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Messages - Xemmas

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1
General Discussion / Re: What PlaneShift Is
« on: August 06, 2009, 12:18:56 pm »
Planeshift is roleplay  :D

2
General Discussion / Re: What PlaneShift is not
« on: August 06, 2009, 12:17:29 pm »
Planeshift is not PvP

Thats just a part of it and have to interact with RP (for those who dont rp at all)  :P

3
General Discussion / Re: Pingo is back
« on: August 06, 2009, 12:10:50 pm »
Pingo ping!! yeah is back!!!  ;D ;D

thats great, I missed him too much! \\o// \\o//

4
Complaint Department / Re: Pets are bugged
« on: June 15, 2009, 07:20:31 pm »
WOOT!!!! so who wants wetall's wings? Cuz I have the bbq ready!! well almost... those matches are gone... *Looking for more*

5
Complaint Department / Re: Pets are bugged
« on: June 14, 2009, 07:41:36 pm »
xemmas, maybe you do not have enough empathy skill or your charisma is too low. You can always train empathy with a succession of "/pet stay" commands.
Actually my empathy is almost 30, so i ruled that out!  ;D

2) if your pet doesn't answer to /follow then poke me and i will check if the pet master is you and not some other random number. It seems some pets created in 0.3.x have this issue.
I will! thanks, do i poke you in ICR or somewhere else?

6
Complaint Department / Re: Pets are bugged
« on: June 14, 2009, 10:10:08 am »
Mine dont walked, no matter if the NPCs are down or not...  Maybe is too old or something

7
Development Deliberation / Re: Arnold Game Team, Reporting for duty
« on: June 10, 2009, 08:11:51 am »
Awesome!!! Welcome!!!   \\o// \\o//

8
I don't know for sure how  I would like open PvP in the outdoors. I don't want to play an action game but it's true that, in a way, real danger may add to PS immersion.
What I'm sure of is that it's way too early for that. With balance and more combat options, maybe, the combat option I am most interested in being to be able to flee or hide. Seems to me that, currently, once one is targeted by a spellcaster, he's toast.

It is true that is too early, magic makes impossible to do PvP fairly in game atm, and also trua that it add to PS inmersion

Now an open PvP town, as long as we don't spawn in it, and are not forced to visit it in any way... I don't know. I guess Khoridor would never go, and it's ok to be persona non grata locally. It depends a lot on the results of the Camp Banished experiment (which rose a fair amount of players complains at times). There is also the fact that building a city is a lot of work, so it's even a bigger risk to take for the devs. And then there is the setting issue: why would a city be lawless ? Maybe because:
- A new city could be open PvP just for a while, before the octarchy regains control and order is restored. That could be explained by a recent plague killing most people, or a raid, or by an officer gone mad. The city would not have much NPCs at first, until proper guards are installed. The restoration of the town would be achieved through GM events.
- An existing city could be made lawless for a while, as an experimental event. One where not much happens, to see if that attracts players. Add a few barricades, hide some NPCs, and, most important, have someone warning people outside the gates, so that we can stay away. Not very fair for the people who spawn inside though, unless they want to fight, in which case they have an advantage.

That sounds awesome but the problems is that only once that players can enjoy the fact of doing this event, maybe that the city keeps in control of the bandits and regular groups try to go and conquer, or go and find an NPc or certain item (of curse with GM making it hard and putting a great story behind it, witch Im sure thay and the settings team are very capable of doing greatly) that way anyone new or oldie can enjoy the fact of that area, and when is not in event, is a good place to have fun killing, been killed and roleplaying, althou is hard of curse

9
The other blacksmith areas are never crowded enough to get someone to go work there...

As for the testing part, would be worth to test this, in a whole city, besides is almost impossible (imho) to test how useful or useless are this areas if there is nothing else but to die in there, nothing of interest for everybody, not just for those who can kill dlayos or risk themselves to craft in the camp

10
There isnt much use of those areas cuz there is nothing important inside them (except for dlayos but not everyone can go and kill one), if something important is put inside that are would be great, everyone fighting to control/get there... Besides the idea of a whole city would be great!!! not just an isolated small area...

11
Guilds Forum / Re: [GUILD/ORGANIZATION]The Coliseum
« on: May 28, 2009, 02:19:01 pm »
Hope it becomes great! is a nice idea!! \\o//

12
Single Author Stories / Re: Do gods feel remorse?
« on: May 28, 2009, 07:57:56 am »
wow!!! awesome!! congrats!

13
Wish list / Posters.
« on: May 27, 2009, 09:28:19 am »
I didnt see anything like it here in the wish list.
Besides is not exactly a wish but a suggestion.

I discover some time a go that GMs provide the service of  putting some posters around Yliakum for a small fee, the issue is that is somewhat difficult to contact them because only Kerol does it. Well my idea is very simple, althou I dont know how hard would be to put in practice.

The point is to created an NPC who receives the fee, establish the period of time and receive as well the posters. As well as mark the locations the costumer preferred(e.g. type the location/click on it)  This would be place automatically and then remove when the period of time is complete.

I am not sure if this is too hard to accomplished or not, but I think is a good way to do it.

14
Guilds Forum / Re: [GUILD/ORGANIZATION]The Coliseum
« on: May 26, 2009, 10:30:21 pm »
I think The idea is not actually win a reward, but actually say "Im the best!!" in a rank competition... been over the others, not only in a single tournament where the chances are different...

15
General Discussion / Re: what is the coolest/worst?
« on: May 25, 2009, 02:11:23 pm »
Coolest weapon: Ornate Galkard
Worst wep: Axe

Coolest city: Gug
Worst: Oja

Coolest looking enemy: I would say... ummm.... Maulbernaut
Worst: rats

Coolest looking spell: Toiled flush(water barrier)
Worst: rock armor

Cooles race: dwarves or enkis
Worst: elves

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