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Messages - Mariana Xiechai

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1
In-Game Roleplay Events / Re: Void of the Mind
« on: November 02, 2017, 01:00:13 pm »
['convincing Evirea of things she did not believe' I love it. Glad to see you're still writing!]

2
In-Game Roleplay Events / Re: The Hydlaa Market
« on: August 04, 2017, 12:40:43 pm »
The fact that this is still going after over a year of personal inactivity flabbergasts me. You're awesome, Tidebringer, and so is anyone else who's helped you with the effort.

F***ing awesome.

It's still not enough, have a gif.


Slinks back into the abyss.

3
Collaborative Stories / Re: A Betrayal at Dusk [a forum RP]
« on: August 03, 2017, 09:43:52 pm »
Aramara Maybeeeee <3


4
PlaneShift News and Rules / Re: Settings and Rules Update
« on: March 13, 2016, 08:11:49 pm »
 :thumbup: looks pretty neat. Thanks for all the work guys.

5
General Discussion / Re: You Might Be An Oldbie If...
« on: March 09, 2016, 09:15:31 pm »
You're at least a midbie if all you could think in the previous post was

Holy shit

Timmy?!

6
General Discussion / Re: Bad guys, good RP(!/?) [OOC]
« on: February 11, 2016, 09:30:04 pm »
I have to agree with Aniroho on this one. People have trouble separating IC and OOC, sometimes to the point of absurdity. I've been reemed out OOCly many a time sheerly because my character took a stance that opposed another character's. People are not constantly going to be polite in reality, and forcing characters to be so invents an environment of sterility that causes a boring sort of stagmenting. We need more villains, but more than that, we need more character types. Rude. Cowardly. Annoying. Silly. Weird. I'd like to see some folks have ideological arguments, or get into a fistfight in the bar because of some disagreement or other.

I wouldn't say people should just leave the game. Since the non RP server and RP server's merging there are bound to be some people who simply aren't on PS to role play. Just put a disclaimer in the description or something.

Oftentimes I've found the more complex characters, the "broody" or seemingly troubled characters, have a more meaty story to dig into. I want to see that return.

You have every right to request a person be respectful of you OOCly. That is a given. There is no right to demand a character be so ICly. If your character chooses to ignore such an individual, that would make sense. But too often "good guys" take to gossip and refer to any person who tries to stir up just a smattering of IC antagonism as a "troll." They demean the person's worth as a role player repeatedly and then wonder why, suddenly, there are no antagonists left to stand against. If you want to demean, live it through your character. Saying the individual player is just like their character is like saying an actor must be a douche because he played as one once. (Of note: a player who's acting out a character who is abrasive should be prepared to have some characters ICly walk away from or avoid them. So long as this is IC, there's nothing wrong with that; it's more a natural progression.) To clarify this isn't the same as outright ignoring someone attacking you. Flee, fight or call for help, but don't pretend they aren't there.

Ultimately, folks just need to learn to compromise. As someone who's played as good and bad and everything in between, this has always been the best way. Talk it out if something gets tangled or something is seriously disturbing you, but otherwise, just go with the flow. You'll be surprised to find that most of the folks playing as villains are entirely reasonable, and I've had incredibly few over five years who have refused to hear me out.

Feas: in that event the "villain" would have to deal with the consequences. It wouldn't be through banning; a ban implies the player has done something out of line with the rules, not the character, but in the past they have been imprisoned for some length of time.

Relevant: this text can be found in the game under the /show help tab, when clicking on ROLEPLAY:



I'll mirror what Jilerel said. If anyone has need of rogue-like characters for some event, give me a poke.

7
In-Game Roleplay Events / Re: The Imperial Festival
« on: January 24, 2016, 08:34:58 pm »
I did not take any for fear of blinding people with my awful low graphics settings xD

That said, thanks to Jilerel and anyone else to helped organize this! It was a blast!

8
Wish list / Re: Encourage Groups in PS
« on: January 20, 2016, 04:26:38 pm »
In many MMOs, grouping is rewarded by shared experience, which causes the grind to be less arduous. In PS they did that with PP for a while, but I think it would be better to somehow incorporate it directly with the stats themselves.

This concept would also be great applied to higher level monsters giving more experience. Currently all experience comes from which spell you are casting. More variation is a thing that really needs looking into.

9
In-Game Roleplay Events / Re: [GM] The Future of the RCD
« on: January 11, 2016, 07:14:51 pm »
I did not intend to belittle the efforts of people to get the Octarchy to do something for the folks of Ylliakum, like establishing the hospital in Amdenier. My point in bringing it up was this: while those eight characters were role-playing in the hospital in Amdenier last night, they were unavailable to play with any new players who happened to enter the city at the North Gate.

I see. Thank you for clarifying.


10
In-Game Roleplay Events / Re: [GM] The Future of the RCD
« on: January 11, 2016, 05:40:36 pm »
I should say the Hospital in Amdenier is 'working well' if the goal is to provide a few active characters a venue well away from the rest of Ylliakum to play in.

However, as more and more of these new venues are developed and attract veteran players into isolated penny-packets, the more Hydlaa and Hydlaa East become a ghost town.

[...]or is it about desperately attempting to keep veterans happy so they don't leave?

I'm not going to comment on the rest of this thread, for fear of hijacking its intent (and because I agree and disagree with various comments so listing which would be futile), but I grow ever more weary of this passive aggressive accusation. Despite the assertion, no, the hospital was not GIFTED to a handful of people just for being old players. It was an effort and a push done by twenty (if not MORE) individuals, both new and old, who all were intrigued by the idea and wanted to see it come to fruition. If you'd take a moment to look at the numerous threads right here on the forums you are currently using you would see tables full of people all having IC discussion about it. OOCly, the person who even WORKED OUT most of it with the devs no longer even plays, but she passed the reins to me for that specific reason: she no longer plays.

http://www.hydlaaplaza.com/smf/index.php?topic=41992.msg475227#msg475227
http://www.hydlaaplaza.com/smf/index.php?topic=41992.msg476825#msg476825

I have seen new players and old players constantly walking through the doorway. Nobody is ignored. Nobody is turned away (unless they ICly cause a disturbance.) If they are, I can promise you it's probably just because I and the other doctors are so busy we can't type fast enough to greet them. Just last night, Yoken, Kecalle and Ravynne were all in a room discussing a recent attack, some person named Chaara that I do not know was upstairs, and Anysu, Prreta, Celroc and Elisa were discussing a plan for treatment of Prreta.

Irony of ironies, Sulaika and Damola were both a part of the original team that helped Siteya (and later myself) push for the hospital. Sulaika I've seen lingering about on more than on occasion. Damola I haven't for a while, but I just assumed she was occupied doing other things (or perhaps I was missing her because of time zone issues.)

There's even a book in the hospital that gives Damola credit for helping research it.

So please. Stop belittling this accomplishment as some display of favoritism. You're insulting a heck of a lot of people by doing so.

11
In-Game Roleplay Events / Re: The Hydlaa Market
« on: January 10, 2016, 04:35:39 pm »
A quick note about the markets since this has come up a few times.

The markets are meant to be an open resource to everyone. If your character wants to sell something, simply have them show up. No asking required, no reservations. The time, 18 GMT on Sundays, is simply a convenient way to let people in different time zones come together. The function of the market is to have a consistent meeting place for all players, as Yliakum is large and converging ICly doesn't always work out.

Some Sundays will naturally be quieter of course, but the market is meant to always be "going on." Not everyone will be able to make it every week, naturally, which is why the more people that make merchants and peddle wares, the more consistent the markets will be. When there are multiple players taking the lead in something, that something has a tendency to last longer.

If you have event ideas, feel free to throw those events! Advertise them! If you want to ask Evirea or Selicree for help, do it! If you want to solo it, do that too! PM me with any questions you might have in regards to goings on.

As always, have fun with it.  :thumbup:

12
In-Game Roleplay Events / Re: [GM] The Future of the RCD
« on: January 10, 2016, 03:07:43 pm »
Awesome! Can't wait to see what activities will be in store!

13
Fan Art / Re: The Tailor
« on: January 03, 2016, 12:36:26 pm »
Outfit commissioned by: Kecalle
Intended wearer: Kecalle


14
Fan Art / Re: Fenki Pixelart
« on: December 23, 2015, 04:47:43 pm »
No matter how hard you insist I won't forget Fyrre :P

15
Fan Art / Re: Character Portrait Requests
« on: December 21, 2015, 01:22:48 pm »
Awesome Jilerel Aramara!

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