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Topics - zanzibar

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1
The Hydlaa Plaza / What to do when things are the something?
« on: November 01, 2013, 06:23:53 pm »
What do you do when things are the something? When a nothing isn't there? How do you distinguish between things and the things?

2
The Hydlaa Plaza / "Why the concept of Mary Sue is sexist"
« on: January 04, 2012, 07:58:38 pm »
I read this and thought it was interesting. Mary Sue is a concept that comes up in PlaneShift from time to time, and this is a perspective I hadn't considered before.


http://adventuresofcomicbookgirl.tumblr.com/post/13913540194/mary-sue-what-are-you-or-why-the-concept-of-sue-is

3
Related to http://www.hydlaaplaza.com/smf/index.php?topic=34496.0

I'm having the same problem in RL. Except it's not my inventory who looks like a white square, it's me!

Best wishes.  All is love. \\o//

4
"* Debates bans, warnings, Game Master or moderator actions."


I think some posters are confused about this part of the guide.  We all know that debating specific decisions and specific actions by Game Masters is out of bounds.  For example, let's say I made a petition and a Game Master answered it.  I should not and must not make a post about why I think the specific GM in question did the wrong thing in the particular situation.  Also, I can't make posts talking about which GMs I dislike.

However, is it OK for players to make recommendations for changes to the GM handbook to the extent protocol is known to them?  Conversations like these have a precedent of being tolerated by moderators.  Discussions about general GM protocols are fundamentally different from discussions on how specific GMs have interpreted or acted on rules and petitions.

As of right now, the forum guidelines aren't clear enough to distinguish between these two very different kinds of discussions.  The consequence is that we often have discussions on the forum that are "borderline inappropriate" since many people are not exactly certain where the line should be drawn.  It is possible that the moderators themselves are not sure where they want to draw the line, and so they want to empower themselves with the ability to exercise discretion.  This is entirely appropriate.

Still, I think it's worth while to look at anything in the rules that is ambiguous, and I think this section of the posting guide is more ambiguous than it needs to be.  It's possible it's fine as it is, however I think it might be of value to be more specific.  Thank you for taking the time to read through my post.  Everything written here is merely my opinion and I'm very open to people thinking my opinions are wrong.

5
I decided to uninstall and reinstall the game to see if it would run faster, but now I can't get it to run at all.  The updater worked fine, and I can load pssetup, but when I open the client it causes my computer to reboot.  I get a black screen, sometimes an hourglass appears, and then bam!  Computer reboots.  I've toggled various settings in pssetup and nothing has fixed it.  I think I remember having this problem before but I can't remember what the fix was.

The machine in question:

Windows XP, SP3
Intel Pentium 4 2.40Ghz
2.41 GHz, 512 MB of Ram

NVIDIA GeForce4 MX 440SE with AGP8X

The thankiest of thanks to anyone who can help!

6
Forum and Website Discussions / global forum stats?
« on: May 17, 2009, 09:26:05 pm »
Is there a way to see the value for the total activity on the forum, going back several years?

7
I've been told that all communications our characters send or receive are stored by the server, and since that information is property of Atomic Blue, developers have the right to access any of it at any time they wish.

How much truth is there to that?

8
The Hydlaa Plaza / Defining Professionalism
« on: May 14, 2009, 03:55:49 am »
Professionalism is a mask you wear around the clock to certain people.  You can't be professional with people in one setting and then "yourself" in another; once the mask is lifted, it can never be put back on without consequence.

Professionalism might be the wrong word, and it probably doesn't translate well.  Leadership may be another way of saying it.

Do you agree or disagree with this?  Is it true?

9
General Discussion / Who is "the PlaneShift player"?
« on: April 19, 2009, 05:31:57 am »
Will PlaneShift be a game that will appeal to everyone who plays it because it's open to any style of play?  Or will PlaneShift have a specific target market?  Can both be done at the same time?

"The PlaneShift player" is the theoretical ideal player who embodies the values and characteristics of the community.  PlaneShift is specifically designed towards the tastes of "the PlaneShift player".  If you were asked to describe "the PlaneShift player", how would you answer?

10
The Hydlaa Plaza / A note about music
« on: April 09, 2009, 10:51:15 am »
I think a lot of people here will find meaning in this.  I did.



***



Welcome address to freshman at Boston Conservatory, given by Karl Paulnack, pianist and director of music division at Boston Conservatory.

One of my parents' deepest fears, I suspect, is that society would not properly value me as a musician, that I wouldn't
be appreciated. I had very good grades in high school, I was good in science and math, and they imagined that as a
doctor or a research chemist or an engineer, I might be more appreciated than I would be as a musician. I still remember
my mother's remark when I announced my decision to apply to music school-she said, "you're WASTING your SAT scores." On
some level, I think, my parents were not sure themselves what the value of music was, what its purpose was. And they
LOVED music, they listened to classical music all the time. They just weren't really clear about its function. So let me
talk about that a little bit, because we live in a society that puts music in the "arts and entertainment" section of
the newspaper, and serious music, the kind your kids are about to engage in, has absolutely nothing whatsoever to do
with entertainment, in fact it's the opposite of entertainment. Let me talk a little bit about music, and how it works.

The first people to understand how music really works were the ancient Greeks. And this is going to fascinate you; the
Greeks said that music and astronomy were two sides of the same coin. Astronomy was seen as the study of relationships
between observable, permanent, external objects, and music was seen as the study of relationships between invisible,
internal, hidden objects. Music has a way of finding the big, invisible moving pieces inside our hearts and souls and
helping us figure out the position of things inside us. Let me give you some examples of how this works.

One of the most profound musical compositions of all time is the Quartet for the End of Time written by French composer
Olivier Messiaen in 1940.  Messiaen was 31 years old when France entered the war against Nazi Germany. He was
captured by the Germans in June of 1940, sent across Germany in a cattle car and imprisoned in a concentration camp. 

He was fortunate to find a sympathetic prison guard who gave him paper and a place to compose. There were three other
musicians in the camp, a cellist, a violinist, and a clarinetist, and Messiaen wrote his quartet with these specific
players in mind. It was performed in January 1941 for four thousand prisoners and guards in the prison camp. Today it is
one of the most famous masterworks in the repertoire.

Given what we have since learned about life in the concentration camps, why would anyone in his right mind waste time
and energy writing or playing music? There was barely enough energy on a good day to find food and water, to avoid a
beating, to stay warm, to escape torture-why would anyone bother with music? And yet-from the camps, we have poetry, we
have music, we have visual art; it wasn't just this one fanatic Messiaen; many, many people created art. Why? Well, in a
place where people are only focused on survival, on the bare necessities, the obvious conclusion is that art must be,
somehow, essential for life.  The camps were without money, without hope, without commerce, without recreation,
without basic respect, but they were not without art. Art is part of survival; art is part of the human spirit, an unquenchable
expression of who we are. Art is one of the ways in which we say, "I am alive, and my life has meaning."

On September 12, 2001 I was a resident of Manhattan. That morning I reached a new understanding of my art and its
relationship to the world. I sat down at the piano that morning at 10 AM to practice as was my daily routine; I did it
by force of habit, without thinking about it. I lifted the cover on the keyboard, and opened my music, and put my hands
on the keys and took my hands off the keys. And I sat there and thought, does this even matter? Isn't this completely
irrelevant? Playing the piano right now, given what happened in this city yesterday, seems silly, absurd, irreverent,
pointless. Why am I here? What place has a musician in this moment in time? Who needs a piano player right now? I was
completely lost.

And then I, along with the rest of New York, went through the journey of getting through that week. I did not play the
piano that day, and in fact I contemplated briefly whether I would ever want to play the piano again. And then I
observed how we got through the day.

At least in my neighborhood, we didn't shoot hoops or play Scrabble. We didn't play cards to pass the time, we didn't
watch TV, we didn't shop, we most certainly did not go to the mall. The first organized activity that I saw in New
York, that same day, was singing. People sang. People sang around fire houses, people sang "We Shall Overcome." Lots of people
sang America the Beautiful. The first organized public event that I remember was the Brahms Requiem, later that
week, at Lincoln Center, with the New York Philharmonic. The first organized public expression of grief, our first
communal response to that historic event, was a concert. That was the beginning of a sense that life might go on.
The USMilitary secured the airspace, but recovery was led by the arts, and by music in particular, that very night.

From these two experiences, I have come to understand that music is not part of "arts and entertainment" as the
newspaper section would have us believe. It's not a luxury, a lavish thing that we fund from leftovers of our budgets,
not a plaything or an amusement or a pass time. Music is a basic need of human survival. Music is one of the ways we
make sense of our lives, one of the ways in which we express feelings when we have no words, a way for us to understand
things with our hearts when we can't with our minds.

Some of you may know Samuel Barber's heart-wrenchingly beautiful piece Adagio for Strings. If you don't know it by that
name, then some of you may know it as the background music which accompanied the Oliver Stone movie Platoon, a film
about the Vietnam War. If you know that piece of music either way, you know it has the ability to crack your heart open
like a walnut; it can make you cry over sadness you didn't know you had. Music can slip beneath our conscious reality to
get at what's really going on inside us the way a good therapist does. 

I bet that you have never been to a wedding where there was absolutely no music. There might have been only a little
music, there might have been some really bad music, but I bet you there was some music. And something very predictable
happens at weddings-people get all pent up with all kinds of emotions, and then there's some musical moment where the
action of the wedding stops and someone sings or plays the flute or something. And even if the music is lame, even if
the quality isn't good, predictably 30 or 40 percent of the people who are going to cry at a wedding cry a couple of
moments after the music starts. Why? The Greeks. Music allows us to move around those big invisible pieces of ourselves
and rearrange our insides so that we can express what we feel even when we can't talk about it. Can you imagine
watching Indiana Jones or Superman or Star Wars with the dialogue but no music? What is it about the music swelling
up at just the right moment  in ET so that all the softies in the audience start crying at exactly the same moment? I
guarantee you if you showed the movie with the music stripped out, it wouldn't happen that way.
The Greeks: Music is the understanding of the relationship between invisible internal objects.

I'll give you one more example, the story of the most important concert of my life. I must tell you I have played a
little less than a thousand concerts in my life so far. I have played in places that I thought were important. I like
playing in Carnegie Hall; I enjoyed playing in Paris; it made me very happy to please the critics in St. Petersburg.
I have played for people I thought were important; music critics of major newspapers, foreign heads of state. The most
important concert of my entire life took place in a nursing home in Fargo, ND, about 4 years ago.

I was playing with a very dear friend of mine who is a violinist. We began, as we often do, with Aaron Copland's Sonata,
which was written during World War II and dedicated to a young friend of Copland's, a young pilot who was shot down
during the war. Now we often talk to our audiences about the pieces we are going to play rather than providing them with
written program notes. But in this case, because we began the concert with this piece, we decided to talk about the
piece later in the program and to just come out and play the music without explanation.. 

Midway through the piece, an elderly man seated in a wheelchair near the front of the concert hall began to weep. This
man, whom I later met, was clearly a soldier-even in his 70's, it was clear from his buzz-cut hair, square jaw and
general demeanor that he had spent a good deal of his life in the military. I thought it a little bit odd that someone
would be moved to tears by that particular movement of that particular piece, but it wasn't the first time I've heard
crying in a concert and we went on with the concert and finished the piece.

When we came out to play the next piece on the program, we decided to talk about both the first and second pieces, and
we described the circumstances in which the Copland was written and mentioned its dedication to a downed pilot. The man
in the front of the audience became so disturbed that he had to leave the auditorium. I honestly figured that we would
not see him again, but he did come backstage afterwards, tears and all, to explain himself. 

What he told us was this: "During World War II, I was a pilot, and I was in an aerial combat situation where one of my
team's planes was hit. I watched my friend bail out, and watched his parachute open, but the Japanese planes which had
engaged us returned and machine gunned across the parachute chords so as to separate the parachute from the pilot, and I
watched my friend drop away into the ocean, realizing that he was lost. I have not thought about this for many years,
but during that first piece of music you played, this memory returned to me so vividly that it was as though I was
reliving it. I didn't understand why this was happening, why now, but then when you came out to explain that this piece
of music was written to commemorate a lost pilot, it was a little more than I could handle. How does the music do that?
How did it find those feelings and those memories in me?" Remember the Greeks: music is the study of invisible
relationships between  internal objects. This concert in Fargowas the most important work I have ever done. For me to play for this old
soldier and help him connect, somehow with Aaron Copland, and to connect their memories of their lost friends, to help
him remember and mourn his friend, this is my work. This is why music matters.

What follows is part of the talk I will give to this year's freshman class when I welcome them a few days from now. The
responsibility I will charge your sons and daughters with is this:

"If we were a medical school, and you were here as a med student practicing appendectomies, you'd take your work very
seriously because you would imagine that some night at two AM someone is going to waltz into your emergency room and
you're going to have to save their life. Well, my friends, someday at 8 PM someone is going to walk into your concert
hall and bring you a mind that is confused, a heart that is overwhelmed, a soul that is weary. Whether they go out whole
again will depend partly on how well you do your craft.

You're not here to become an entertainer, and you don't have to sell yourself. The truth is you don't have anything to
sell; being a musician isn't about dispensing a product, like selling used Chevies. I'm not an entertainer; I'm a lot
closer to a paramedic, a firefighter, a rescue worker. You're here to become a sort of therapist for the human soul, a
spiritual version of a chiropractor, physical therapist, someone who works with our insides to see if they get things to
line up, to see if we can come into harmony with ourselves and be healthy and happy and well.

Frankly, ladies and gentlemen, I expect you not only to master music; I expect you to save the planet. If there is a
future wave of wellness on this planet, of harmony, of peace, of an end to war, of mutual understanding, of equality, of
fairness, I don't expect it will come from a government, a military force or a corporation. I no longer even expect it
to come from the religions of the world, which together seem to have brought us as much war as they have peace. If there
is a future of peace for humankind, if there is to be an understanding of how these invisible, internal things should
fit together, I expect it will come from the artists, because that's what we do. As in the concentration camp and the
evening of 9/11, the artists are the ones who might be able to help us with our internal, invisible lives."

11
Forum and Website Discussions / Polls disabled?
« on: April 06, 2009, 07:33:13 pm »
I would have posted here to avoid a duplicate thread, but it's locked.  :-[
Any thoughts on bringing back polls?  They're fun.  Moderators shouldn't be the only ones who get to post nonsense.  O--)

12
Sometimes the game doesn't require much CPU to run, but other times the game struggles very badly.  I've found that a problem happens when I'm looking from one map/zone into another map/zone.  The game then takes up all of my computer's CPU, the frame rate drops very badly (to less than 1 fps).  It comes back once I'm no longer looking at a map from a different map.

Bad areas include going from the plaza into the library end of Hydlaa, looking into the tavern from outside the tavern, looking inside the temple from outside the temple (or looking outside the temple from inside the temple), and others.

Anyone have a clue what's going on here?

13
General Discussion / Lost Roleplays and the Unexpected
« on: March 09, 2009, 12:44:19 am »
PlaneShift players are typically very good at picking up on clues connected to roleplay events and story lines.  But sometimes, stories and mysteries fall between the cracks, even when the pieces are there in plain sight.

My attitude is that when the targets don't pick up the scent, then it's best not to force it, even if there are significant consequences.  It becomes a part of the story of your character.  Roleplay is more immersive when things happen that you don't predict or expect.

Is anyone willing to share examples of interesting things happening in roleplay as a consequences of the unexpected?

14
The Hydlaa Plaza / Is there a game out there that....
« on: February 19, 2009, 06:01:03 pm »
Is there a game out there that....

  • has a medieval setting
  • has turn based pvp combat
  • allows players to enter the game semi or fully leveled
  • has emphasis on both playing a character and playing in character
  • has excellent visuals
  • is playable on linux

Just curious.  Game may be completed or in beta.

15
Soldier of Fortune 2 (multiplayer), released 2003:  http://www.youtube.com/watch?v=Bm9UB-aQALo

Daggerfall, released 1996:  http://www.youtube.com/watch?v=PucKVuzMSe0


With the way players use hit and run attacks and other player-skill-based acrobatics, they're playing the game like one would play Soldier of Fortune.  There have been requests in the past for combat in PlaneShift to become more like this.  I also posted a clip of combat in an elderscrolls game because I remember that being the specific inspiration for the wish - the poster mentioned using mouse movements to control the motion of the weapon.  Combat in SOF2 would be closer to what combat in PlaneShift could be, since both are multiplayer games.  (For those who don't know, you attack with the knife in SOF2 by clicking the mouse.  Where you look is where you aim.)

There are a few objections.  One objection was that it isn't technically feasible.  Well, it is technically feasible.  There are multiplayer shooters based on the crystal space engine.  Another objection is that lag would make such a combat system impossible to tolerate.  Well, lag already has a noticeable affect on combat, and it doesn't stop anyone.  Plus there are various fixes that could be used like decreasing running speed or limiting characters to walking while in combat mode.

There's a third objection that I don't believe has been raised, so I'll raise it here:  The violence factor.  Manually controlling a blade to kill another living creature is psychologically much more violent than having such actions automated.  Still, there are already things about PlaneShift that aren't PG, however those things are in the process of being reexamined after I raised concerns about them on the forum.

This is not a wish since I am not requesting any new features or any changes to existing features.  I'm simply linking to a few videos and explaining how they're relevant to the development of PlaneShift while leaving room for discussion on my reaction to said materials.

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