Hey Volki, glad you like the approach. We actually have a modular approach in place already for armor types and robes, and now I plan to extend that to animation with the new rigging and the retargeting ue4 offers. Do you have experience with weight painting or animation? These are the 2 areas it would be great to have some help on.
Hi Mishka, it will probably take a bit to get though enkis because their skeleton is the most different. But they are of course on the list!
Here's a diagram of what all goes into the characters at this point using the tweaked setup I'm trying to develop.
Thanks for the comments!