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Wish list / /attempt command
« on: March 16, 2014, 08:24:21 am »
Please check out this demo I made: http://ps.incertitu.de/attempt-command-demo.html
You can use it like a chatbox (/me and /my is implemented), and in addition to that, do something like /attempt to do something to Someone. You can select "Attempt" in the dropdown in the lower left to get some examples.
The rank would be an RP rank everyone could set in their profiles. Other characters' colors in the dropdown indicate their rank (same colors as in own rank dropdown)
TL;DR version:
This is an implementation of my concept published here and is designed to help people make RP decisions if they can't agree on the best outcome through other means. Because it is only an RP tool, people are free to change their rank at any time - e.g. a legendary warrior who happens to be intoxicated could temporarily reduce his rank, or a feeble citizen who is under the effect of a power-boosting spell or potion might want to raise it for that time.
The idea is that every person's rank is visible in their description, so people can evaluate other people's strength before even making an attempt. The "reject" option in the prompt is there in case the other person realizes he accidentally had the wrong rank set. In that case, the dispute needs to be settled manually in /tells.
The reason there are only 3 different ranks is to prevent a scenario where everyone just walks around with the highest rank. People tend to be confused with too many ranks, and in general, people like to see themselves as "above average," even if just slightly. To further improve this situation, one might consider to change the middle rank's name to something equivalent to "slightly above average."
I designed it that way that rank "legendary" can't really godmod, and rank "feeble" still has some chance to succeed at things. This could help make things more interesting and less predictable. And it is intentional, not a flaw in my system
Obviously, my original concept was designed to be as simple as possible, so that it can be used "manually." So surely, if done in script, percentages can be fine-tuned just a tad better. However, I feel they're quite good as they are. And also the three-rank thing is something I would keep. (It has been suggested to add an option to automatically set rank from character stats; I think that would make sense to add, but not to force this behavior.)
Thanks a bunch to Illysia for input / support.
Edit: As to the "why" rule: I personally have often got into trouble trying to decide whether someone's attempt should be successful or thought they unfairly decided about my attempt. Mixing it with some randomness will make things more interesting and unexpected. It will also help to limit godmodding.
You can use it like a chatbox (/me and /my is implemented), and in addition to that, do something like /attempt to do something to Someone. You can select "Attempt" in the dropdown in the lower left to get some examples.
The rank would be an RP rank everyone could set in their profiles. Other characters' colors in the dropdown indicate their rank (same colors as in own rank dropdown)
TL;DR version:
This is an implementation of my concept published here and is designed to help people make RP decisions if they can't agree on the best outcome through other means. Because it is only an RP tool, people are free to change their rank at any time - e.g. a legendary warrior who happens to be intoxicated could temporarily reduce his rank, or a feeble citizen who is under the effect of a power-boosting spell or potion might want to raise it for that time.
The idea is that every person's rank is visible in their description, so people can evaluate other people's strength before even making an attempt. The "reject" option in the prompt is there in case the other person realizes he accidentally had the wrong rank set. In that case, the dispute needs to be settled manually in /tells.
The reason there are only 3 different ranks is to prevent a scenario where everyone just walks around with the highest rank. People tend to be confused with too many ranks, and in general, people like to see themselves as "above average," even if just slightly. To further improve this situation, one might consider to change the middle rank's name to something equivalent to "slightly above average."
I designed it that way that rank "legendary" can't really godmod, and rank "feeble" still has some chance to succeed at things. This could help make things more interesting and less predictable. And it is intentional, not a flaw in my system
Obviously, my original concept was designed to be as simple as possible, so that it can be used "manually." So surely, if done in script, percentages can be fine-tuned just a tad better. However, I feel they're quite good as they are. And also the three-rank thing is something I would keep. (It has been suggested to add an option to automatically set rank from character stats; I think that would make sense to add, but not to force this behavior.)
Thanks a bunch to Illysia for input / support.
Edit: As to the "why" rule: I personally have often got into trouble trying to decide whether someone's attempt should be successful or thought they unfairly decided about my attempt. Mixing it with some randomness will make things more interesting and unexpected. It will also help to limit godmodding.