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Messages - Damola

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16
PlaneShift News and Rules / Re: Who cannot play PSUnreal?
« on: March 11, 2023, 09:07:21 am »
I think it would be a good idea to tell people about your post during the PS Legacy event this evening. I hope I remember to do so.

17
PlaneShift News and Rules / Re: PlaneShift with Unreal Engine 5.1
« on: March 11, 2023, 09:06:30 am »
Okay, thank you. Would be nice to get at least some of the performance back.

Is there any point to change "r.AllowStaticLighting=1" in config or shall I leave the defaults? And if so, did I do it in the right section?

18
PlaneShift News and Rules / Re: PlaneShift with Unreal Engine 5.1
« on: March 04, 2023, 12:21:15 pm »
For testing on Linux. Shall I use default configuration or continue to use:

Code: [Select]
[Core.System]
r.AllowStaticLighting=1

in ~/.config/Epic/PSUnreal/Saved/Config/Engine.ini?

Or would it even be better to delete old config directory completely and start out from scratch?

I made above configuration change again which I hope would enable static lighting in case it is not yet enabled. I am not really sure on whether it does. Could we have an option in gfx settings for that so its clickable?

However FPS did not raise, still only 12 fps near Kada El tavern.

19
PlaneShift News and Rules / Re: PlaneShift with Unreal Engine 5.1
« on: March 04, 2023, 10:54:31 am »
I cleaned out old configuration directory to start with a defined state for PlaneShift with Unreal Engine 5.1.

Default is epic for all graphics settings. This gives me 10 to 11 fps in Gugrontid on ThinkPad T14 AMD Gen 1 with AMD Ryzen 7 PRO 4750U with Radeon Graphics, Renoir, Vega 7 I believe and 32 GiB of RAM. This is too slow to be playable nicely. Cause when moving viewing direction around with left clicked mouse it often goes too far before I receive feedback on screen.

Unfortunately even with all on lowest quality it is just 20-22 fps in Gugrontid. But in Hydlaa near the Pterosaur it is even worse: Just 12-14 fps. About 20 fps is playable but still not nice, compared to the previous fps:

Before I had something between 25 and 50 fps depending on scenery with much higher settings than "low" on all gfx related options. It was not epic with all settings, but AFAIR with at least 3 out of of 6 of them. This was working nicely for me. It definitely felt snappy enough. Not all of the graphics quality options seem to have a big effect on FPS. For example texture quality does not seem to matter at all. I can just leave it at Epic.

Compared with Crystalspace based PlaneShift client this is a huge drop. After some more recent graphics driver optimizations I have between 100 and 144 fps in Gugrontid where 144 fps is current refresh rate for my external display. And its still 40-110 fps in Hydlaa. The fps variation is higher in Legacy PS.

Also startup of the game is much much slower. It takes about 1 minute before PSUnreal even likes to interact with me on startup of the client. The client window opens, PSUnreal catches mouse pointer and then I have to wait for about a minute, maybe more before I can do anything. But it seems at least the crash on exiting the client is gone.

Granted this is a laptop with onboard graphics, however much better than older on board graphics like Intel Sandybridge.

I fear that this will make it impossible for more players with older hardware to play PSUnreal with decent speed.

This is on Linux 6.2.1 kernel with Vulkan 1.3.239 and Mesa 22.3.6.

I hope performance can be improved again. I know for everyday gamers with gaming PCs it would not be an issue, but with the casual gamer and people who focus on a few (probably older) games, not using a dedicated gaming PC with dedicated graphics, or for people using a laptop with on board graphics, even if somewhat recent, it can be tough. I wonder whether graphics quality has improved with Unreal 5 or Unreal 4, i.e. whether the additional hardware demand is somewhat justified. Maybe you can give players some other options to reduce graphics quality to make Unreal 5.1 based PlaneShift more playable? I would like to avoid having to buy another machine, probably one with dedicated graphics and thus higher power consumption, to be able to play PSUnreal at a decent enough speed.

Lighting still is an issue. You already mentioned it. As before the switch between day and night still seems to be almost instantly. I just logged in again. It was day light. Within a few seconds it was pitch black in Gugrontid. Good that I have a torch in inventory at all times.

20
PlaneShift Mods / Re: PS status script
« on: March 04, 2023, 05:56:23 am »
Well, not sure I remember to post when PSUnreal char online status page is available. Well one of us or someone else will remember, so that will be fine.

21
In-Game Roleplay Events / Re: Event Times Are Changing!
« on: March 04, 2023, 05:54:17 am »
Yay! Thank you Uadjet for posting PSU event time in calendar.

22
In-Game Roleplay Events / Re: Event Times Are Changing!
« on: March 03, 2023, 07:26:21 am »
Damola looks at an almost empty calendar for march and shouts: "Events, events, events! Where are the new events?"  ;D

Basically I'd like to know whether its again PlaneShift Unreal event first and then Planeshift Crystalspace event? And if so, when does the PSUnreal event start?

23
PlaneShift News and Rules / Re: PlaneShift with Unreal Engine 5.1
« on: March 03, 2023, 07:18:54 am »
Great! Thank you very much for this!

For testing on Linux. Shall I use default configuration or continue to use:

Code: [Select]
[Core.System]
r.AllowStaticLighting=1

in ~/.config/Epic/PSUnreal/Saved/Config/Engine.ini?

Or would it even be better to delete old config directory completely and start out from scratch?

24
Single Author Stories / Re: Spread Your Wings
« on: February 25, 2023, 02:45:18 pm »

Sad? Consider yourself lucky that I chose to rewrite the first version... It seemed a bit too dark for the Holiday season.
Coming up next, a story about a Necromancer. And that one will be much darker...

Gonger


Oh my. Damola already sheds some tears.  :(

25
Guilds Forum / Re: [Guild] The Way Of The Hammer
« on: February 25, 2023, 02:44:17 pm »
This is actually a transcript of an RP in the Hydlaa tavern held after an GM event on a Saturday night.

That does not make it any less great  :)

26
PlaneShift News and Rules / Re: PlaneShift Unreal The Switch
« on: February 25, 2023, 02:42:56 pm »
Congratulations from my side!

This really is a major, major, major achievement. One just needs to add up all the hours of your Youtube Live streams. And then add all the work done off stream from you and all the other developers. Also testing PSUnreal was a crucial part in this.

I am happy about the switch. I just hope that all players who do not yet have a combination of hardware and operating system yet to play PSUnreal will have such a combination soon enough! Would be sad to loose players on the switch.

Thank you!

27
Linux Specific Issues / Re: Ubuntu 22.04.1 LTS (How Do I Run Game?)
« on: February 25, 2023, 02:40:26 pm »
On Plasma from KDE within file manager Dolphin I can also just click on the shell script PSUnrealClient.sh.

28
With integrated graphics it needs something newer than Intel Sandybridge on Linux, cause there is no Vulkan driver support for Sandybridge.

I managed to play PSUnreal on a ThinkPad L560 with integrated Intel graphics of that ThinkPad model, but it was quite slow. With AMD Ryzen 4750 Pro from a ThinkPad T14 AMD Gen 1, a somewhat more recent ThinkPad model, PSUnreal works satisfactory. It is between 25 to 60 FPS on Full HD, but not with all graphics settings at maximum. 25 FPS would be a tad bit slow still, but definitely playable.

What I have found that even with slow FPS latency seems to be pretty good.

So yeah, for older laptops you better have dedicated graphics.

29
PlaneShift Mods / Re: PS status script
« on: February 25, 2023, 02:26:13 pm »
Thanks for your PS status script. Currently user facing web stuff for PSUnreal is not yet deployed as the PSUnreal server currently has no domain name and the apps have not been adapted to the newer PHP version on the PSUnreal server. Also its IP address will change when the legacy Crystal Space PlaneShift server is decommissioned.

I suggest you wait for the decommissioning of the old server and till the PSUnreal server will get a domain name. Also the PHP apps need to be adapted to the newer PHP version on the PSUnreal server. So I suggest you have a little more patience. I bet there will be some char statistics page for PSUnreal as well, but that of course is up to Talad. Whether it looks the same or different is also up to him.

So I suggest you give it a bit more time. I think it will be easy enough to become aware when a char stats page for PSUnreal becomes available  :)

30
General Discussion / Re: You Might Be An Oldbie If...
« on: January 29, 2023, 08:56:33 am »
 :) So in that regard I may still not be an oldbie, cause I have no idea how it started. Anyone who knows care to share this story?

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