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Messages - Gaheris

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1
Hi Migg, been able to fix it myself yesterday, but you were pretty right.

I renamed the Planeshift folder in appdata/roaming to Planeshift.old and after that everything worked.
Then copied all files back, except the (new fresh) ones already there. Only had to rebuild my shortcuts, since that file was empty.

2
Hi all,

Since yesterday, i got some strange issues with PS.
Mouseclick isn't working while ingame. It does work while loading and selecting characters.
But once in the game, i cannot select items, NPC's, etc. (It does work with the /target in chat).
The shortcut bar doesn't show any items, not even the boxes. After selecting for example the training dummy in the arena and attacking it, the game will crash after about 10 seconds. And i always start in first person mode, never in the 3rd person follow, i normally use. Even not after leaving the game 'normal'.
So this make it currently impossible to play PS for me.
I reinstalled PlaneShift, but that didn't solve anything.

3
Guilds Forum / Re: [GUILD] Iron claw
« on: April 26, 2018, 02:59:16 pm »
Guild Iron Claw is happy to announce their Alliance with: The Knights of Amdeneir.

4
In-Game Roleplay Events / Re: Guild house auction - any interest?
« on: April 09, 2018, 01:16:20 pm »
Interested, of course.

5
PlaneShift News and Rules / Re: New quests and monsters!
« on: July 31, 2016, 12:03:36 am »
Awesome update, thanks all for the hard work!

6
PlaneShift News and Rules / Re: Server down.
« on: July 30, 2016, 10:16:13 am »
Just home from holiday, so wanted to logon again :)
But Venelan, thanks for letting me (us) know.

7
In-Game Roleplay Events / Re: Jessamine's Dinner Party.
« on: July 15, 2016, 07:04:56 am »
Hi Jessamine,

Great invitation, from a excellent cook/baker. I'll really try to attend.


8
Thanks Dilihin for the reply.

I think we mostly agree.
And RP and group combat are not two things that rule eachother out. They can exist both and actually stimulate eachother.
And yes, we don't want classes. People should not be bound to a certain path in this game, however defining roles (classes) can help in group combat. So the roles/classes idea can help new players to first focus on a certain path (while adding more later) and experienced players, can, as they can perform multiple roles/classes in the gaps in a group.

PlaneShift is a Mmorpg. Mmo stands for massive-multiplayer online. We are online, i'm not gonna discuss the massive part in the words. That would be a different discussion, but more group combat / encouragement can help with the multi-player part, just as RP does.

9
General Discussion / Group encouragement (because of the 12 juni Q&A)
« on: June 12, 2016, 03:47:37 pm »
Hi all,

On 12 june 2016, at the Q&A i asked the status for group encouragement. This was asked before during Q&A.
Since some attendants, joined the request and such things can easily lead to a hectic / chaotic Q&A, i proposed to move to discussion to here,
There was a thread about it before. You can find that one here. http://www.hydlaaplaza.com/smf/index.php?topic=42804.30

In general, I wish, besides for RP, to use groups to actually play the game. But currently there's no real reason for it.
So, very plain and open. What do you think we can do to make players group more?

Let's not move this thread to a discussion we need more players. We all know that. Let's pretend they will come one day. What do you want that groups can offer them?

10
Wish list / Re: Resurrect the PVP Zones
« on: March 08, 2016, 05:47:11 am »
Thank you Rigwin for the quick reply.
Quote
I don't think you get any points for winning pvp, but I think you did in the past. Either way, said points cannot be used for anything, so they're pointless.  :p
If it were experience points, they are not useless. They can be used for training.

Quote
Making the game allow you to forcefully steal from the other player is an avenue to violating the other player's will. If they were willing to let you rob them after a battle, they would do so willingly.
That's why we need a warning signal/mechanic when players enter a pvp area. Then it's really the players choice to enter that area.

11
Newbie Help (Start Here) / Re: Bought In
« on: March 08, 2016, 05:04:24 am »
I started this game in October 2012, there was a tutorial.
I did play many MMORPG's, a bit some RP in those, but really marginal compared to PS.
When entering Yliakum in October 2012, i actually almost never met other people.
I was solo-ing in a mmorpg, which was a bit strange to me. So i gave up after a few weeks.

October 2015, I was staring at my desktop, just finished playing a other game, and that PS icon was staring at me.
So i started it again. The game wasn't changed much, since it left. Not many people in the game, and the ones who were there, didn't stop for me. Ran past me. And talked to each-other and i was unable to get along.
Until i met Gonger, Gonger Xaraha took some time for me, and it was my first real interaction with another player. It was great. Gonger learned me the RP-side of PS and i had and still have many good hours with him.

Gonger, you'll read this, i'm sure. Thank you for that.
To other people, i hope you'll all meet your Gonger.

12
Wish list / Re: Resurrect the PVP Zones
« on: March 08, 2016, 04:31:27 am »
Very nice thread.
Just my 2 cents.
I'm not a great fan of PvP (yet). But i can see it's potential to a game and PlaneShift in particular.

Reading all the posts, i would like to add/confirm the following.
Quote
Volki:
so I propose this: allow stealing from other players, but only conditionally, and if the victim chooses. Assume that a player has been beaten or has yielded. The attacker can either kill the victim, let them go, or steal. The victim has a choice to offer something for their life. You'd need a longer wait period between losing and release, but I think this should only apply to PVP zones and be five minutes maximum.

PvP as stated by others as well, should have a reward. Looting the tria might be the easiest and best way. Of course, as others also noted. A player should be informed entering a PvP area. Indeed a dead body should take longer to enter the Death Realm, so it can be looted. This extra time, might also come handy for another change i have in my head, but is not related to this thread. We can put our tria in the bank, so that can protect our rich merchants from dropping all their hard worked tria.

PvP could create RP as well, if played right. Like every action in PS can create RP if played right. So saying PvP-ers don't RP isn't a reason to stop PvP in PS. And many of us agree we need more dark/evil playing characters for RP?
PvP could very well, be a excellent way to create this.

Another way to create reward in PvP, is the following.
Create a 'guildhouse-alike' thing in the wilderniss. Maybe a tower or something. Make the area around the 'house' a PvP area. Guilds can own the house by controlling the area for a certain time. They can keep it for themselves or share it within their alliance. (And so making the alliance your in more important). It's not a reward like a mine, that declines other players to it's use, but it does give your guild a little extra / some fame. Of course the idea need to be worked out, since a guild doesn't have 24/7 online presence to keep the 'house'. Maybe some NPC's that fight along the owner that need to be killed as well. (I wish players could hire NPC's in the future for certain tasks like guarding)

One question as newbie to dual/pvp: Do you get experience points for killing other players?

13
In-Game Roleplay Events / Re: [RP] From ashes
« on: March 06, 2016, 11:52:13 am »
Dear Jilerel,

I've heard about these, my resources are currently limited and focused on the bronze doors, but i'll see if i can free up some men to assist you. Let me know what you need.


14
Guilds Forum / Re: [GUILD] Iron claw
« on: February 25, 2016, 01:16:04 pm »
Thank you all.
Jilerel, i truly hope to have some RP with soon anywhere soon. Learning to know you and your guild better is one of my wishes.
Eonwind, thanks alot. You know my wishes for the game and this is a great way to focus on that, while also putting it into a roleplaying situation.

And finally Mishkal1138, your 2 cents are very appreciated. And i agree with you as well, that Guild Leader isn't the right name. I'm not sure about what it should be, but i'll take Commander into consideration. (Cleric was priest, but that's also a rank that was  renamed)

15
Guilds Forum / [GUILD] Iron claw
« on: February 23, 2016, 03:45:56 pm »
The Iron claw guild is founded to prepare Yliakum for the unavoidable invasions from the Stone Labyrinths.
The guild has a military hierarchy and focuses on learning group combat, combat orientated support (crafting) and general knowledge of the different hostile creatures in Yliakum.
The guild does not like to keep the collected knowledge to themselves, but wishes to share this information with other guilds and organisations, in order to prepare the whole Yliakum society for the next invasion.

[you can cooperate with the Iron claw in gaining knowledge from and training in group combat. Simple join #ironclaw ingame to find others to group with]

Current rank system, only contain 4 ranks.

1. Squire: This is for new members, who yet need to prove themselves and find themselves a role/job in the guild.
2 till 7. are equal in rank, but show the role the player performs mainly. Some talented players can be hybrid, but choose a role/job they prefer to play the most.
2. Soldier, a full member who has not yet decided a special role.
3. Crafter, a player dedicated in a support role working with crafting skills.
4. Ranger, a player with focus on tracking, archery and at least one close combat weapon (sword, axe, etc)
5. Warlock, a player with focus on offensive/attacking magic.
6. Warrior, a player with focus on melee damage and taking hits. (the tank model)
7. Cleric, a player with focus on healing, curing and buffing other players.

8. Captain, leading at least 10 other guild members
9. Commander, the guildleader


** Edit: Few changes in ranks / names of ranks.



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