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1
General Discussion / Re: Let's get ancient players back...
« Last post by CadRipper on Today at 01:07:01 pm »
Oh hey there. A few more names I recognize. Hi. o/ :)

For what it is worth, I imagine the "migration" is a reference to migrating from the old engine (crystal space?) to the new one, Unreal.

However, I too felt like the forums being slow wasn't a great sign. But that feeling might only occur to those of us that are used to the forums being more active. Players that started while it was slow and older players that never engaged on the forums might not think much of it.

However, it is nice to see people here again. I wish some more folks would pop in for a hello...  :D

Hi back! :)

Ah, I see now. I misunderstood the "started out" as how PS started, but it just means it was a long migration, I guess.

Yes, I also have the feeling that forums are starting to become a thing of the past. Now, chat systems like Discord are replacing them, even if it's more a real-time conversation system like the old IRC than a forum.
2
General Discussion / Re: Let's get ancient players back...
« Last post by Illysia on April 16, 2024, 03:43:38 am »
Oh hey there. A few more names I recognize. Hi. o/ :)

For what it is worth, I imagine the "migration" is a reference to migrating from the old engine (crystal space?) to the new one, Unreal.

However, I too felt like the forums being slow wasn't a great sign. But that feeling might only occur to those of us that are used to the forums being more active. Players that started while it was slow and older players that never engaged on the forums might not think much of it.

However, it is nice to see people here again. I wish some more folks would pop in for a hello...  :D
3
General Discussion / Dev Q&A March 24th 2024
« Last post by gonger on April 14, 2024, 02:26:34 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(22:12:31) [chat] Uadjet:  Hello and welcome to the Developer's Q&A!
(22:12:49) [chat] Uadjet:  It's an OOC meeting where you get to here about the development of the game and ask any questions you might have.
(22:13:03) [chat] Uadjet:  It's a good place to get player feedback, so feel free to speak up.
(22:13:23) [chat] Uadjet:  If you have any questions, please line up at the lecterns in front of the stage.
(22:13:31) [chat] >Zrak greets everyone.
(22:15:22) [chat] Uadjet:  As you all have no doubt noticed, we've had a new update to the game!
(22:15:37) [chat] Uadjet:  If you haven't noticed... How the heck did you get the game running on an old version?
(22:16:47) [chat] Uadjet:  Those who were at the event yesterday already know one part of the last update: Procedural dungeons!
(22:17:13) [chat] Uadjet:  Now, with a simple (well, 13 parameter if I don't use the window) command, I can spawn a random dungeon.
(22:17:14) [chat] Gonger:  Yeah, it was fun.
(22:17:38) [chat] Gonger:  I did not check, is the portal to the dungeon still active?
(22:18:17) [chat] Uadjet:  The dungeon will have been deleted on server crash, I think.
(22:18:27) [chat] Enarel:  i think talad put it back after the last update
(22:18:52) [chat] Uadjet:  Ah, no, it's active.
(22:18:56) [chat] Uadjet:  Good to know.
(22:19:06) [chat] >Anysu cheers happily!
(22:19:40) [chat] Uadjet:  I'll be able to build those for events, though I'll have to place actual treasure in them to make it worthwhile.
(22:20:02) [chat] Uadjet:  I can also set them up randomly, and maybe give hints to the portal location via NPC impersonation.
(22:21:00) [chat] Uadjet:  Talad has made improvements to crafting as well.
(22:21:28) [chat] Uadjet:  The crafting window now supports a search function, and it'll be easier to expand nodes than it was before.
(22:23:06) [chat] Uadjet:  He's also fixed the lava cave puzzle and quest, apparently. I haven't tested that myself, but it should be doable now.
(22:23:08) [chat] Gonger:  Are you sitting on a torch, Uadjet? That's how those weird shadows are created.
(22:23:46) [chat] Uadjet:  Heh, yeah. Items in my hands don't have slots to go into, so they go onto the ground between my feet.
(22:26:53) [chat] Uadjet:  Oh, and apparently you can now feed pets with stacks of items, not just one at a time.
(22:27:43) [chat] Anysu:  nice
(22:28:34) [chat] Gonger:  I will check out the crafting...
(22:28:42) [chat] Enarel:  the crafting changes are nice
(22:29:50) [chat] Enarel:  is the location of the first dungeon portal a secret?
(22:31:29) [chat] Gonger:  No.
(22:31:44) [chat] Gonger:  You know the small outpost behind the old tutorial area?
(22:32:02) [chat] Enarel:  yes
(22:32:06) [chat] Uadjet:  Just down the road a bit.
(22:32:09) [chat] Enarel:  okay
(22:32:19) [chat] Gonger:  Go through the small gate of the outpost, then look to your right, up the hill.
(22:32:28) [chat] Enarel:  okay, thank you
(22:33:06) [chat] Gonger:  Screenshot here: https://www.reddit.com/r/planeshiftrpg/comments/1bmrm9p/the_yliakum_times_event_recap_too_close_to_home/
(22:33:17) [chat] Enarel:  okay
(22:33:35) [chat] Enarel:  oh, monsters should be fighting better now with the last server update
(22:34:39) [chat] Uadjet:  There are quite a few other bug fixes, but those are the biggest bits of news.
(22:35:01) [chat] Uadjet:  Although just today Talad fixed the crash bugs that were causing issues at the event yesterday.
(22:35:13) [chat] Uadjet:  And he found the reason NPCs don't attack players.
(22:35:29) [chat] Uadjet:  So if you were relying on NPCs not fighting back, be careful out there. ;)
(22:37:55) [chat] Uadjet:  Any questions on any of that?
(22:38:08) [chat] Anysu:  Dungeon question
(22:38:25) [chat] >Lurielle greets everyone.
(22:38:58) [chat] >Zrak greets Lurielle.
(22:39:17) [chat] >Enarel waves at Lurielle
(22:39:30) [chat] Uadjet:  Anysu?
(22:39:46) [chat] Anysu:  Are they random when entered by a player. In that if I went into one and someone else went in behind me. We would both have different dungeons we apperar in or would we be in same one?
(22:40:59) [chat] Uadjet:  The dungeons are set when they're generated.
(22:41:17) [chat] Uadjet:  Different players can enter at different times, and they'll be in the same dungeon.
(22:41:43) [chat] Uadjet:  The dungeon won't change unless it's removed via server restart, or someone uses the /dungeon delete command.
(22:42:04) [chat] Uadjet:  So one player can be in there for hours, and be there to greet someone who just came in.
(22:42:46) [chat] Anysu:  Okay. And will there be a way to know if the npc monsters inside before a player enters would be too high for them to fight. ie low level player wonder into dungeon with higher level monsters then themselves.
(22:43:34) [chat] Uadjet:  There's no warning outside, no.
(22:43:57) [chat] Uadjet:  And the NPCs inside currently act as turrets, just staying in place and attacking with ranged magic attacks until killed.
(22:44:28) [chat] Anysu:  That is too bad for low levels who may wonder in and die...
(22:44:33) [chat] Enarel:  wonder if Talad could use portal colors to signify difficulty
(22:45:09) [chat] Anysu:  That is a good idea Enarel
(22:45:14) [chat] Uadjet:  Yeah, I like that.
(22:46:09) [chat] Anysu:  Because every level should be able to have access to a dungeon and have a chance to finish it.imo
(22:46:31) [chat] Anysu:  That is all
(22:46:34) [chat] Uadjet:  Currently there can only be one procedural dungeon at a time.
(22:47:01) [chat] Gonger:  I think those dungeons have a lot of potential.
(22:47:09) [chat] >Anysu nods at Gonger.
(22:47:48) [chat] Uadjet:  There's a "rare rooms" parameter that doesn't work yet, but once it is it should be great. Treasure rooms, temples, boss fights, etc.
(22:49:22) [chat] Uadjet:  Oh, here's a fix I missed: Targeting of spells on friendly creatures.
(22:49:47) [chat] Gova:  I noticed that. I was able to use healing flash normally, without workaround.
(22:50:03) [chat] Gonger:  That is a great fix!
(22:50:13) [chat] >Anysu nods at Gonger.
(22:50:27) [chat] Enarel:  yeah, and well timed for doing dungeons
(22:50:35) [chat] Anysu nods
(22:50:41) [chat] Uadjet nods.
(22:50:51) [chat] Uadjet:  That is an important one.
(22:54:17) [chat] Uadjet:  Hopefully we'll get the Observatory quests in soon. It's just a matter of getting the NPCs loaded (4 new ones), new quest items made (no new art, just new names and descriptions), and a few items placed. in the world. Once that's done, I'll go back to working on Essential Trail quests.
(22:57:24) [chat] Uadjet:  There's a lumbermill model that's free online, and I hope Talad will approve it. I tink it can be animated pretty easily, too.
(22:57:54) [chat] Anysu:  Neat
(22:58:39) [chat] Uadjet:  We've got a few mining quests, but we have few quests for the other parts of that faction.
(23:00:43) [chat] Uadjet:  That'll include fishing, farming, hunting, and lumberjacks.
(23:00:55) [chat] Uadjet:  I've got some quest ideas mapped out, and a few written.
(23:01:10) [chat] Uadjet:  That's what I was doing before I started work on the Observatory quests.
(23:02:04) [chat] Anysu:  Haven't tried fishing since made it to psu
(23:04:41) [chat] Uadjet:  It's different now.
(23:04:45) [chat] Uadjet:  You can't just fish anywhere.
(23:04:56) [chat] Uadjet:  You find a dock, and you fish from there.
(23:06:16) [chat] Uadjet:  Oh, that reminds me. I have to check the dock in Delver to see if there are fish  in that aquifer.
(23:06:21) [chat] Enarel:  it would be cool if fishing had a decent mini game but i realize that's a bit of a lift with the small team
(23:07:59) [chat] Uadjet:  I've got a lockpicking minigame on my to-do list, but I've just got a model of a lock (well, half a lock) and some basic textures for it.
(23:08:06) [chat] Uadjet:  I've never tried making it a mini-game.
(23:09:46) [chat] Enarel:  lockpicking mini game would be good too
(23:10:20) [chat] Uadjet:  Any other questions?
(23:10:45) [chat] Anysu:  Lockpickig practice now is on chest and crates and doors in dungeon as well.
(23:11:02) [chat] Uadjet:  But not on guildhouse doors anymore.
(23:11:20) [chat] Uadjet:  Talad gave me security level 30, so I can fix that on my own. :)
(23:11:34) [chat] Uadjet:  If you see any guildhouse doors that are pickable, let me know.
(23:12:24) [chat] Anysu:  Chets around world..not just dungeon I mean.
(23:13:45) [chat] Arireare:  before i go jumping into the nothingness for the third time, is the dungeon up by chance
(23:14:14) [chat] Uadjet:  One exists
(23:14:24) [chat] Arireare:  thanks Uadjet
(23:14:41) [chat] Uadjet:  I'm going to have fun now that I have access tot he /key command. :D
(23:15:01) [chat] Uadjet:  If there's nothing else...
(23:17:23) [chat] Anysu:  oh yes I will tell you of those pickable guild doors Uadjet.
(23:17:29) [chat] >Anysu grins impishly.
(23:17:35) [chat] Uadjet:  Heh, thanks!
(23:18:05) [chat] Uadjet:  In that case, I think we can bring the meeting to a close. Thank you all for coming, and I'll see you all again at the next meeting in two weeks.
(23:18:20) [chat] >Anysu grins at Uadjet impishly.
(23:18:21) [chat] Uadjet:  Until then, have fun playing and maybe try an event or two@
(23:18:32) [chat] >Zrak thanks everyone!
(23:18:53) [chat] Anysu:  Thanks for updates!!
(23:18:56) [chat] >Enarel waves at Uadjet
(23:19:00) [chat] >Anysu waves.
(23:19:23) [chat] >Anysu smiles at Anysu's Small Table
(23:19:23) [chat] Gonger:  Thank you. Good night. Do not forget to leave this room before logging off.
4
General Discussion / Dev Q&A March 10th 2024
« Last post by gonger on April 14, 2024, 02:18:37 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(22:04:02) [chat] Uadjet:  Hello and welcome to the Developer's Q&A!
(22:04:30) [chat] Uadjet:  This is an OOC meeting where you can hear what's going on behind the scenes, and ask any questions you have.
(22:05:04) [chat] Uadjet:  We also do a lot of chatter about game features and bugs, so it's a good source of feedback for the Devs.
(22:07:06) [chat] Gonger:  It's also a good occasion to discuss ideas you have.
(22:08:57) [chat] Uadjet:  I apologize for teh starting time confusion. Daylight savings time is just fun for everyone, isn't it?
(22:09:06) [chat] Uadjet:  Gah! Can't get an irony mark in here.
(22:10:50) [chat] Uadjet:  You have a question, Korzala?
(22:11:11) [chat] Koraza:  Yes I do. My question is regarding how to load more arrows when your first stack is gone. I seem to be able to only add another stack of arrows if I log out and back in again.  I looked at the bug tracker but didn't see anyone else having this problem.  Maybe it's a simple keyboard comand I need to learn?
(22:12:14) [chat] Uadjet:  Yeah, there's no equip command right now.
(22:12:14) [chat] Gonger:  Did you try different arrows / bows?
(22:12:22) [chat] Koraza:  Oh, I did turn off combat mode.
(22:12:39) [chat] Koraza:  Only different arrows.
(22:13:47) [chat] Koraza:  We used to simply be able to drag and drop another stack.
(22:14:10) [chat] Uadjet:  Yeah, I can swap stacks now, but of course that does not replicate your issue. One moment.
(22:16:07) [chat] Uadjet:  Well, can't teleport in a training dummy as there appears to be a dev-locked item by that name.
(22:16:23) [chat] Koraza:  Alright. :)
(22:16:31) [chat] Uadjet:  Give me one moment...
(22:17:13) [chat] Anysu:  Uadjet poofed?
(22:17:27) [chat] Koraza:  He may be going to shoot an arrow or two
(22:18:43) [chat] Anysu:  Ouch it looks like you are sitting on that bow.
(22:19:17) [chat] Uadjet:  Okay, I was able to manually place a new stack of arrows into my rand hand.
(22:19:24) [chat] Uadjet:  Am I misunderstanding?
(22:19:46) [chat] Koraza:  Nope.. my alt couldn't place them into her hand.
(22:20:25) [chat] Uadjet:  That's odd. It seems to be working normally for me.
(22:20:31) [chat] Uadjet:  Anyone else want to try it?
(22:20:53) [chat] Koraza:  I have no arrows on this character or I would be happy to. ^ ^
(22:22:23) [chat] Larasay:  Me neither :/ I'm often unarmed xD
(22:22:39) [chat] Anysu:  I might have arrows
(22:23:48) [chat] Anysu:  I can't now.. not in group with Larasay
(22:24:12) [chat] Larasay:  Invite
(22:25:35) [chat] Uadjet:  Is this a problem that repeated, or was it a one-off thing?
(22:26:41) [chat] Koraza:  I used up a stack of 6 arrows and can add more now that I am grouped.
(22:27:32) [chat] Uadjet:  It could have been a rare glitch, I suppose.
(22:27:43) [chat] Larasay:  It works normally, I can use another stack after the first
(22:28:14) [chat] Koraza:  Maybe something to do with my other character. It has been happening for a couple of weeks now.
(22:28:16) [chat] Uadjet:  Even if the game thought there was something in the slot, it should simply have swapped them.
(22:28:24) [chat] Anysu:  I was able to move a stack to hand. But I had to go out of combat mode to do it. Is that right?
(22:28:44) [chat] Koraza:  Seemed like my mouse wouldn't recognize my inventory window.
(22:29:13) [chat] Larasay:  I think it doesn't changes it automatically
(22:29:15) [chat] Koraza:  My alt did go out of combat mode.
(22:30:39) [chat] Anysu:  Nope
(22:30:40) [chat] Koraza:  I can add more arrows without getting out of attack mode.
(22:31:03) [chat] Larasay:  How?
(22:31:28) [chat] Anysu:  Got to remove crosshairs, to drag from inventory.
(22:31:37) [chat] Larasay:  Me too
(22:31:39) [chat] Koraza:  Use the CTRL key + my mouse to select the stack. Same way as in Legacy I think?
(22:32:19) [chat] Larasay:  Yes I do that, but not when in combat mode
(22:32:43) [chat] Uadjet:  The mouse pointer is disabled in combat mode, so I can't click on anything.
(22:32:53) [chat] Larasay:  Yeah indeed
(22:32:57) [chat] Anysu:  What Uadjet said
(22:33:15) [chat] Koraza:  Just hit the Enter key first
(22:33:26) [chat] Larasay:  Cool
(22:33:49) [chat] Larasay:  Figured out :D
(22:33:52) [chat] Koraza:  Shouldn't have to mess with keyboard commands when in a real battle. :D
(22:33:53) [chat] Uadjet:  Ahh, I didn't know that. Thanks!
(22:35:16) [chat] Larasay:  Just a tip for you guys...you can power spells in the hotkeys by pressing the corresponding key
(22:36:14) [chat] Koraza:  How do you get to your hotkey menu? It was included earlier with EU but not now.
(22:36:18) [chat] Larasay:  Though I have a question... are stances still existing? Aggressive, defensive etc...?
(22:37:07) [chat] Larasay:  There's the option for the hotkeys
(22:37:38) [chat] Uadjet:  We do have different combat moves now, which have large taken the place of the old stances.
(22:38:13) [chat] Uadjet:  Combat maneuvers are weapon-specific, and you can scroll through them with q and e (one for each hand).
(22:38:38) [chat] Anysu:  I still have issues with those.
(22:39:15) [chat] Koraza:  So both of you have used a stack of arrows when not grouped and been able to add another stack with no problems?
(22:39:42) [chat] Uadjet:  I wasn't grouped.;
(22:40:00) [chat] Larasay:  Oh ok got it. So with Q and E you can activate moves like Side Slash(for sword)?
(22:40:03) [chat] Koraza:  Must have something to do with my alt then.
(22:40:40) [chat] Uadjet:  What message were you getting? And were you getting the "out of ammo" message when trying to attack with an empty hand slot?
(22:41:19) [chat] Koraza:  Got the out of ammo message but couldn't add more arrows from my inventory to my hand.
(22:41:33) [chat] Koraza:  ....until I relogged.
(22:41:34) [chat] Anysu:  I didn't get the enter key. I did click and got cursor back and crosshair remained in place, but I could not reactivate the crosshairs to actually hit without hitting tab again.
(22:42:48) [chat] Koraza:  Talad mentioned he was working on Ranged in Discord a short while ago. I thougnt maybe this was the problem he was working on.
(22:43:42) [chat] Koraza:  Trying to return your bow and arrows
(22:46:48) [chat] Uadjet:  Okay, since we can't repeat the bug, are there any other questions?
(22:47:46) [chat] Tix:  just a quick one from me, how active is the weekly market?
(22:48:13) [chat] Larasay:  Yes, regarding the combat moves with Q and E... are they the same like Side Slash, Furtive strike etc?
(22:48:37) [chat] Uadjet:  @Larasay:Yes, that's what those are.
(22:48:53) [chat] Uadjet:  @Tix: It's very slow lately. Were you there today?
(22:49:12) [chat] Larasay:  Ok thank you
(22:50:30) [chat] >Larasay greets Tix.
(22:50:39) [chat] Tix:  I wasn't today but last few Sundays there was no one there
(22:51:00) [chat] Tix:  just checking its not the "winter season" and it is closed
(22:51:37) [chat] Uadjet:  I'll show up next weekend with an engraver, and I'll try to think up some other NPC merchants just to get people to show up.
(22:52:07) [chat] Anysu:  engraver is neat.
(22:52:11) [chat] Tix:  ok that sounds good, i guess most people are very expereinced so prob dont need to buy anything
(22:52:28) [chat] Anysu:  I am often busy during that time though.
(22:54:08) [chat] Anysu:  time difference will also probably affect when market is as well.
(22:54:09) [chat] Uadjet:  In recent years it's been more about RP than commerce.
(22:56:34) [chat] Uadjet:  Okay, now for the update.
(22:57:03) [chat] Uadjet:  Talad's been polishing the new dungeons, including working on the actual portals.
(22:57:06) [chat] >Anysu claps for Uadjet.
(22:57:16) [chat] Uadjet:  People in Discord may have seen previews of what they may look like.
(22:59:54) [chat] Uadjet:  The last two weeks have been mostly about dungeons and ranged combat, but in the last few days he's been working on bug fixes, which often means he's working up to a new release.
(23:03:11) [chat] Larasay:  If I may suggest something... the presence of a record of npcs the PC has interacted, with the details about the place where they can be found
(23:03:51) [chat] Larasay:  Something that could be saved in the Compendium
(23:03:57) [chat] Uadjet:  Like in a section of the compendium?
(23:04:02) [chat] Larasay:  Yep
(23:04:05) [chat] Uadjet:  Ah, you just said that. :)
(23:04:33) [chat] Uadjet:  There is an unused section of the People and Locations compendium. Namelyh the "People" part.
(23:05:26) [chat] Uadjet:  I'm not sure the best way to work that. Maybe every NPC that gives a quest has their name and the name of the quest listed there.
(23:05:32) [chat] Uadjet:  Maybe their description?
(23:05:38) [chat] Uadjet:  That could be done automatically.
(23:06:02) [chat] Uadjet:  More detail would involve writing up summaries of quest interactions.
(23:06:33) [chat] Uadjet:  There is also a Notable People section under Factions, but not everyone is necessarily a noteworthy member of a faction.
(23:07:39) [chat] Koraza:  Wish we could still add a very short note after players names in our friends list too. Made it so easy to know if we met OOC or IC inLegacy.
(23:08:08) [chat] Koraza:  Simply needed to add an underscore after the players name.
(23:09:00) [chat] Larasay:  Well, it would help a lot, also because of the npcs in the wilderness, Yliakum is greater than before and slightly confusing :')
(23:09:17) [chat] Koraza:  yes it is :)
(23:09:50) [chat] Anysu nods at Larasay
(23:10:50) [chat] Koraza:  Heard some guilds had that info but now it may be outdated.
(23:11:46) [chat] Uadjet:  Locations of NPCs in the wilderness - like Grok, Kora, th e Dark Wanderer - is an issue.
(23:11:47) [chat] Larasay:  There was an interactive map once before, but I think the site went down
(23:12:12) [chat] Uadjet:  We chatted about making the compedium map a little more interactive, but that would be a ton of work.
(23:12:12) [chat] Gonger:  Yes, a fully editable Buddy list would be most appreciated...
(23:12:31) [chat] Koraza:  Had a quest for Kora and the NPC told me how to find her. It still worked.
(23:13:19) [chat] Koraza:  Only because I've been lost for hours since I returned and started to learn the new routes ;)
(23:13:55) [chat] Uadjet:  Ah, yes. I have many more signposts to add.
(23:14:02) [chat] Uadjet:  And some to clarify.
(23:14:10) [chat] Anysu:  Yes please signposts
(23:14:14) [chat] Uadjet:  I can only do that for roads, though.
(23:14:16) [chat] Koraza:  So many have helped too.
(23:14:52) [chat] Koraza:  Some signs are hard to read unless you get out a torch.
(23:14:52) [chat] Anysu:  Is there a sign to find ruins near Gug?
(23:14:58) [chat] Larasay:  Maps addition helps fortunately
(23:15:26) [chat] Uadjet:  Oh, which type of signposts do you prefer: One signpost where the description gives directions, or multiple signposts that overlap and are named for what the road leads to?
(23:15:32) [chat] Uadjet:  One moment. I'll do an example.
(23:15:58) [chat] Koraza:  Faster to see a name on the signpost without having to click on it. :)
(23:16:01) [chat] >Uadjet dropped a Multiple Signpost.
(23:16:06) [chat] >Uadjet dropped a Signpost.
(23:16:09) [chat] >Uadjet dropped a Signpost.
(23:16:29) [chat] >Uadjet picked up an Ojaveda
(23:16:31) [chat] >Uadjet picked up a Hydlaa
(23:16:33) [chat] Gonger:  What about portals...?
(23:16:34) [chat] >Uadjet dropped a Hydlaa.
(23:16:37) [chat] >Uadjet dropped an Ojaveda.
(23:18:03) [chat] Larasay:  The ones with the name on them would be less confusing, but need to zoom alot, still a good option though
(23:25:05) [chat] Uadjet:  So, any preference for sign type?
(23:25:38) [chat] Uadjet:  The only issue with the type nearest gonger, is that people might not knowto click on the 'leaves' of the sign.
(23:25:49) [chat] Uadjet:  If they click on the post itself... pure confusion.
(23:26:31) [chat] Anysu:  More than two must be placed well so the pointing is easy to know what direction.
(23:26:42) [chat] Anysu:  Each points.
(23:27:46) [chat] Anysu:  I like to click and see name come up on screen. Instead have to read it.
(23:28:05) [chat] Anysu:  ie see name on sign.
(23:30:52) [chat] Uadjet:  Well, I'll see what I can do. If you find an intersection that could use a sign, feel free to file a petition with the coordinates.
(23:31:51) [chat] Uadjet:  So I think we can bring the meeting to a close, now. Thank you all for coming, and I'll see you all again in two weeks!
(23:32:03) [chat] Uadjet:  Until then, have fun playing and maybe try and event or two!
(23:32:46) [chat] Anysu:  Thanks for the update!
5
General Discussion / Dev Q&A February 25th 2024
« Last post by gonger on April 14, 2024, 02:08:11 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(21:59:54) [chat] Uadjet:  Developer Q&A starting in a couple minutes at the Courthouse in East Hydlaa! It's an OOC meeting where players can hear what's going on behind the scenes and ask any questions they might have. If you want a teleport, just send a /tell to Uadjet or ask in the Global channel.

[A few minutes are missing because of connection problems...]

(22:07:35) [chat] Uadjet:  The falling is nothing new, but I got guildhouse bug ptsd flashbacks from the teleport error.
(22:07:55) [chat] Anysu:  Question: Can Odren the Kran in plaza be moved? Kra is standing inside a flower pot
(22:09:13) [chat] Uadjet:  I reloaded him, but that may have placed him back into the flowerpot.
(22:09:20) [chat] Uadjet:  If so, I'll file a bug report.
(22:09:41) [chat] Uadjet:  Hello and welcome to the Developer's Q&A!
(22:09:42) [chat] Gonger:  So that is how kran grow...?
(22:10:06) [chat] Uadjet:  The gemming process does sound like something plants might do, were they made of stone.
(22:11:17) [chat] Uadjet:  Okay, I was going to save this bit for later, but I'll probably forget again.
(22:11:24) [chat] Uadjet:  There's a new command that poeple can use.
(22:11:43) [chat] Uadjet:  I've mentioned it before, but it's still relatively unknown.
(22:11:52) [chat] Uadjet:  It's the /pose command.
(22:12:06) [chat] Uadjet:  You can use it to change how your character stands and walks.
(22:12:21) [chat] Uadjet:  Well, I can't. I'm a derghir and we have a different skeleton.
(22:12:44) [chat] Gonger:  Just /pose? It does not seem to do anything.
(22:12:56) [chat] Uadjet:  No, you have to add the specific pose you want.
(22:13:01) [chat] Anysu:  I tried it as well
(22:13:09) [chat] Uadjet:  Everybody is normally in /pose default.
(22:13:14) [chat] Anysu:  Oh a specific
(22:13:15) [chat] Uadjet:  Try /pose injured
(22:14:00) [chat] Uadjet:  And it should stay like that if you walk or run.
(22:14:09) [chat] Damola:  Only makes a difference when not sitting.
(22:14:46) [chat] Damola:  It does not say which poses it accepts when just saying /pose
(22:15:27) [chat] Uadjet:  There are some that won't see much use, I think. Rifle, Pistol1H, and Pistol2H
(22:15:40) [chat] Uadjet:  There are also Masculine and Feminine
(22:16:21) [chat] Gonger:  What are the possible values, except injured?
(22:16:26) [chat] Damola:  Masculine looks silly
(22:16:51) [chat] Damola:  Masculine looks like "ugh, ugh?"
(22:16:55) [chat] Gonger:  Hmm... /pose does not reset from /pose injured
(22:17:06) [chat] Damola:  Gonger, Uadjet is telling them currently
(22:17:10) [chat] Damola:  /pose default does
(22:17:15) [chat] Uadjet:  Okay, the useful ones (IMO) are: HandsTied, Injured, Bow, Torch, Box, Barrel, and maybe Binoculars.
(22:17:25) [chat] Damola:  /pose feminine
(22:17:25) [chat] Gonger:  Ahh... thanks
(22:18:06) [chat] Gonger:  torch is cool
(22:18:15) [chat] Damola:  Hmmm /pose feminine does not seem to be too bad
(22:19:09) [chat] Gonger:  It's handstied (one word), and the nasty part of me wishes for some more command parameters...
(22:19:12) [chat] Damola:  Does it survive log in and log out?
(22:19:32) [chat] Damola:  I think just /pose should give an explanation like with other commands.
(22:19:40) [chat] Damola:  Currently it does not.
(22:20:01) [chat] Uadjet:  That would be helpful, yeah. Just a list of poses.
(22:20:28) [chat] Uadjet:  Torch can be used to hold up any item you can put in your hand. I've done that in events a few times.
(22:20:48) [chat] Uadjet:  Barrel is... pretty specific. Maybe carrying anything large over your shoulder.
(22:21:23) [chat] Uadjet:  And Box is also very useful for "I swear it was this big" stories, especially for those with the fishing skill. ;)
(22:22:21) [chat] Gonger:  Some of these can definitely be fun.
(22:22:33) [chat] Uadjet:  Just another little thing to play with. :)
(22:22:58) [chat] Anysu:  Handy for rp
(22:22:59) [chat] Gonger:  I will lock myself in tomorrow for a quiet hour or so and publish the notes of this and the latest Q&A...
(22:23:08) [chat] Gonger:  Also 2 Event resumees to do...
(22:25:14) [chat] Uadjet:  Okay, I just discussed the /pose command with everyone.
(22:31:33) [chat] Uadjet:  Talad also did some work on ranged combat, but that was in the last few days and I didn't really catch the streams.
(22:32:43) [chat] Anysu:  Ranged needs work
(22:33:07) [chat] Anysu:  Good to know
(22:33:36) [chat] Damola:  Was much easier to position a char exactly in Crystalspace based PS?
(22:33:42) [chat] Uadjet:  And with the dungeons, he's got a lot more work done.
(22:34:12) [chat] Thosor:  I still shoot myself in the foot all the time trying to hunt.
(22:34:13) [chat] Uadjet:  He's worked on textures, so that not every dungoen will look the same.
(22:34:36) [chat] Thosor:  The bubble around me is very large.
(22:35:17) [chat] Thosor:  Especially when in an enclosed space or near a wall.
(22:35:39) [chat] Uadjet:  And I think next up is treasure. not loot dropped by NPCs, but rooms that can be generated with end-of-dungeon treasure.
(22:36:45) [chat] Anysu:  Yeah treasure!
(22:37:10) [chat] Thosor:  A rare weapon or the like?
(22:38:00) [chat] Uadjet:  Yeah, that's the kind of thing. Weapons, glyphs, staves, etc.
(22:39:39) [chat] Gonger:  Mithril!
(22:41:08) [chat] Uadjet:  We don't have mithril, but we do have blue-steel and tigrain-steel.
(22:41:34) [chat] Gonger:  We need Mithril...
(22:41:39) [chat] Anysu:  Maybe rare metal armor in chest
(22:42:53) [chat] Uadjet:  There are armor types that aren't normally available. 50q versions of those could work as mid-tier treasure.
(22:43:09) [chat] Anysu:  nods
(22:46:59) [chat] Uadjet:  So the  procedural dungeons are getting ever closer to being released.
(22:47:03) [chat] Anysu:  Although I wonder with numerous chests and loot in dugeon's that are random, how is one able to carry all the loot.?
(22:47:18) [chat] Uadjet:  Though sadly I don't think Talad will let me make a kikiri dungeon.
(22:47:47) [chat] Gonger:  For April 1st, maybe.
(22:48:23) [chat] Uadjet:  Well, will you be looting every random longsword? It may end up being like an Elder Scrolls dungeon, where you ahve to pick what you take.
(22:48:25) [chat] Thosor:  ooh! fun time of year fore PS
(22:48:34) [chat] Uadjet:  But you can leave the dungeon and come back, if need be.
(22:49:01) [chat] Gonger:  That is consistent with many rogue-likes - you have to choose what to keep and what to drop.
(22:49:33) [chat] Anysu:  Thought dungeon and loot were random? So you could not go back and get missed items from before.
(22:50:19) [chat] Uadjet:  They can be generated to have a specific lifespan, I think. I could be wrong.
(22:52:30) [chat] Gonger:  Why speculate too much? We shall see...
(22:53:30) [chat] Uadjet:  Yeah.
(22:54:06) [chat] Uadjet:  So I've also proposed a spyglass to Talad. It's simpler than I thought, as long as you aren't trying to view distant map sections.
(22:54:23) [chat] Uadjet:  It's just a matter of changing the field of view, and Unreal takes it from there.
(22:54:41) [chat] Thosor:  An optical sight for crossbow?
(22:54:55) [chat] Uadjet:  It would also need either a first person camera set up at the player's location, or a little trick to make the player invisible to themselves. Otherwise you're just zooming in on your own back.
(22:55:32) [chat] Uadjet:  That's very similar, Thosor, though you'd need the art for that as well. Bows could have something similar to aid with aim, though it's really not needed.
(22:57:09) [chat] Thosor:  Yeah, always shooting back of my head.
(22:58:25) [chat] Uadjet:  And I've got the new NPCs done, and the items are pretty basic. Two clusters of critter spawns and a few items placed is all that's need for those quests to be added. Well, that and me checking the quest steps to make sure I didnt' make any errors that would prevent the quest from being completed.
(22:59:21) [chat] Uadjet:  With regard to zooming, Unreal does have "owner not see", which allows the game to make you invisible to yourself, as well as "only owner see", which I'm sure will be sueful as well.
(23:01:18) [chat] Uadjet:  Any questions?
(23:04:42) [chat] Uadjet:  I know there was a lot of discussion about streaming and privacy yesterday. Was that resolved to everyone's satisfaction?
(23:05:06) [chat] Thosor:  I missed it here,
(23:05:13) [chat] Anysu:  What was the resolution?
(23:05:54) [chat] Uadjet:  I think it was let people know in advance, and not show group chat.
(23:06:27) [chat] Thosor:  Some may not show up if it is going to be broadcast.
(23:06:52) [chat] Anysu:  What Thosor said. Or participate much in rp event because of it.
(23:08:07) [chat] Anysu:  Personally do not think is enough to say is 'being broadcast' but do you want to be broadcasted.' With option to vote yes or no for players.
(23:08:20) [chat] Anysu:  IMO
(23:08:46) [chat] >Thosor nods at Anysu.
(23:10:48) [chat] Uadjet:  Hmm. Maybe I should bring this up with Talad.
(23:12:01) [chat] Gonger:  Personally I do not much care about the privacy of my characters. I care about MY privacy. But if people do not want to be streamed, there should be no stream.
(23:13:24) [chat] Uadjet:  Hmm. I'm not sure how to find a compromise here. I'll bring it up with Talad.
(23:13:58) [chat] Uadjet:  Well, I think we can bring the meeting to a close.
(23:16:40) [chat] Uadjet:  So  thank you all for coming, and I'll see you again at teh next meeting int wo weeks. Until then, have fun playing and maybe try adn event or two!
(23:16:52) [chat] Uadjet:  We can continue the talk later.
(23:16:59) [chat] Thosor:  Yes, she was concerned.
(23:17:02) [chat] Uadjet:  We're not setting game policy here today. :)
(23:17:59) [chat] Gonger:  You can also post about it in the forums...
(23:20:20) [chat] Uadjet:  Oh, I took a vid of the pond that Gova posted about. It's during the day, but it still looks pretty ncie.
(23:20:27) [chat] Uadjet:  https://www.youtube.com/watch?v=-3HmfZfGw_E
(23:21:45) [chat] Uadjet:  I'm still getting used to the new GPU.
(23:22:18) [chat] Uadjet:  Talad has set up a new youtube channel for tutorials, so if you want to explain how something works   you can make your own vid about it.
(23:23:01) [chat] Thosor:  more introduction than spoilers, I hope.
(23:23:18) [chat] Uadjet:  It's about mechanics, really.
(23:23:31) [chat] Uadjet:  A vid on the new crafting system would be helpful for old players as well as new.
6
General Discussion / Dev Q&A February 11th 2024
« Last post by gonger on April 14, 2024, 01:25:52 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(22:03:15) [chat] Uadjet:  Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
(22:03:57) [chat] >Anysu salutes Gonger with respect.
(22:05:40) [chat] Uadjet:  If there are no immediate questions, I'll give you all a quick update on what's been going on behind the scenes.
(22:05:48) [chat] >Anysu waves at Gova
(22:06:54) [chat] >Gova greets Anysu.
(22:07:42) [chat] Uadjet:  Talad has continued on with the procedural dungeons.
(22:08:25) [chat] >Anysu listens intently to Uadjet.
(22:08:29) [chat] Uadjet:  He's been very focused on that for,... about a month now.
(22:08:58) [chat] Uadjet:  He's got traps in, and he's still working on those, and he's also got systems for generating loot and critters/npcs.
(22:09:26) [chat] Uadjet:  Not named NPCs, but it's entirely possible to fill a dungeon with cutthroats or onyx daggers
(22:09:55) [chat] Gonger:  Is this to be understood like a mini rogue-like?
(22:14:00) [chat] Uadjet:  I haven't really played those games so I cant' really say, but they look to be standard dungeon crawls. No RP to speak of, but monsters and treasure and locks and traps abound.
(22:15:10) [chat] Anysu:  What of the level of this dungeon and the monster npcs?
(22:16:14) [chat] Uadjet:  That can be set when the dungeon is created.
(22:16:48) [chat] Uadjet:  So there could be dungeons with npcs and critters appropriate for new players, or ones that would give experienced players a challenge.
(22:17:28) [chat] Anysu:  That is how it should be.
(22:19:37) [chat] Anysu:  Will a player be able to destiguish before entering if they are high enough to face monsters inside.
(22:19:48) [chat] Uadjet:  Simply having critters that are hostile will be nice.
(22:20:29) [chat] Gonger:  Will this be part of the next release?
(22:20:29) [chat] Uadjet:  That's a good question, but I'm afraid I don't know the answer. Realism would dictate 'no', but a small hint might be nice. A patrolling npc of the appropriate level just outside the door, maybe.
(22:20:35) [chat] Anysu:  Do not want someone with too low level to wander into a challenging dungeon
(22:22:44) [chat] Uadjet:  Oh, I remember playing Everquest. Running around, killing little armadillos, when suddenly a bloody sand giant comes running up and turns me into a monk-shaped smear on the ground with one blow.
(22:23:13) [chat] Uadjet:  Try the other newbie area? Angry griffons.
(22:23:29) [chat] Uadjet:  A little fear keeps people on their toes.
(22:28:00) [chat] Uadjet:  But as I said, it should be fairly easy to tell if a dungeon is too much for you.
(22:30:04) [chat] Gonger:  No risk no fun.
(22:30:12) [chat] Gonger:  Too much risk, also no fun.
(22:30:41) [chat] Uadjet:  True.
(22:31:00) [chat] Uadjet:  At the last meeting, I said I'd try to get a full 'set' of quests for the observatory done.
(22:31:10) [chat] Anysu:  Ending in the realm to learn said lesson, not pleasent or fun.
(22:32:07) [chat] Uadjet:  The current count is 19 quests, four NPCs, and... maybe a dozen items.
(22:32:21) [chat] Gonger:  Impressive!
(22:32:36) [chat] Anysu:  Nice
(22:32:47) [chat] Uadjet:  So that's one 'Welcome To...' quest, two quests for each NPC in the obserfvatory, and one quest that starts elsewhere for each NPC.
(22:32:49) [chat] Gonger:  I still would like meta-quests for players: Create a Quest and Create a NPC.
(22:34:12) [chat] Uadjet:  Talad mentioned there was no content for the NPCs in there, and I think I've fixed that. :)
(22:34:49) [chat] Uadjet:  The items still have to be made, the NPCs fleshed out, and some critters and items placed in a couple spots, but most of the writing work is done.
(22:35:10) [chat] Uadjet:  There are players working on quests right now, so there is cause for optimism.
(22:36:07) [chat] Uadjet:  And even with their NPC and mine, that's only three NPCs for Homestead. There are none in Raurim, or the newer areas in Amdeneir and Ojaveda. Well, one in Oja if Talad likes my glassblower.
(22:38:15) [chat] Anysu:  If there is a glassblower will there be glassblowing crafting?
(22:40:11) [chat] Uadjet:  In time, hopefully, though for right now she's just for quests.
(22:41:27) [chat] Uadjet:  Any questions?
(22:41:40) [chat] Anysu:  I have a Dungeon one
(22:41:45) [chat] Uadjet:  Sure.
(22:42:39) [chat] Anysu:  If Talad has trapped this dungeon. Will find and disarm trap be working in there?
(22:43:26) [chat] Uadjet:  Oh, sure.
(22:43:34) [chat] Uadjet:  They're working in the existing dungeon already,.
(22:43:42) [chat] Anysu:  One thing untrapping a container or door. But another to find other hidden traps.
(22:43:47) [chat] Uadjet:  That includes finding traps and finding secrets.
(22:44:34) [chat] Anysu:  Have done few dungeons currently. So do not know how those skills work.
(22:45:31) [chat] Uadjet:  Try on this crate here.
(22:46:20) [chat] Anysu:  I did it..
(22:46:31) [chat] Uadjet:  You found the trap?
(22:46:37) [chat] Anysu:  I did
(22:46:48) [chat] Anysu:  Took me two tries to disarm it
(22:46:53) [chat] Uadjet:  I'm not sure that trap works, as I was remembering the name instead of picking from a dropdown menu.
(22:47:50) [chat] Anysu:  What happens when you do not disarm? How do you activate trap?
(22:48:34) [chat] Uadjet:  In the case of a container, it would tripper on opening it.
(22:48:45) [chat] Uadjet:  Traps on floors trigger when you step on them.
(22:48:55) [chat] Anysu:  But when? When you pick container up?
(22:49:49) [chat] Anysu:  oh missed the opening thing you just said
(22:50:30) [chat] Anysu:  Then how do you find the floor traps? Begore you step on them?
(22:51:03) [chat] Uadjet:  There's a special ability under intelligence called detect secrets, which is what can find both traps and secret doors.
(22:51:19) [chat] Uadjet:  Oh, wait, I'm wrong.
(22:51:24) [chat] Uadjet:  That finds secret doors.
(22:51:47) [chat] Uadjet:  Detect/Remove traps is also under intelligence, but is a bit easier to obtain.
(22:52:04) [chat] Uadjet:  150 Int for that, and 180 for detect secrets.
(22:52:55) [chat] Anysu:  Have high enough of both of those.
(22:53:03) [chat] Uadjet:  I'll have to take people through that dungeon again. Which means I have to make sure there are no crash bugs, and I should probably figure out how to get to the end. ;)
(22:53:08) [chat] Thosor:  I have more than that for both
(22:53:11) [chat] Anysu:  How do you activate them.
(22:53:49) [chat] Anysu:  Do you open abilities and click on something? Or type something in chat wndow?
(22:54:05) [chat] Uadjet:  The actual command is "/ability detect secrets" or "/ability Detect/Remove traps "
(22:54:18) [chat] Uadjet:  It's easier to drag them onto your shortcuts bar.
(22:56:50) [chat] Anysu:  secrets is to find hidden doors? and the other is just for traps?
(22:57:15) [chat] Uadjet:  Yes.
(22:58:31) [chat] Uadjet:  Oh, I didnt' answer the question about procedural dungeons being in the next release, did I?
(22:58:49) [chat] Uadjet:  Well, I don't know, but Talad's been so focused on it that there's a good chance it will be.
(22:59:08) [chat] Anysu:  Well I do want to be in on any event you do to show those skills. If you have done it I missed it. Thanks for explaining.
(22:59:38) [chat] Uadjet:  That was back when Legacy was still running, and I wasn't quite as worried about crashing the server during events. :D
(23:02:05) [chat] Anysu:  So setting off traps can cause crashing of server?
(23:02:28) [chat] Uadjet:  It did during that event, but I think it's fixed now.
(23:02:40) [chat] Uadjet:  I'm more worried that we won't be able to find our way through.
(23:04:07) [chat] Uadjet:  Any other questions?
(23:04:34) [chat] Thosor:  not for now
(23:04:53) [chat] Gonger:  Thank you, Uadjet. Very enlightening.
(23:05:13) [chat] Gova:  I'm just eager to get my completed quests past 398, where's it's been for years now.
(23:05:33) [chat] Anysu:  Thank you for update Uadjet
(23:06:03) [chat] Anysu:  Did you retrap that crate Uadjet?
(23:06:06) [chat] Thosor:  I have many I don't know where to resume again.
(23:06:35) [chat] Uadjet:  Happy to! I think we can bring the meeting to a close. Thank you all for coming, and I'll see you at the next meeting in two weeks. Until then, have fun playing and maybe try an event or two!
7
General Discussion / Dev Q&A January 28th 2024
« Last post by gonger on April 14, 2024, 12:55:23 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(22:00:36) [chat] Uadjet:  Hello, and welcome to the Developers' Q&A!
(22:00:53) [chat] Uadjet:  And yes, I debated the placement of the apostrophe in that last sentence.
(22:01:25) [chat] Uadjet:  This is an OOC meeting where we discuss what's going on behind the scenes and give people the chance to ask whatever questions they might have.
(22:01:33) [chat] Ronasi:  *smiles* I promise not to lose any sleep over that.
(22:01:50) [chat] Tutharel:  Hello!
(22:02:28) [chat] Uadjet:  Well, it's like a sign saying Grocers', or Grocers, or Grocer's. Accuracy matters. It's the pluralizing of Developer that I was questioning. ;)
(22:02:32) [chat] Ronasi:  Finally you look "normal" here Uadjet.
(22:02:38) [chat] Uadjet:  Oh, I know!
(22:02:58) [chat] Uadjet:  It's so nice not to have to look like a carbon-based life form.
(22:03:09) [chat] Uadjet:  And none of you have spikes!
(22:06:22) [chat] Tutharel:  Well, whats the news Uadjet?
(22:06:57) [chat] Gonger:  It is a Plural Genitive, so it needs the apostrophe.
(22:07:29) [chat] Uadjet:  But it's mainly one developer.
(22:07:46) [chat] Uadjet:  That would make it "Developer's Q&A"
(22:07:50) [chat] Uadjet:  Were the developer here
(22:08:11) [chat] Uadjet:  The developer not being here adds another layer of complication.
(22:08:25) [chat] >Anysu greets everyone.
(22:08:40) [chat] Uadjet:  But there are other people contributing now, writing quests and making NPCs, so I suppose Developers' is correct.
(22:09:01) [chat] Gonger:  Aye. Development is more than programming.
(22:10:33) [chat] Uadjet:  Now, we could debate this all meeting, but I should probably get on with giving an update rather than discussing grammar and the lack of spikes on carbon-based life forms.
(22:11:08) [chat] Uadjet:  So for the last two weeks Talad's been working on (and having fun with) a procedural dungeon system.
(22:13:34) [chat] Uadjet:  If you like, you can go to twitch or youtube. The latest vid has a ch ecklist of what he's accomplished at about three hours and thirty-five minutes in, near the end.
(22:15:03) [chat] Uadjet:  But the system is getting to the point where you just set some parameters and you'll end up with a dungeon with occupants, treasure, locked doors requiring keys, traps, and everything you want in a dungeon.
(22:15:39) [chat] >Tutharel claps.
(22:15:45) [chat] Anysu:  Dryken that is how you spell it. I tend to spell it wrong.
(22:16:14) [chat] Anysu:  cool
(22:18:57) [chat] Gonger:  We should have such a dungeon as Starting Area, and not the Dryken Plane. I still believe the Plane should appear later in the game.
(22:18:59) [chat] Uadjet:  So, if I get access to that you can expecta  kikiri dungeon at some point.
(22:19:30) [chat] Gonger:  I sometimes spell Drykken Plane...
(22:19:32) [chat] Uadjet:  I'm still bitterly disappointed that there was never a kikiri invasion script in Legacy like there was for ulbernauts and Xalpa.
(22:19:50) [chat] Gonger:  What would we do with all those eggs?
(22:21:59) [chat] Anysu:  Nods about Dryken Plane
(22:22:33) [chat] Anysu:  kikiri invasion sounds fun
(22:24:08) [chat] Anysu:  Giant Kikiri low level boss fight.
(22:24:23) [chat] Uadjet:  The Developers who hadn't been GMs wouldn't add it because they thought GMs might abuse it. The developer who HAD been a GM knew for a FACT that we'd abuse it.
(22:26:10) [chat] Uadjet:  As for me, I've been working on quests. I'm about half way through writing the Observatory quests. That is one intro quest, and then three quests per inhabitant.
(22:28:49) [chat] >Anysu claps for Uadjet.
(22:30:21) [chat] Uadjet:  A few of those quests will require either new critters (well, newly placed spawn points) or new NPCs, I've got at least one new NPC for Amdeneir, Homestead, and the new Dsar in Ojaveda.
(22:32:33) [chat] Uadjet:  The NPC in AMdeneir is the magic shop owner, and I'm trying to come up with different things she could sell, to differentiate her from Levrus.
(22:33:06) [chat] Thosor:  Moar Diamonds!
(22:33:54) [chat] Arireare:  im still kinda hoping for some more clothes and items
(22:34:08) [chat] Arireare:  i know a lot of item based things require models
(22:35:14) [chat] Uadjet:  Different clothing can be tricky. Recolored is one thing, of course. I'm just not sure how it would be implemented. Maybe a consumable item, that changes your clothing appearance until you change it? Otherwise we'd need a whole new set of inventory slots, and I don't see that happening.
(22:35:30) [chat] Gonger:  Insanely expensive items with little purpose to remove some money from the game...
(22:35:57) [chat] >Anysu nods at Uadjet.
(22:35:58) [chat] Arireare:  like the crazy staffs ive found in the world
(22:36:04) [chat] Thosor:  ah, a casino.
(22:36:13) [chat] Tutharel:  mmm, gambling. lol
(22:36:19) [chat] Arireare:  yea
(22:37:10) [chat] Thosor:  More taxes...
(22:37:31) [chat] Arireare:  boooo
(22:39:25) [chat] Uadjet:  Oh, I am NOT doing taxes.
(22:39:30) [chat] Uadjet:  I simply refuse.
(22:39:35) [chat] Tutharel:  good
(22:39:50) [chat] Uadjet:  Now, getting players to waste money on silly things, that's totally fine with me.
(22:39:56) [chat] Thosor:  Luxury mounts that die early.
(22:40:07) [chat] Anysu:  Gambling casino be an idea
(22:40:31) [chat] Arireare:  -the dying
(22:40:39) [chat] Tutharel:  I still like the wandering merchant idea brought up the last dev Q&A I was at.
(22:41:05) [chat] Anysu:  Wandering merchant also good idea
(22:41:25) [chat] Uadjet:  The issue is what to sell.
(22:41:34) [chat] Thosor:  How does that work?
(22:41:35) [chat] Uadjet:  We have wandering merchants, and they sell map pieces.
(22:42:04) [chat] Thosor:  I meant for a money sink.
(22:42:06) [chat] Arireare:  i mean there are a few items that arent sold anywhere yet
(22:42:11) [chat] Tutharel:  Materials for crafting, insanely expensive magic staves or glyphs, enchanted/randomized weapons/armor?
(22:42:43) [chat] Arireare:  theres also things like the compas kifu was looking for earlier
(22:43:06) [chat] Gonger:  We had a gambling hall in Ojaveda, an illegal one. And some fine RP came from it.
(22:43:33) [chat] Thosor:  Just need more speakeasys.
(22:43:55) [chat] Anysu:  I recall that Gonger. That was  some good rp chances there
(22:44:19) [chat] Anysu:  And different games to play.
(22:46:51) [chat] Uadjet:  Maybe... games that pay out in tokens, and an NPC where you can cash in tokens for items or tria.
(22:47:06) [chat] Tutharel:  Yea. That'd work.
(22:47:22) [chat] >Anysu nods at Uadjet.
(22:47:44) [chat] Tutharel:  Or the ability to put wagers on games that already exist in game?
(22:49:36) [chat] Uadjet:  You can gamble with an NPC in Hydlaa, but I suppose the ability to wager could be added to the dice game, for example.
(22:49:51) [chat] Uadjet:  That would be player v player, but player v NPC could also be added.
(22:51:01) [chat] Anysu:  If there was a gambling/gaming place there could be npcs there that not only do the games, but maybe have quests. Quest with faction of the less than savory sort.
(22:51:37) [chat] Thosor:  rat faction.
(22:52:35) [chat] Anysu:  Like the Cabal of whispers or there is also the 13Wards,
(22:53:08) [chat] Uadjet:  13 Wards is the rogue/criminal faction. Cabal of Whispers is different.
(22:53:45) [chat] Anysu:  The 13 wards then.
(22:54:52) [chat] Anysu:  Yeah guess it doesn't say much about the cabal in faction screen.
(22:55:20) [chat] Thosor:  Does it mean we have the  other side  of the crime industry? Police, etc.
(22:55:50) [chat] Uadjet:  Yes, the Octarchy faction
(22:57:01) [chat] Gova:  I have max rank in Cabal of Whispers faction, and I'm 100% sure that's not right. I also have no Conclave of Glyphs faction. Linked?
(22:58:34) [chat] Uadjet:  Maybe. I don't see any conclave of the glyphs in my factionlist either.
(22:58:43) [chat] Anysu:  There is a Conclave of glyhps? That isn't in my faction list either
(22:58:52) [chat] Anysu:  lol
(22:59:01) [chat] Anysu:  Said same thing.
(22:59:43) [chat] Uadjet:  But KNM would be a good way to drain tria and get out some nice but not game breaking items. Like those armor sets that I give out that aren't available elsewhere. Like Brigandine, or spidersilk.
(23:02:22) [chat] Arireare:  i need more silverweave
(23:02:27) [chat] Arireare:  lol
(23:04:29) [chat] Uadjet:  Well, giving out items with loot enchantments would be something Talad would have to approve of. Of course he'd have to approve of anything, but that might be a big ask.
(23:06:25) [chat] Ronasi:  Kind of like the requests for more shortcuts? ;-)
(23:06:51) [chat] Uadjet:  Somewhat similar, yeah. :)
(23:07:12) [chat] Uadjet:  But I do like the KNM idea. I'll see if I can track down the setup.
(23:07:49) [chat] Arireare:  sorry what is KNM?
(23:07:56) [chat] Tutharel:  Yea, I was about to ask the same.
(23:08:22) [chat] Thosor:  ears perk
(23:08:35) [chat] Anysu grins
(23:08:41) [chat] Uadjet:  Oh, Kore Nekka Mansa. I may have spelled that incorrectly. They're a shady group out of Ojaveda that ran a gambling hall.
(23:08:51) [chat] Anysu nods
(23:08:56) [chat] Tutharel nods
(23:09:50) [chat] Anysu:  Nice.
(23:10:23) [chat] Uadjet:  Oh, and I found where Kormia is meant to be.
(23:10:40) [chat] Uadjet:  It's on the northern road between BDRoad2 and Amdeneir.
(23:10:50) [chat] Uadjet:  The floating orb marking its lcoation is underground.
(23:10:57) [chat] Uadjet:  That took a while to find.
(23:11:03) [chat] Tutharel:  Small announcement, the subreddit has reahed 11 members. A small step but a step none the less.
(23:11:41) [chat] Gonger:  And someone put a bounty on my head when the gambling hall was closed down.
(23:11:42) [chat] Ronasi:  Good job Tutharel
(23:12:14) [chat] Gonger:  Strangely enough, nobody ever tried to collect that bounty (1 million tria).
(23:12:25) [chat] Uadjet:  Who would they hire? You?
(23:12:30) [chat] Tutharel:  Also, I'm working with a "larger" content creator (about 1k subs) in recording gameplay and producing videos on the game. I will be streaming the whole process on my Twitch along with events (I will make sure to ask before streaming next time. Sorry about that Anysu.) and hopefully this will generate some more traction for our small community.
(23:12:45) [chat] Tutharel:  That's all I had.
(23:12:55) [chat] Thosor:  I swung but you ducked, a ducked dwarf is hard to hit.
(23:13:22) [chat] >Anysu nods at Tutharel.
(23:13:36) [chat] Uadjet:  Thanks, Tutharel!
(23:13:44) [chat] Tutharel nods
(23:14:06) [chat] Gonger:  Uadjet, will there be a final plague event in Ojaveda?
(23:14:29) [chat] Gonger:  Like, our noble band of characters discovers the truth behind the plague and helps wiping it out?
(23:14:34) [chat] Anysu:  That is a good question, Gonger.
(23:15:03) [chat] Uadjet:  I was planning that, but timing was the issue. Waht I had in mind would involve Devs, but maybe I can just run an event where the plague is resolved before adding any NPCs to the new dsar.
(23:15:33) [chat] Gonger:  You had some memorable characters in those plague events. I liked a lot that old fellow who went back  into the plague zone to be with his wife.
(23:16:33) [chat] Gonger:  Garratch was the name.
(23:16:43) [chat] Uadjet:  Yeah, I liked that guy too.
(23:17:03) [chat] Gonger:  He would make a fine leader... (hint, hint,...)
(23:17:56) [chat] Gonger:  And maybe the whole plague was created by villains through poisoned water (Paajah, for example) to destabilize the city.
(23:18:08) [chat] Uadjet:  There was also the woman with aspergers. I'm not sure if that came through vefry well, but it was the event with the magical rain.
(23:19:07) [chat] Anysu:  Isn't the means about how the plague came about part of lore?
(23:19:09) [chat] Gonger:  Well, I do not remember all events as well as others...  Difficult with 377 events (we need a 500 events Achievement...)
(23:20:24) [chat] Uadjet:  Yeah, the highest achievement currently is 100.
(23:20:40) [chat] Tutharel:  250, 500, 1000, etc. would be nice.
(23:20:51) [chat] Uadjet:  1000?!?!
(23:20:57) [chat] Tutharel:  yessir
(23:21:29) [chat] Tutharel:  gotta have that long think. Gonger needs something to work towards, right? :D
(23:21:33) [chat] Ronasi:  Cheers. Long live PlaneShift
(23:21:44) [chat] Uadjet:  Holy cow! There are... 856 events total, but like 100 of them are simply called "test".
(23:22:01) [chat] Gonger:  Anysu, not sure whether the plague is part of the lore, Uadjet would know about that... But who says all lore is true? Remember the old saying: "History is written by the winners."
(23:22:16) [chat] Arireare:  i may have found a way to update character models and creatures
(23:22:36) [chat] Tutharel:  If we had more GMs, more events could be run during the week or something eventually. *shrug* I just know PlaneShift will be around for a long time. 1000 doesn't seem too out landish.
(23:22:39) [chat] Arireare:  tyring to get it setup now
(23:22:49) [chat] Tutharel:  Sweet, Arireare!
(23:22:56) [chat] Gonger:  856 - 100 = 756. 756 / 2 = 378.
(23:23:16) [chat] Uadjet:  Ah. 828, Some must have been deleted.
(23:23:49) [chat] >Ronasi listens intently to Tutharel.
(23:24:19) [chat] Tutharel:  Maybe at different times as well for those with different timezones.
(23:24:37) [chat] Uadjet:  That's valid, and small events can be done as well.
(23:24:48) [chat] Ronasi:  Good luck with that Arireare!
(23:24:50) [chat] Uadjet:  Little encounters, like 30-45 minutes.
(23:24:50) [chat] Arireare:  id apply to do basic GM stuff but my online time varies wildly
(23:25:43) [chat] Tutharel:  Same here. I just have a kid on the way so idk how much longer I can play as much as I have been playing recently.
(23:26:30) [chat] Ronasi:  That's exciting news Tutharel :) Congrats
(23:26:41) [chat] Tutharel:  Thank you.
(23:26:47) [chat] Uadjet:  Huh. My first event was #465. Other than a few run by other people, the rest are all me.
(23:27:04) [chat] Gonger:  Call the kid Anysu, Gonger, or Uadjet :)
(23:27:21) [chat] Anysu:  eek no..
(23:27:25) [chat] Tutharel:  That's funny, Gonger. Her name will be Isla. Sorry.
(23:27:32) [chat] Ronasi:  What a record you've set, Uadjet.
(23:27:42) [chat] Gonger:  I hope you reserved that name already in PlaneShift.
(23:27:43) [chat] Anysu:  That is a very pretty name Isla
(23:27:56) [chat] Tutharel:  I might have to. :D
(23:28:00) [chat] Tutharel:  Good suggestion.
(23:28:01) [chat] Gonger:  Uadjet, this means I participated in almost all of your events.
(23:28:19) [chat] Gonger:  Anysu, you are way too modest!
(23:28:59) [chat] Anysu grins
(23:30:32) [chat] Uadjet:  Okay, but we're well past the hour and realizing that I've run about 375 events (not counting the double events when Legacy and PSU were both running) has me wanting a nap.
(23:30:35) [chat] Anysu:  Aye I have left a mark in this game. Amazing and I am Thankfully. Even have a table that hope will forever be a part of my continued legacy here.
(23:32:08) [chat] Anysu:  You all awesome;
(23:32:18) [chat] Anysu:  Thanks for the update Uadjet
(23:32:26) [chat] Uadjet:  So let's bring this meeting to a close. Thank you all for coming,a nd I'll see you all again at the next meeting in two weeks. Until then, have fun playing and maybe try adn event or two!
(23:32:43) [chat] Gonger:  Do not forget to leave this room before Quitting.
(23:32:54) [chat] Tutharel:  Thanks everyone for the ideas and Uadjet for the updates!
8
General Discussion / Re: Let's get ancient players back...
« Last post by CadRipper on April 14, 2024, 04:45:44 am »
Hi there!

And nice to see a (very) few familiar faces! :D

It's a good intention, and a few good points have already been made by other posters above.  :)

The question of why people leave and whether we should try and get them back is a recurrent one. There have been squabbles, yes, but people also went to other games, moved on to other passions, saw the atmosphere change and decided it wasn't what they were looking for any more, and so on.

When I was first here, there was very little game mechanics (except collecting crystals, if that still rings a bell), and most of what we did was roleplaying. Then the whole game was revamped and looked completely different. It also went through a very unstable phase, which was the final push for many fans. I'm sure the next generations saw other changes and had their own reason to move on. What matters is that new generations keep coming and bring fresh air in the community.

Something I notice, whenever I happen to come back and peek at this website: it's almost abandoned. Most of the subforums haven't been touched in years. I know there's a Discord, but it can't replace a forum and will feel very different to old-timers. The forums, which were the primary point of contact, really give the impression the project has closed - that's what I first thought months ago when I went by and logged in, and it's only after looking deeper that I saw the activity had moved elsewhere. I'm not sure how many will take the time to look and register on a real-time chat platform like Discord.

The fact the login cookie expires after 1 hour only is also quite off-putting and unnecessary.

But who knows? If you throw a message in a bottle, chances are people who still have that email address will feel a pang of nostalgia and check in, just to see if other past friends do the same. I doubt they'll go as far as trying the game, though (I have no idea if it's stable and easy to set up).

FWIW, I corrected a few things in the "letter". Of course, some of it should be adapted to the timing if such an email were to be sent (for ex, it's not the beginning of a new year any more). I'm also a little confused about "what started out as a migration project", because that's not at all what I remember PS being back then, in 2003 (granted, I'm not the oldest around). What migration?

I would definitely NOT try to get hold of people's email address, as it's against the law, at least in European countries. Just seeing that makes me want to quickly change and give a fake email. Please, just don't even think about it.

Cheers

----

Dear friend,

It has been a long time since you last ventured to Yliakum, and much has changed since. What started out as a migration project over the years finally became a new version with plenty of new content:
  • Since April 2023, Planeshift is running on the Unreal Engine.
  • New locations with new NPCs and new quests.
  • A dungeon filled with traps and treasure.
  • Crafting improvements.
  • Everything simply looks a bit nicer - except that players still want the Legacy transport pterosaurs back - they simply looked more impressive!
  • And so much more, check news for all details: https://www.planeshift.it/news
So what could be a better start of the new year than a new experience of PlaneShift?

Download it, meet old friends again, and make new ones - or enemies, for two things will never change: PlaneShift is Fully Free to Play, and RP-oriented.

See you soon!

The PlaneShift team
9
General Discussion / Re: Let's get ancient players back...
« Last post by Thoss on April 13, 2024, 12:50:33 pm »
Hello everyone, Hello Mordaan!! I randomly reinstalled and visited the forums thursday, lol

Have been watching some of the developmental twitch streams from time to time over the years.

I did log-in ingame... have absolutely no recollection how to do anything  ;D

Hope everyone is doing well.
10
General Discussion / Re: Let's get ancient players back...
« Last post by Mordaan on April 12, 2024, 02:35:12 pm »
Ha!  Consider this ancient conjured!   ;D

Just thought I'd stop by and hay 'Hi'.  Some day I hope to have the time and download/install/drop in the game again.
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