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Messages - drJack

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1
General Discussion / Re: Monster hunt project
« on: April 24, 2012, 02:47:30 am »
@ Eonwind
broad1 and broad2 -> check for Trepors aggressivity
ojaroad1 -> ulbernaut too difficult for newbyes
Added.
Thanks for the feedback Eonwind.

@ Bonifarzia
Yes, undead should definitely have an explaination. For now I'll check only the monster's location, after that, sooner or later, we'll talk about the necromancy in the setting team.
How undead works, how long can they remain and everything else. Just to check if we need some more explaination on this topic.
Thanks Bonifarzia.

@ LigH
For now we're checking mainly which monster to move.
Adding monster somewhere is an option too, but it's a secondary goal for this project. (I'm not arguing, I want only to let you know where we of the set-team will work more on this current step.)

bdouter -> option to add Gawert
Cam Banished (ojaroad1)  or Leaky Rock (across Gobble village) -> option to add Gorweals

As explained by Mordaan the tribes are not yet ready.
Thanks again, LigH

@ Aramara Meibi
(this has priority) outside of ojaveda entrance -> arangmas
Thanks Aramara.

@ Jawir
The sewers have many different monster, we'll check them.
Thanks for the feedback, Jawir.

---- Sewers
They're a major topic. We'll check them thoroughly.
grendol, toxic grendol, wrath rat and fayed velnishi to check (here).
Charcarass and Poison Charcarass (here)
----

(If anyone is asking why I'm repeating your suggestions is to summarize them in a list, so it will be easier for us to review them afterwards. I repeat them also to check if I understand them well, so if I didn't get something I'd ask you for more details.)

2
General Discussion / Re: Monster hunt project
« on: April 23, 2012, 03:33:12 am »
@ Gilrond
We're working on arena too. Thanks for the feedback, Gilrond.

@ LigH
Ok.
broad 2 -> I'll check for Tefusang.

bdouter -> option to add flying insects.

We're working on herbs too. Thanks for the feedback, LigH.

* ------------ I've edited the initial message adding a new type of feedback:
"2) Is the monster aggressive and attack players in a location where it should be peaceful?"

3
General Discussion / Monster hunt project
« on: April 22, 2012, 11:23:15 am »
Hey all.
This is drJack from the Setting Team asking for a feedback.

The project
We’re working on a project called Monster Hunt.
The goal is simple and it’s to check the position of the monsters in every part of Yliakum (Planeshift whole implemented world), to decide if the monsters have any motivation to be there.

Two main examples:
A) Monsters near cities (or other type of settlement) could be incongruent. They raise many questions such as: why are they in that position? Why the guard did not slash them away? Why they continue to return there (spawn)?
B) Difficult monsters in a newbye area. It’s more a gameplay issue than a storyline issue, but we’re checking this too, to balance the game challenges.

The feedback
If you think that a monster should not be in a specific area I’d like to know:
1) The position of the monster (game coordinates are better, but also simple indications can be useful).
2) Is the monster aggressive and attack players in a location where it should be peaceful?
3*) Why you think that the monster should not be there.
* The second information is optional.

The solution
We’ll try to delete or to move the monster. In some specific cases we’ll check if we could grant any motivation for the monster’s presence in the location.

Thanks all.

4
General Discussion / Re: Guild quest (contest?)
« on: August 25, 2011, 09:04:18 am »
Quote
i don't see how the quest had anything to do with the Way of the Hammer, other than it involving dwarves.

And

Quote
Still seems like a lot of information was requested of the guilds that entered just for a mention of the name. Silly me thought maybe part of the guild's past achievements or characters names might have been worked in somewhere.

That was my promise:
Quote
The quest will be “related” to the winner guild. It won’t be an official guild quest. This means:
- The quest style will be the same of the guild style. Ex. If will win a Guild of professional gossippers the quest will be about spreading gossips.
- I can add some story element of the guild in the quest. Ex. I can mention something of the guild, such as an important member or event. (but only if we agree, so if you think that’s a bad point just tell me)
- The starting NPC will be near the guild location.

Here's the report of The Way of The Hammer.

Quote
Guild name: The Way of The Hammer

Guild site: http://inter-link.ath.cx/forum

Guild Mission: To help all dwarves and to teach our ways.  To collect the artefacts of our ancesters, known as items "of the Hammer"

Guild Style: A cooperative (mostly lawful) and proud society  structured in the Keeper, the council, warriors, crafters, merchants, teachers, mages, and elders – consisting of dwarven members from both clans, Stonebreakers and Hammerwielders.

Guild Values: Friendship, Beer, Loyalty to the Guild.

Date of creation: October 2005.

Guild main story event (minimum 3 - max 5):
"... there was a way of life for many of the Dwarven Clans. It was known as 'The Way of the Hammer'."
http://www.hydlaaplaza.com/smf/index.php?topic=19612.0
"The dwarfs decided it would be best to reorganize the alliance to suit their new life in the city. A guild was formed..."
The Dwarven wars: http://inter-link.ath.cx/forum/index.php?topic=52.0
The Gugrontid Platinum Frenzy http://inter-link.ath.cx/forum/index.php?topic=54.0

Guild location: Hydlaa upper plaza near Amidison Stronghand -92, 27, 57
       http://inter-link.ath.cx/forum/MGalleryItem.php?id=41

Members: 1) The hammers help dwarves in game,   sometimes they ask to join us after being helped.  We hold a short interview then accept them as pathseekers,  if they are still with us after a week or two, they are promoted to full members.
 2) Pathseeker of the Hammer - A newcomer to the guild, yet to prove themselves and choose a path

Crafter of the Hammer - The Crafters are asked to craft the finest items they can, be it weapons, armour, food or other goods.

Hunter of the Hammer - A quester and hunter of great items. They are asked to find and collect all various items that the guild would regard as treasure.

Mage of the Hammer - The Mage is asked to protect the Way with their magic.

Guard of the Hammer - The Guard is asked to protect the guild in all ways. They are first into battle in times of war.

Teacher of the Hammer - Teachers are responsible for guiding all pathseekers in learning the ways.

Elder of the Hammer - This is a position given to those whom the guild wish to recognize for their contribution to the guilds history. Only retired or semi retired dwarfs will hold this position.

Council of the Hammer - Council members are trusted members who the keeper can rely on to help make decisions. A Council member is 2nd in command therefore only well respected and active members will be chosen by the Keeper.

Keeper of the Hammer - The leader of our guild, his task is to protect the Way and his fellow dwarves.  Holder of the ceremonial hammer that represents dwarven unity
.
3) Cilay Mecur: Keeper of the Hammer for many years (now retired), rebuilt the guild from almost nothing, well respected amongst other guild leaders in Yliakum
Rheos:  Council of the Hammer. Second in command of the Hammers and well known in Yliakum,  a good teacher and always willing to lend a hand to others.
Evaraj: Teacher of the Hammer.  Long time guild member, has guided many hammers in the ways. Curator of the ancient artifacts of the hammer

4) We currently have 71 members.

* What you like the most of your guild: The friendship we have built with each other. The way our guild can work as a team when needed.

Guild motto!: Drink ale and have fun!

Now I insert the elements I implemented.
FIRSTLY AND MAINLY
- The quest style will be the same of the guild style. Ex. If will win a Guild of professional gossippers the quest will be about spreading gossips.
Quote
Guild Mission: To help all dwarves and to teach our ways.
- Quest is for about dwarves.
Quote
Friendship, Beer, Loyalty to the Guild.
- Quest is about beer. Quest is about loyalty (Narwin struggle).

Quote
Crafter of the Hammer - The Crafters are asked to craft the finest items they can, be it weapons, armour, food or other goods.
- Quest is about weapons and armors (they need mineral to creat weapons)
- Quest is about food (they need food to sustain dwarves)

Quote
Elder of the Hammer - This is a position given to those whom the guild wish to recognize for their contribution to the guilds history. Only retired or semi retired dwarfs will hold this position.
- Quest is about respecting will of the elders (minor one, since is more the will of the community, but currently I didn't find a better way to create using the NPC we had near the location)

Quote
Hunter of the Hammer - A quester and hunter of great items. They are asked to find and collect all various items that the guild would regard as treasure.
AND
Quote
To collect the artefacts of our ancesters, known as items "of the Hammer"
- Quest is about collecting artifacts. That's the main item, since this is the element that differentiate more the guild from the others.

Secondly.
- I can add some story element of the guild in the quest. Ex. I can mention something of the guild, such as an important member or event. (but only if we agree, so if you think that’s a bad point just tell me)
This was the minor one. I didn't even know for sure if palyers agreed on this.
But I added the element:
Quote
Cilay Mecur: Keeper of the Hammer for many years (now retired), rebuilt the guild from almost nothing, well respected amongst other guild leaders in Yliakum

And lastly.
Promise:
- The starting NPC will be near the guild location.
Location:
Quote
Guild location: Hydlaa upper plaza near Amidison Stronghand -92, 27, 57

I thought I implemented almost all the things inserted in their topic.
As weltall already said I didn't want to create a quest formally tied to a guild, I also told that.

Quote
- The quest has a story indipendent from the guild, so the quest will remain forever! Also after the eventual closure of the guild.
-> I’m choosing so since the guild can close, but its story will remain, and be a part (little, or maybe big) of Planeshift history.

I hope this explain the choices made in the creation of this quest.

5
General Discussion / Re: Guild quest (contest?)
« on: August 09, 2011, 04:12:30 pm »
I confirm.
Alas I tested it on the console myself and added some fix.
Then the test server went down and I assumed that all was working.

Alas I added a step in the wrong place.
Sorry for all of that, my fault.

The fix should be ready on the console. I don't know if it is already uploaded yet, but I'd like to check throughly before setting it back to live server.

Quote
once it's all finished, i'd love to hear the player reviews of the quest.
Me too. And I'd like already to listen to them if there are any.

6
General Discussion / Re: Guild quest (contest?)
« on: August 07, 2011, 08:17:03 am »
Ok, the quest is live. I see the NPC is giving it.
The NPC is near the guild location of the winning guild.

I hope it doesn't have too much bugs, I tested myself since our testers are on holyday.

7
General Discussion / Re: Well, what happened?
« on: June 21, 2011, 03:45:15 am »
Quote
DrJack said that there will be a forum thread or something opened up for players to discuss this issue with the dev team.
drJack said that we need your feed back, and I suggested (to the people who want to give it) to focus all the opinions in one unique thread.

I see 2 type of reports.
- Current quest bugs, or missing IN-QUEST guide. -> this has to be reported on flyspray.
- Opinion on pros and cons of chain quest, are they good? are they bad? you've suggestion? -> Since I think to see some current issues you can talk about those on the forum (or also somewhere else, if you think that fits, just let me know). I want only to check if we had something specific, and what we could do to solve it.
These feedbacks will help us in any discussion we could have in the setting team.

8
General Discussion / Re: PS quotes
« on: June 01, 2011, 08:27:40 am »
Yow. Very very nice.
I'll pick the better ones to add them.

I already found some we can use (You should see them in the next weeks).

And if you have others I'll be very glad to hear them.
Thank you.

9
General Discussion / PS quotes
« on: May 31, 2011, 10:05:16 am »
Hey guys.
I'd like to hear your feedback and I'm hunting for quotes.

Two types of quotes:
- INGAME quotes: senteces said by NPC that you remeber, that you like, or that you find interesting. Anything worth to report, said by any NPC in planeshift, either in a quest line or also in standard dialogue answers.
- OUTGAME quotes: any advice you would give to new roleplayers, or any tips useful to people who want to roleplay (beginner, but also expert).

Some of the quotes you suggest can became official and can be added in the loading screen of PS.

10
General Discussion / Re: Guild quest (contest?)
« on: May 31, 2011, 09:56:18 am »
Update.
Sorry guys.
I didn't forgot this, alas the quest is still on testing.

11
General Discussion / Re: Guild quest (contest?)
« on: April 03, 2011, 06:11:02 am »
Quote
Um, hey drJack..... maybe in the future all of the guilds who applied could get a quest??? Please? What do you think?
I will see what we can do.
I'd like to make something for everyone, but I can't assure you anything for now.

Quote
I wonder which reason gave the edge for this decision...
My judgement is totally personal, based on the values reported on the starting topic.
I also interviewed some GMs and other Devs since it wasn't a simple choice, but the final decision was totally mine.
The other two I wanted to use were DoX and KS.
For DoX I assure thay if I will make other "guild related" quest the next will be for them. I will suggest it or not based on player response for this first one.
For KS I will try to check their works on their forums to repay them, but alas here too, I'm not sure to have enough time.

12
General Discussion / Re: Guild quest (contest?)
« on: April 02, 2011, 10:10:04 am »
Ok guys, sorry for the delay (caused from the flood of fixing needed for the Way Quests).


And the winner is:
The Way of The Hammer.

Uh yeah ;).

It was not an easy choice, but I had to take one.

Thanks for your partecipation!

The quest is ready, I hope it will became "live" within the next week.
I will let you know as soon as possible.

13
General Discussion / Re: Guild quest (contest?)
« on: February 17, 2011, 11:41:16 am »
Ok, the so defined contest is finished.
7 guilds applied.

I will let you know the winner as soon as the quest will be ready.

Thank you very much for the partecipation!

14
General Discussion / Re: Guild quest (contest?)
« on: February 15, 2011, 06:36:09 am »
I want only to remember that this is the last day.

If you plan to insert your guild and apply you have still some hours.

After that I will take some days to decide.
I will let you know the winner when the quest is ready on Zeroping (or maybe a little before, depends on the time for testing).

15
General Discussion / Re: Guild quest (contest?)
« on: January 28, 2011, 11:35:49 am »
Public is allowed. I like trasparency.
But if you prefer private (since you want to mantain secrecy or you think it's not RP, or you don't want some other player know about something, or, well, for any reason) no problem with it. You may PM me.

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