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General Discussion / Re: GM events, announcements and Meet the GM
« on: September 15, 2014, 07:55:08 am »
All the lag and crashes caused a lot of chaos in the events with big groups, which are already quite an undertaking and chaotic by nature.
As soon as the chaos hits, the big events tend to move more to OOC and indeed end up as follow-the-GM situations instead of players taking initiative or those who do are simply not heard or seen.
This caused a lot of disappointment among players, leading to bad reviews.
But trust me, we were just as disappointed, if not more, that a great idea couldn't be executed like we intended to.
That is why we are looking at different approaches for the events. If anyone felt left out, my appologies, this was not our intention. We are trying our best to run good events with the tools we have.
If you have any ideas and want to lead an event with the support of a gm in the background, I can help you with that!"
Keep in mind though that in the end the succes of an event for a great deal depends on the players and their input for RP. We only provide a setting for you to take part in. What the players make of it is fully up to them.
We are very much aware that there arent many active players around. So we have also started to be more visible IC with Guards or with small spontaneous (un-official) events. Like the robbery on Harnquist which we did sunday afternoon.
Personally, I don't feel comfortable with starting/announcing events by pre-registering. Noting you mentioned players might feel left out on 'spontaneous' events, I think this might be even more so if players miss the pre-registration or are nr 11 when we are doing an event for 10. Where as the 'spontaneous' events would still include everyone online at the moment the event is announced or started IG.
I think a more IC approach where the event more or less announces itself by small rp's or clues leading up to it, would be the best approach. This is more interesting and makes it easier for players to be more involved.
In the end it will always be up to the players to RP the event into another adventure for their characters. So I absolutely agree with Taya.
Which leads me to the Meet the GM's, which would be a good place to also discuss these type of things. Will be noted on the agenda for our next meeting, will let you know more about that afterwards.
Meanwhile feel fre to contact any GMs you see in game. We'll try our best to help.
As soon as the chaos hits, the big events tend to move more to OOC and indeed end up as follow-the-GM situations instead of players taking initiative or those who do are simply not heard or seen.
This caused a lot of disappointment among players, leading to bad reviews.
But trust me, we were just as disappointed, if not more, that a great idea couldn't be executed like we intended to.
That is why we are looking at different approaches for the events. If anyone felt left out, my appologies, this was not our intention. We are trying our best to run good events with the tools we have.
If you have any ideas and want to lead an event with the support of a gm in the background, I can help you with that!"
Keep in mind though that in the end the succes of an event for a great deal depends on the players and their input for RP. We only provide a setting for you to take part in. What the players make of it is fully up to them.
We are very much aware that there arent many active players around. So we have also started to be more visible IC with Guards or with small spontaneous (un-official) events. Like the robbery on Harnquist which we did sunday afternoon.
Personally, I don't feel comfortable with starting/announcing events by pre-registering. Noting you mentioned players might feel left out on 'spontaneous' events, I think this might be even more so if players miss the pre-registration or are nr 11 when we are doing an event for 10. Where as the 'spontaneous' events would still include everyone online at the moment the event is announced or started IG.
I think a more IC approach where the event more or less announces itself by small rp's or clues leading up to it, would be the best approach. This is more interesting and makes it easier for players to be more involved.
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Even when things do seem overly structured and predetermined, for me the ideal is that the solution to a problem won't need to be handfed to players. But this also means the players need to show creativity as well. It's not an easy balance, but one that I hope will get easier.
In the end it will always be up to the players to RP the event into another adventure for their characters. So I absolutely agree with Taya.
Which leads me to the Meet the GM's, which would be a good place to also discuss these type of things. Will be noted on the agenda for our next meeting, will let you know more about that afterwards.
Meanwhile feel fre to contact any GMs you see in game. We'll try our best to help.