld history text for all races (still needs voiceovers)
Some improvements to the illustrations of ylian and klyros homeworld screens
Added backpack item (needs texture)
Added 3 types of cages, used in new outpost area
Added broken barrel with proper texture, used in StoneLabyrinths area
Added stonehammer latern used in the new outpost
Various fixes to bronzedoors buildings
Increased texture quality for some bronzedoors rocks
Added self-glowing mushroom textures for first dungeon
Added different crystal color variations to new crystal 3d model
Fixed akkaio stove UV Mapping
Fixed teleport command in quests
Fix to allow NPC to receive a number of items (example 2 rat hides) even if you have 3 or more in your inventory. But doesn't combine multiple stacks by itself
Added an explicit message in case there is no loot found
Reduced spam on GM command logs
Fixed rat model to avoid it getting stuck
Added loading screen on teleport
Added item sounds for equip/deequip
Added UI sounds to most windows
Added Broadcast of combat attack sounds and combat result sounds, using new rule to determine sounds
Added configuration in Settings panel for UI sounds with 2 presets
New sounds for open crate and open pouch
Added more sounds to UI in lifechoice spheres during char creation
Updated combobox with new graphics
Fixed speechbubble for NPCs
Fixed name check in character creation to avoid invalid names
Fixed crashes in NPC perceptions
Terraformed some outdoor areas
Added warp loading screen after dryken plane
Added ability to redirect certain chat tabs to main channel. It's in the settings panel
Allow /info on pets and mounts
Removed additional descriptions from char detail window for NPCs
Changed layout of item detail window, description on top

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

PlaneShift News and Rules / PlaneShift Unreal Release 0.7.35
« on: May 07, 2023, 10:57:38 am »

This release cannot be updated through the PSLauncher, so please downloaded it from our Download page.

Here is the list of changes for 0.7.35:

Fixed practice in crafting, which was not giving any points.
Added Global chat tab. This allows you to chat with anyone at any range. Considering this is Out Of Character, please use it sparingly.
Reorganized Chat tabs in this sequence: Main, Global, Whisper, NPC, Group, Guild, Alliance, Help
Fixes to harvestable plants, better distribution of plants locations in the maps considering quest requirements.
Rename of plants to better match name and graphics. Item names, all official books, all player books, all crafting books, all quests involving such items, and all NPC answers have been updated to match the rename.

Snowbud -> Snowlily
Lavender -> Glaboria
Dandelion -> Firelantern
Blackbush -> Purple Orchid
Wyn Reed -> Blue Orchid
Blue Cohosh Root -> Dreamclaw
Butcher's Broom Root -> Spinedew
Golden Ivy Leaf -> Rubyvein leaf
Kingsfoil -> Octarchfoil
Devils claw -> Nicinela
Yarrow -> Lunabrosia
Barberry -> Sapphire Orilliphia

Added two missing wandering NPC selling the main map pieces.
Fixed skill window, now it shows the progress of training a stat or practicing a skill just below the skill name. You can see how much you accomplished, and how much you miss.
Fixed chat enter key to focus/unfocus chat, should work much better now
Fix to all windows to avoid keyboard focus, which was causing some incosistencies in moving your character vs using the UI.
Fixed combat mode, you cannot select yourself anymore
Terraforming of the area to the north east of hydlaa, breaking the original boundaries imposed by the old game map.
Fixes to dryken plane, simplified jump on first shard, changed the downward lift of the second shard making the puzzle smoother.
Split of Hydlaa levels in two, above ground and below ground. Hopefully this will improve performances.
Fixed pressure pad so it cannot be triggered by right-click and then "use".
Switched icon for "use" on container window
Loot window now closes when there are no items left
Fixed "rename" button so it shows only on renamable containers.
Improved admin tools to better layout NPC paths and resources

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

Hi, I updated the page now! Thanks for the notice.

please try to unzip 0.7.31 from zip again, and then patch. If it fails on the website you have anyway the 0.7.32 full download.

Let me know if it works.

PlaneShift News and Rules / Who cannot play PSUnreal?
« on: March 09, 2023, 08:24:18 am »
I would like to know if there are any Legacy players who can't play PSUnreal due to old hardware. In this case can you let me know your character name, the hardware you have and what kind of error/problem you see in PSUnreal. Posting the log file of PSUnreal in and linking here the URL will be good.

If you want to know where PSUnreal.log is located, check this page:

PlaneShift News and Rules / Re: PlaneShift with Unreal Engine 5.1
« on: March 06, 2023, 03:34:34 pm »
There are number of lights set as dynamic due to the issue mentioned in the release notes, and this can be root cause. Even if we tested it on different Linux system and the result seems to be fine.

Anyway I already have a fix for the lights and will be part of the next update.

PlaneShift News and Rules / PlaneShift with Unreal Engine 5.1
« on: March 02, 2023, 03:40:57 am »

Greetings, we have just released a new version of PlaneShift! This release is a transition release, with the sole objective to bring the game to Unreal engine 5. There are no PlaneShift specific new features or changes as part of this release.

Nonetheless it is a very important release for us, as it will enable new elements to be added in the future with more ease and using latest technology. We upgraded the whole game to Unreal Engine 5.1.1. Has not been an easy switch, because even if Epic advertises this as a seamless migration, it required some troubleshooting and inventive, also we had to learn some new elements.
The first thing we tested when moving to Unreal engine 5 was World Partition, which is the new way of managing large open worlds. We converted all our levels to it, but immediately encountered issues. In particular World Partition doesn't support Static Lights at the moment, which is a way for us to keep the hardware requirements low. Second it corrupted some of the levels, and the landscape had to be repainted/fixed, third it seems not possible at the moment to have non World Partition levels loaded in shipping release together with World Partition levels. This means our game start level where you login was not packaged properly and was not working. These issues let us decide to avoid World Partition from now, until it's more stable/compatible. We will definitely check it again in the future.

We restarted the migration, this time with World Composition, the same we used in UE4, and things went better. Then we had to re-patch the engine with our specific changes, and fix again some of the known issues, such as the XML parser, the tool-chain on Mac and the Mac mouse cursor. After that part was working, we had to test the final packaging on Windows, Linux, Mac. This is were we hit another big problem on Mac, as the compiler coudn't for some reason properly compile for Intel chips. Our Mac release is done for Intel chips, so that both Intel and M1 hardware can run it. After a lot of trial and error, we discovered a bug in the base engine, and found a workaround, so all was finally solved!
Given the amount of features present in PlaneShift, will be important if you could test it well, so we can find any issue before the next release.

Known issues
  • There is a significant known problem with lights, as the convertion between UE4 and UE5 broke many lights, and it seems to behave differently between different platforms. Example the Laanx temple is very dark on Windows, but it's extra-lit on Linux and Mac. We already did some investigation on this, but it requires more work to find a good and stable fix. We decided to release anyway to avoid further delays and allow everyone to test the new release giving feedback.
  • Even if we did a number of tests with medium hardware on all platforms and the FPS were pretty much identical, it seems UE5 raised the bar a bit on the hardware, and some low end PC may have trouble running it. Please test the game on different hardware and let us know in the linked forum post above the results.

New PlaneShift features
None. I'm mentioning this again to be clear, this was a technology only release.

What benefits we get from Unreal Engine 5
  • All plugins are available in the upgraded UE5 version, including the one we use for character movement, and the voice chat. Upgrading will require some work, but will bring benefits. This is something we will work on soon.
  • Metasounds is a complete new system for audio, and we want to use it for musical instruments. The ground work is done already as we tested it in UE5 some months ago. This will enable musical instruments in game again!
  • There is a new Water system that could improve lakes and rivers. We didn't test it much yet, so has to be discovered to see how stable, performant and usable it is.
  • New particle system Niagara. Improved, more flexible and provides better results, we could covert all our visual effects (spell effects mostly) to the new system.

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

Hi, unfortunately I'm having some issues in compiling the Mac release and due to this it's not yet available. Long to explain why, but I'm confident it can be done.

I'm interested to know if your Mac is using M1 chips, or Intel.

PlaneShift News and Rules / PlaneShift Unreal The Switch
« on: February 09, 2023, 04:16:06 pm »

Hello PlaneShifters, it happened!! It really happened! After four years, the switch from Legacy to Unreal is here!

This is very historical moment for everyone who worked on this project. PSLegacy is now fully replaced by PSUnreal in it's new 0.7.30 version. This means your character has been ported to the new release and you can continue his progression from there. PSLegacy will still be up for some time (weeks, not months) to be used as a comparison in case we need it. This release cannot be updated from previous releases, please download it again from our Download page.

Check our main web site for more info and screenshots!

Pages: [1] 2 3 ... 51