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Messages - Ayko

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General Discussion / Re: Scariest PS creature
« on: July 21, 2015, 08:15:10 am »
I get really freaked out by things with 8 legs....

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PvP,PK and Thieving / Re: death realm for Pvp
« on: July 21, 2015, 08:04:30 am »
Hi Rigwyn,
- It's a place most people have to go trough sooner or later, even if they don't like PvP. Whereas if you implement pvp in an isolated map, it'll probably end up being a desolate place (making the implementation more or less useless).

What does that say about PVP? o.O
There will always be people for and against it. What I meant to bring to this tread was not to debate whether or not it should be implemented at all. That would probably be an endless debate anyway. But rather "if" it were to be implemented, how one can look for a sort of compromise that would allow PvP fans to enjoy PvP (i.e. not by creating an isolated 'pocket game inside a world for pvp), while at the same time cause the least grieve for those who really don't want PvP.

Hi Daevaorn
Yeah you're absolutely right about the camping, But I thought death realm was going to expand greatly still? But as it is now I agree it wouldn't be ideal.


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Oh,..
It never even occurred to me to do it strictly RP. But now that I do consider it, won't most people be unwilling to participate either way? Hmmm, perhaps if.... Oh and then I could... Yes yes...
Thanks again Rigwyn

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PvP,PK and Thieving / death realm for Pvp
« on: July 20, 2015, 01:52:08 pm »
If there were ever to be an area that is open for all to PK, I think the death realm is an ideal candidate for the following reasons:

- PK in death realm causes less 'grieve'. Since you're in Death realm whatever you were doing has already been disrupted, you were already going to face dakkru's curse. The only additional grief of a PK is that it 'll take you a little longer to exit the death realm.

- The atmosphere lends itself to it perfectly, in fact the PK would add to the atmosfere of a world you'd want to avoid

- It's a place most people have to go trough sooner or later, even if they don't like PvP. Whereas if you implement pvp in an isolated map, it'll probably end up being a desolate place (making the implementation more or less useless).

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Hi Rigwyn, thanks for the advice. While I get the gist of what you're saying in theory, I think practice proves more difficult. Even with proxys there's not much you can do in terms of destabalizing society. You can't murder or steal and so on, since the game mechanics don't allow it. There's no big waves you can send, only small ripples. So you'd have to coordinate with other members one way or the other, I think.

Also, I'm wondering now that you said you can't confide people because the punishment is permadeath. Let's say you did confide in someone, and this person 'outs' you as Blackflame, isn't that your word against theirs? They have no proof of the matter IC. Only posibility of proof are chatlogs, but even if the topic in the logs is IC, the existance of logs themselves would still be considered OCC, right?

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sorry for double post, I don't see a delete button either?

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Hi, new player here.
I started playing about a month ago. When I created my character the blackflame religion seemed very interesting to role-play. But I must say I'm a bit disapointed so far. The quests were nice. But once you get to the temple that's the end of the adventure?

In my opinion keeping a secret is not roleplaying, it's just plain keeping a secret while coincedently role-playing...

If players don't even hint to their blackflame affiliation OOC, then how can you ever meet other eager little clackers in-game? Is there a blackflame guild? Why not leave a secondary character in the temple 24/7 and put a book next to him with instructions how to join the guild (whisper to the temple guard and wait for a response...). Or maybe you can organize 'shifts' between members.

I dunno, it just seems like a waste to have this aspect of the game not included in role-play.

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