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Messages - Talad

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31
PlaneShift News and Rules / PlaneShift Unreal Alpha Release 0.7.10
« on: June 04, 2021, 10:04:26 am »


Yay! We made it again! Another PlaneShift Alpha release is out! Considering we changed the Unreal Engine version, most of the files are updated, and so this time its a full download. This also allowed us to recompile the updater itself to the new version of UE.

This release is open to all Patreons and to all veteran players of the previous game (200+ hours of gameplay). Thanks to all the ones who are supporting us and cheering for us! Your support is very welcome and is actually what makes us continue in this incredible journey through the years.

- Added Klyros Female model!
- Added Lemur Male model!
- Added Lemur Female model!
- Added Ylian Female model!
- Improved character creation (still not complete) adding also some screens for homeworld stories   
- Character creation now finishes with warp portal   
- Added voiceovers to character creation (still need to complete all)
- Improved skill window to recognize abilities vs talents (/attack vs /ability commands)
- Improved shortcut bar to receive /ability talents   
- Many improvements to compendium, like management of images, fixed icons, display of locked entries, fixed layout   
- Enabled discovery of compendium entries through books and talents   
- Fixed walking/run animation bug on Linux and Mac   
- Map fixes to the Death Realm, should be easier to walk   
- Fixed some combat crashes   
- Fixes to hydlaa windowless tower   
- Fixed to sewers to clear some unwalkable areas   
- Fixes to merchant exchange window   
- Fixed bugs on equipping items   
- Reduced inclination/lean of character when sprinting.
- Fishing now uses a specific animation, fixed fishing rod equip   
- Fixed some armor textures and icons   
- Made more lights dynamic (this may change the overall light in the game, we need to test it more)
- Tweaked the Ynnwn model to become the Diaboli model, different skin colors and tweaks   
- Updated Unreal Engine to version 4.26.2, this change is important for the next releases to enable new features (example better water) and to keep our project on the most up to date Unreal Engine.

All three platforms are available: Windows, Linux and Mac. Mac is currently building, should be ready by tomorrow.

All the bugs are tracked on our Flyspray, where you can register and add your findings. You can report crashes and other in game bugs. You will also probably find many missing features comparing this version to the original version of the game. On these ones please do not report yet in Flyspray, we are aware of what is missing and will be added in future releases.
If you are a Patreon you will find the download link on the website directly, if you are a veteran player contact us on Discord to get access.

32
Hi, and thanks for your renewed interest in our game.

First thing I would suggest is to try to login in MyPlane: https://planeshift.teamix.org/myplane/

If the login works there , then it will also work in game, assuming you are speaking of the current PlaneShift version, and not the new one made with Unreal.

Second if you have trouble, connect to Discord here: https://discord.gg/f9y6TFjvnf

You can message there and we will surely find a solution.

33
PlaneShift News and Rules / PlaneShift Unreal Alpha Release 0.7.9
« on: April 02, 2021, 02:15:00 pm »


After only one month from the previous release, here is another one for you to test and enjoy! We are still in Alpha, and lot still to do, but with your support and our passion, we can do it! Version 0.7.9 is now available.

This release is open to all Patreons and to all veteran players of the previous game (200+ hours of gameplay). Thanks to all the ones who are supporting us and cheering for us! Your support is very welcome and is actually what makes us continue in this incredible journey through the years.

- Updated the characters to have a better spine position, should look more straight
- Fixed problem with dwarves having their legs bent
- dermm and klyros weight fixes to remove geometry gaps, other races will follow
- Checked and fixed all spells and their effects
- Added new Pet window, to list your pets and mounts. There is only one primary pet, which is the one you have a mental link with.
- You can feed your pet with food
- You can teach your pet some answers
- Added Yulbar and Groffel animations
- Fixes to quest dialogues, should be more consistent now
- Fixes to inventory refresh and stacks
- Merchant categories and items are now ordered alphabetically
- Added new loading backgrounds
- Several fixes to maps, fixing holes and gaps where you could get stuck into
- Fixed shield position on left hand
- Added scaling of items based on race when equipped on hands. (ex.: Sword on Kran should look bigger)
- Added /pose command to test some specific poses, for example you can use /pose feminine or /pose handstied
- Added context menu for pets
- Added encumbrance slowing down your movement instead of stopping you completely
- Fixes to death realm walkable areas
- Added StoneBreaker female robe
- Rebuilt mines by magic shop
- Implemented first version of the Compendium, which will store all the knowledge your character has, with entries to be discovered in game. At the moment it looks empty as we need to add the data to it
- Fixed "click through" on mostly all our windows to improve usability. If you have a target and you click on a window, the target will stay in most cases.
- First version of bows implementation
- Updated credits

All three platforms are available: Windows, Linux and Mac. Mac is currently building, should be ready by tomorrow.

All the bugs are tracked on our Flyspray, where you can register and add your findings. You can report crashes and other in game bugs. You will also probably find many missing features comparing this version to the original version of the game. On these ones please do not report yet in Flyspray, we are aware of what is missing and will be added in future releases.
If you are a Patreon you will find the download link on the website directly, if you are a veteran player contact us on Discord to get access.

34
PlaneShift News and Rules / Re: PlaneShift Unreal Alpha Release 0.7.8
« on: March 13, 2021, 09:33:42 am »
For the ones who tested the Alpha, how does it feel compared to the current PS?

35
PlaneShift News and Rules / PlaneShift Unreal Alpha Release 0.7.8
« on: February 20, 2021, 11:18:00 am »


We are glad to announce a new Alpha of PSUnreal is available! Version 0.7.8. It is the fourth Unreal Alpha release after the one of January 2021, and there are a lot of new features and fixes.

This release is open to all Patreons and to all veteran players of the previous game (200+ hours of gameplay). Thanks to all the ones who are supporting us and cheering for us! Your support is very welcome and is actually what makes us continue in this incredible journey through the years.

- Fixed interaction with NPCs, you can now trade properly
- Fixed a number of bugs in quests, you should now be able to complete quests properly
- Added new particle effects for nearly all spells (crystal aura and crystal mirror are known to be not working)
- Added Audio for nearly all spells, reusing old PS ones
- Dozens of maps fixes, removing holes/gaps in maps
- Fixed equip of torso and robe which was causing some parts of the body to become invisible
- Added Combine and Use icons for crafting. Crafting should now be fully usable
- Added Death Realm
- Reworked Options panel (it's still missing nice background or icons)
- Changed day/night cycle to use better lights, night is now darker (known bug on red trees at night in outdoors)
- Added loading screen (images are placeholders) to avoid seeing your char fly until load completed
- Fixed audio volumes at startup
- Some fixes to digging/mining
- Fixed bugs on calculation of Stamina
- Added possibility to train stats
- Fixed some issues when receiving active spells
- Added completed events list in the quest window
- Fixed transformer tool so people cant anymore have flying tables
- Improved menu for transformer tool
- Added some temporary animation for mining
- Fixed plate mail armor textures
- Some fixes to missing item icons
- Added command for clean server shutdown
- Bug fixing on several commands, including /who, /die

All three platforms are available: Windows, Linux and Mac.

All the bugs are tracked on our Flyspray, where you can register and add your findings. You can report crashes and other in game bugs. You will also probably find many missing features comparing this version to the original version of the game. On these ones please do not report yet in Flyspray, we are aware of what is missing and will be added in future releases.
If you are a Patreon you will find the download link on the website directly, if you are a veteran player contact us on Discord to get access.

36
General Discussion / Re: PlaneShift website - Recent code changes
« on: January 30, 2021, 06:01:09 am »
Makes sense, I removed it. Would be nice to link the new unreal subversion, but at the moment its not providing an rss feed that we use to populate the web page. Maybe I will be able to add it in the future.

37
General Discussion / What should we develop next?
« on: December 18, 2020, 03:08:46 am »
For the ones of you who are not using Discord, I'm posting here a poll we posted there, it's about what you think we should develop first in Planeshift Unreal.

https://strawpoll.com/p5jovjp6f

I know that strawpoll can be exploited somehow, so please vote only once, thanks.

38
Hi, in your review there is no information of what you find missing or need improvement, so its not very helpful. You mention the UI, but that's too generic. What controls/element you didnt find? Anyway we are working on the new version, and so any improvement will go in there and not in the old version

39
PlaneShift News and Rules / PlaneShift Unreal Alpha Release #2
« on: November 25, 2020, 01:05:10 pm »


We are glad to announce a new Alpha of PSUnreal is available! It is the second Unreal Alpha release after the one of May, and there are a lot of new features and fixes.

This release is open to all Patreons and to all veteran players of the previous game (200+ hours of gameplay). Thanks to all the ones who are supporting us and cheering for us! Your support is very welcome and is actually what makes us continue in this incredible journey through the years.
In this new Alpha we improved movement, now characters can overcome obstacles by climbing low walls and fences. A new village has been added to the outdoors, added new trees, plants, buildings. Many code fixes for stability, improved interaction with objects and NPC, added ability to sit on ground and on chairs.
The main purpose of this second Alpha is to have a limited number of people testing it to discover critical bugs. This Alpha release has these main objectives:
- Catch the critical bugs which are crashing the server to ensure stability for the next phases of testing
- Test performances with multiple players connected
- Test performances on different hardware

All three platforms are available: Windows, Linux and Mac.

All the bugs are tracked on our Flyspray, where you can register and add your findings. You can report crashes and other in game bugs. You will also probably find many missing features comparing this version to the original version of the game. On these ones please do not report yet in Flyspray, we are aware of what is missing and will be added in future releases.
If you are a Patreon you will find the download link on the website directly, if you are a veteran player contact us on Discord to get access.

40
General Discussion / Forum activity
« on: November 05, 2020, 03:18:01 pm »
Hi,
I see very little forum activity these days. Is that due to the new tools like Discord?

41
General Discussion / Re: Hail, long lost community!
« on: September 18, 2020, 06:02:03 am »
Welcome back! We are working on a new version which will hopefully bring back not only the nostalgia, but also the pleasure to play :) Be sure to join our Discord, under main web site -> chat.

42
PlaneShift News and Rules / PlaneShift Unreal Alpha Release
« on: May 10, 2020, 11:17:54 am »


We bring some good news! Today we built our first PlaneShift Unreal Alpha release! It's not complete for sure, but the core is working and this is giving us a lot of joy and hope for the future of PlaneShift.

We started this journey with many doubts. We were not sure if it would even be possible to convert our game to another engine. Millions of lines of code to be ported. Hundreds of meshes, hundreds of quests, dialogues, sounds, etc... A big thanks to all the developers who made this possible! But please don't take this announcement as "its done", as it is quite far from done. There are still a significant set of missing features, and the most important part is that we need to test what happens with multiple players connected. At the moment we didn't yet optimize the game, and we have to identify as soon as possible any road blockers.
This is why we want to release the Alpha version to a limited number of people to help us testing it. This Alpha release has two main objectives:

  • Catch the critical bugs which are crashing the server to ensure stability for the next phases of testing
  • Test performances with multiple players connected
  • Test performances on different hardware

For now we will start with a Windows release, shortly followed by a Linux one. For MacOSX we need a bit more time.
For the people who will test it: please report only severe crashes, other in game bugs like missing or not working features are not the scope if this first test. We know already many parts are not working.

We want to give back to the people who decided to support us, and so all current Patreons and all the future ones will get first access to the Alpha release. For everyone else you need to wait a bit more as we go through this first test.
If you are a Patreon contact us on Discord to get access.

Become a Patreon

43
Unreal Engine / Re: High resolution pictures of the current game
« on: May 08, 2020, 08:35:32 pm »
I really like the first one with Hydlaa overview, as such a view is not possible in PSLegacy.

44
PlaneShift News and Rules / Leaving Homeworld Stories
« on: January 11, 2020, 09:46:55 am »
We have updated the "Reasons for leaving Homeworld" chapter for the races!

In our journey to the new version of PlaneShift, we are also working on the history of the races and their homeworld. This information will be present in the new version of the game. All races, except Kran, Lemur and Ynnwn, are coming from other worlds, and travelled to Yliakum through magical portals. The reasons of why this happened will be unveiled while playing the game, solving quests, and exploring areas.

We have updated the chapter "Reasons for leaving Homeworld" in our races page. The races born in Yliakum have anyway a pretty important part in the history of the stalactite and will contribute greatly to its evolution.

45
Hi,
in the spirit of continuing to develop our game as a community, will be great if someone could join us in making some drawings about "Reason for Leaving Home World". This is described in our main web site under Races (https://www.planeshift.it/Races). These drawings will be used in the new UE client to describe your character past after you choose your race. This will be part of the new UE version of PlaneShift.

For example for the Ylian:
- one drawing with the great desert location , with some religious rocks, gems, books, ...
- one drawing with the three tests the gods placed on the Ylian, or one drawing for each test
- one drawing with the portal standing in the great desert location

OPTIONAL: We could have some pieces of the drawing move on screen (example characters, or items), so you may want to have those in a separate layer

At the same time I would like to improve the "Reason for Leaving Home World", which in some cases feel a bit weak. If you have ideas on that let us know as well in here.

Please if you are interested start describing for each race the drawings you would like to make (this can be a community effort)! When that's agreed you can start making the drawings.

You can also connect with us on Discord.

Art and stories created will be under PS License.

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