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Topics - Gaheris

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Hi all,

Since yesterday, i got some strange issues with PS.
Mouseclick isn't working while ingame. It does work while loading and selecting characters.
But once in the game, i cannot select items, NPC's, etc. (It does work with the /target in chat).
The shortcut bar doesn't show any items, not even the boxes. After selecting for example the training dummy in the arena and attacking it, the game will crash after about 10 seconds. And i always start in first person mode, never in the 3rd person follow, i normally use. Even not after leaving the game 'normal'.
So this make it currently impossible to play PS for me.
I reinstalled PlaneShift, but that didn't solve anything.

2
General Discussion / Group encouragement (because of the 12 juni Q&A)
« on: June 12, 2016, 03:47:37 pm »
Hi all,

On 12 june 2016, at the Q&A i asked the status for group encouragement. This was asked before during Q&A.
Since some attendants, joined the request and such things can easily lead to a hectic / chaotic Q&A, i proposed to move to discussion to here,
There was a thread about it before. You can find that one here. http://www.hydlaaplaza.com/smf/index.php?topic=42804.30

In general, I wish, besides for RP, to use groups to actually play the game. But currently there's no real reason for it.
So, very plain and open. What do you think we can do to make players group more?

Let's not move this thread to a discussion we need more players. We all know that. Let's pretend they will come one day. What do you want that groups can offer them?

3
Guilds Forum / [GUILD] Iron claw
« on: February 23, 2016, 03:45:56 pm »
The Iron claw guild is founded to prepare Yliakum for the unavoidable invasions from the Stone Labyrinths.
The guild has a military hierarchy and focuses on learning group combat, combat orientated support (crafting) and general knowledge of the different hostile creatures in Yliakum.
The guild does not like to keep the collected knowledge to themselves, but wishes to share this information with other guilds and organisations, in order to prepare the whole Yliakum society for the next invasion.

[you can cooperate with the Iron claw in gaining knowledge from and training in group combat. Simple join #ironclaw ingame to find others to group with]

Current rank system, only contain 4 ranks.

1. Squire: This is for new members, who yet need to prove themselves and find themselves a role/job in the guild.
2 till 7. are equal in rank, but show the role the player performs mainly. Some talented players can be hybrid, but choose a role/job they prefer to play the most.
2. Soldier, a full member who has not yet decided a special role.
3. Crafter, a player dedicated in a support role working with crafting skills.
4. Ranger, a player with focus on tracking, archery and at least one close combat weapon (sword, axe, etc)
5. Warlock, a player with focus on offensive/attacking magic.
6. Warrior, a player with focus on melee damage and taking hits. (the tank model)
7. Cleric, a player with focus on healing, curing and buffing other players.

8. Captain, leading at least 10 other guild members
9. Commander, the guildleader


** Edit: Few changes in ranks / names of ranks.



4
General Discussion / Group experiences - 2 februari 2016
« on: February 02, 2016, 05:26:06 pm »
Tonight all small group of 4 players, worked together in Oja road 1.

We fought against Maulberlords and by mistake sometimes so other nauts.

Players attended: Aniroho, Carahaij, Feas and Gaheris
Tank: Carahaij
Close DPS: Feas, Gaheris
Healing and magic dmg: Aniroho

We did quite well, aggro management is still something to learn. Gaheris took over aggro to easily from time to time.
Also drawing the mobs to right spots if a good thing to learn. So you don't attract other mobs.

What we missed/experiences most missing as a group.
1. Buffs on groups members were not shown. Gaheris as a lvl 2 CW, could not see when to buff the CW spells on group members
2. HP/Mana bars on group members are 'slow'. Server response is causing a delay, making it hard for healer (Aniroho) to cast healing in time.
3. We missed group buffs. It would be awesome to have a group only aoe version of Rock Armor or similar spell.

If you like to attend to other groupings, contact me here on the forum or ingame, so we can make it more mmo too, besides rpg. (mmorpg)

Bilores, thank you for the interest in our experience, from the gossip channel.

5
Wish list / Encourage Groups in PS
« on: January 20, 2016, 04:42:26 am »
Good day all,

Finally found my way to the forum, so here my first post. On request after mentioning the same subject several times during a MeetTheDev meeting.
I've searches the forum for threads with similar content. I found a very old death thread, that comes close to my idea/wish.
You can read it here: http://www.hydlaaplaza.com/smf/index.php?topic=41704.msg474368#msg474368

First of all, i like PS alot. The game is huge, the crafting, the roleplaying gives this game more dept that most other MMORPG's i ever played.
But i miss something in this game, leading to this wish. Roleplaying seems to be the only reason for players to come/group together.

I would like to see more PvE combat with groups. In order to encourage that, i think some things should be changes/added.
As the other thread is also mentioning, is that players become a jack of all trades. There is no specialisation, no class.
I know from the MtD event, that PS would not like a class. But within the world of PS, where you can become everything, you could work yourself first to a specific class/role, but learning others. That would lower the learning curve for new players alot and add to my wish.
Have players gain more from group fighting. Let players have roles. Like a healer. (Please make healing spells have more distance, be able to be casted from a distance). Or a tank. I remember Talad's response on the Tank role, that it would not suit in the idea of PS. But we have heavy armor, we have differences in the Heavy Armor skill, the Agility and Endurance stat. We can now enchant armor (and put a defence modifier on it). Let guilds work together special tank armor for their events/parties. (And encourage high-end crafting to be important for a guild). And as the other thread stated, something called mob control / aggression control would be needed. Being a tank involved more than being a meat shield. You can to keep the big monster on you, so it won't attack the other (easier to kill) members of a group.

I don't really mind, how to encourage grouping. The above are just some examples.
The basic wish is, grouping together is a form of roleplaying, is great fun.
Ask yourself, what are the great moments you had in the game? And ask yourself, were you alone at that time or with other players?

Thank you for reading.

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