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Messages - Zweitholou

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16
In-Game Roleplay Events / Re: {GM Event - Jan. 12} A Chill Descends
« on: January 12, 2019, 05:54:32 pm »
Thank for a fun event Uadjet!






17
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: December 29, 2018, 02:24:03 pm »
After several discussions, the city location was moved to be close to the dome wall, and has now been reconfigured to take advantage of that. Also, in the previous update the upper quarter was beginning to sprawl, so i compacted it a bit. The landscape is just painted in to suggest how it will eventually lay out in unreal.



I also realized I don't think i'd posted guildhouse texturing progress.

18
Hello everyone! Just a quick update here since I haven't posted anything in a while: all the existing races have been rerigged except the enkidukai, but they've been started. Also, almost all the animations have a first draft for testing so that is going forward as well. Right now I'm looking into some translation errors to the walk animation on export and of course finishing up the menki and fenki rigging. I'll post more updates as I keep making progress!

19
Collaborative Stories / Re: Novella upcoming
« on: October 17, 2018, 06:56:36 pm »
Sounds exciting! Looking forward to reading it.

20
Hey Volki, glad you like the approach. We actually have a modular approach in place already for armor types and robes, and now I plan to extend that to animation with the new rigging and the retargeting ue4 offers. Do you have experience with weight painting or animation? These are the 2 areas it would be great to have some help on.

Hi Mishka, it will probably take a bit to get though enkis because their skeleton is the most different. But they are of course on the list!

Here's a diagram of what all goes into the characters at this point using the tweaked setup I'm trying to develop.


Thanks for the comments!

21
Hello everyone!

I've been working on setting up blender files for all the player characters and reskinning the existing meshes to the Ue4 skeleton hierarchy, then reanimating for unreal. A big focus here has been on understanding what unreal can do that we can take advantage of, which is why I'm focusing on using skeleton retargeting to have a standard animation set all characters can use with a few unique animations for things like spell casting that differ by race. The hope is that this framework will lower the barrier to adding new specific animations by only requiring the animation to be done once for all instead of 19 times for all the different races. I'll post updates as I go here and talk through the workflow I'm figuring out to make this happen.







Thanks!

22
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: May 16, 2018, 11:36:18 pm »
Bit of a resurrect, but this is still the right place for this:



I've been working on this in my free time for a while, but it's finally far enough along to show the whole thing. Still some textures to finish and lots of touch up along sidewalks and walls. I'll post more views from unreal as I update!

23
The Hydlaa Plaza / Re: 'Sup
« on: May 14, 2018, 01:59:02 am »
Hiya! o/

24
The Hydlaa Plaza / Re: A general apology from Mishka
« on: August 25, 2017, 07:07:43 pm »
I'm not on here much, so all I remember is getting birthday wishes from you last year. So only good memories from me! Hooray for self reflection and good intentions and best of luck going forward.  :)

25
The Hydlaa Plaza / Re: Hello Everybody!
« on: June 16, 2017, 11:50:11 pm »
A muffled grunt emerges from the shadowed haunts of the forum
You poked me!

Good to know there's a few of us lurking...

26
Before the Dermorian makes it any closer to the mess of bodies around the sack, Kwynuuhaav secures his grip on the rough fabric and jumps back up to his feet. Alarmed by all the noise being made, he dashes over the now sleeping drunk to the prospect of camouflage in the dense shadows between buildings, relieved to have had some small sliver of luck in getting away at last.

27
[sure, I vote it can close. I was hoping all that noise would attract more participants! I can write a closing bit tonight. Thanks all for the fun while it lasted!  :) ]

28
The Hydlaa Plaza / Re: Pass it Forward - Forum Game
« on: October 07, 2016, 11:41:21 pm »
Zweitholou asks "Tria for square hand wrenches?" and adds more tria.

29
Kwynuuhaav flinches at every new loud sound. Surprised to see that the Dermorian lady has yet to make any moves, he grabs the sack again and tries to pull it with him and escape.

30
The Hydlaa Plaza / Re: Pass it Forward - Forum Game
« on: October 07, 2016, 11:24:04 pm »
Zweitholou walks from the bar to the table and smiles at the person who put the tria there.

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