Recent Posts

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1
PlaneShift News and Rules / Re: PlaneShift Voiceovers website!
« Last post by gonger on September 12, 2026, 06:36:16 pm »
This is the most pathetic spam (for bedding sheets) I have ever seen, because the link is not even working...
Can some Admin please remove that crap, and my post, too, of course?
Thanks, Gonger.
2
PlaneShift News and Rules / Question about Nestwell bedding
« Last post by AllenZob on September 10, 2026, 02:32:44 pm »
Has anyone tried the famous True Grip sheets https://sdfsnicvpn2.uk
3
The Hydlaa Plaza / Re: hey
« Last post by gonger on August 29, 2026, 08:58:42 pm »
Welcome back!

Try to find a few hours to pop in, you need some relaxation after your adult job...

See you soon,

Gonger
4
General Discussion / Re: Dev Q&A August 10 2025
« Last post by Damola on August 21, 2026, 08:31:21 pm »
Greetings.

I think I missed this Dev Q&A. Interesting discussion you had about rolls. Thanks for posting, Gonger.

I think if used wisely and in a balance rolls could add to RP. It would add a bit of randomness a char might need to react to.

I agree to take imagination over strict adherence to some kind of rules. And maybe not all rolls would need to be against a fixed value for success or failure. If you have to think beforehand on what fixed value to use, this distracts from immersion I think.

But for example I can roll for Damola when she casts a spell and then take it into account for RP. Also GM can take it into account. I'd trust Uadjet on that and not require a set value beforehand. One example: Damola casts Analyze Dweomer to find out more about some magic in an item. When the roll is high, then GM can tell me more details and if its low, maybe Damola only receives a general, but blurry sense of what magic might be involved. And if its is really low, maybe it can be fun to play out the occasional failure to accomplish something. Just considering Damola as a master in blue doing some water spell and then play out how it fails in a funny way spreading the water all over Anysu's precious fur. ;D Damola would then just look at the result with astonishment and depending on her current mode take it with ease and tease Anysu about it or be annoyed with the failure. 

I bet many chars of seasoned players are overpowered with a lot of skills and stats. Adding a bit of randomness can add to the sense that they are not perfect either. On the other hand, it may also be fun to play out an exceptional success. Like 20+ or even 25+ with bonuses. Or for a new player with a new char like 16+ or 18+ and then playing out a surprise at how good something went while being ICly aware not being all that skillful in that area yet.

I think I might experiment with that without overthinking it. And I may not do a roll on every attempt to do something, but maybe on some attempts.

So my suggestion would be: Use an occasional roll as additional input, yet not sole determination on how to RP something. Does that sound reasonable to you?

Love,
Damola
5
General Discussion / Dev Q&A August 10 2025
« Last post by gonger on August 09, 2026, 08:01:05 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger: (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Uadjet: Here you can learn about what's going on in the development of the game, and you get a chance to ask questions, make suggestions, and give feedback.
Uadjet: Talad has started a vacation, so he hasn't streamed for a few days.
Gonger:: Everybody needs a break from time to time.
Uadjet: So, as those who were at the end of yesterday's event will have noticed, we now have new containers.
Uadjet: Yeah, I opened the /item window, and leaving that when in a guildhouse always results in falling through the floor.
Uadjet: The backpack you've seen, and there are more available.
>Uadjet dropped a Purse.
Uadjet: These would fit well on the hip, I'd imagine.
Anysu: Available in game?
Uadjet: No, only via GM for now.
>Uadjet dropped a Large Purse.
>Uadjet dropped a Backpack.
Uadjet: Apparently there are also new bracers, but I cannot find them in the database.
Anysu: Yeah! New bracers!
Uadjet: Also, the compass quest is in!
Uadjet: That's an Esential Trail quest, and not too far into the quest line.
Uadjet: Check the resource gatherer NPCs and you should find it.
Uadjet: There is a new /roll functionality.
>Player Uadjet rolls on Agility. Roll is 9 (+3 bonus) for a total of 12.
>Player Uadjet rolls on Agility. Roll is 2 (+3 bonus) for a total of 5.
>Player Uadjet rolls on Agility. Roll is 19 (+3 bonus) for a total of 22.
>Player Uadjet rolls on Agility. Roll is 20 (+3 bonus) for a total of 23.
>Player Uadjet rolls on Agility. Roll is 1 (+3 bonus) for a total of 4.
>Player Uadjet rolls on Agility. Roll is 12 (+3 bonus) for a total of 15.
>Player Uadjet rolls on Agility. Roll is 18 (+3 bonus) for a total of 21.
Uadjet: Can you all see those rolls?
Anysu: Yes.
Anysu: But how do you use them?
>Player Gonger: Xaraha rolls on Agility. Roll is 6 (+8 bonus) for a total of 14.
Gonger:: Syntax: /roll agility
Uadjet: Correct.
Uadjet: It's /roll agility, or /roll agi. You can use the full skill name, the first word, or the first three letters.
>Player Anysu Atani rolls on Strength. Roll is 3 (+8 bonus) for a total of 11.
Uadjet: It rolls a 20-sided die, and your stat adds between 1 and 7.
Uadjet: Luck plays the bigger role, which is by design. This way new players still have a chance compared to veteran players with maxed everything.
>Player Gova Liernan rolls on Empathy. Roll is 10 (+8 bonus) for a total of 18.
>Player Gova Liernan rolls on Empathy. Roll is 18 (+8 bonus) for a total of 26.
Gova: I'm getting a +8.
Uadjet: That skill is above 200?
Gova: Yeah.
Uadjet: I'll mention it to Talad.
Uadjet: I'm sure he can add an upper limit pretty easily.
>Player Anysu Atani rolls on Will. Roll is 13 (+8 bonus) for a total of 21.
Anysu: I get a +8 to everything
>Player Anysu Atani rolls on Endurance. Roll is 11 (+8 bonus) for a total of 19.
Uadjet: Quests can be written to define a skill range as, for example, 50-99, or as being outside a range. I'm sure that upper limit can be defined as something like 'require no skill doodling 0-150' or whatever.
>Player Anysu Atani rolls on Charisma. Roll is 6 (+8 bonus) for a total of 14.
Uadjet: Try a skill that isn't over 200.
>Player Uadjet rolls on Endurance. Roll is 16 (+4 bonus) for a total of 20.
Anysu: But all of mine are over 400
Uadjet: Okay, stats are different than skills. 210 Endurance gets a +4. So I'm guessing the stat is halved for determining the bonus.
Uadjet: Try a skill like heavy armor.
>Player Gonger: Xaraha rolls on Heavy Armor. Roll is 17 (+8 bonus) for a total of 25.
>Player Anysu Atani rolls on Melee. Roll is 10 (+3 bonus) for a total of 13.
Anysu: Oh okay. I was just rolling with stat numbers not othe skills
>Player Gonger: Xaraha rolls on Crystal Way. Roll is 4 (+9 bonus) for a total of 13.
Anysu: So when are these rolls used? And must they be used?
Gonger:: +9 for Crystal Way, which is at 220 with boosts.
Uadjet: They can be used in events, for example. Or during any RP where chance is involved.
>Player Gonger: Xaraha rolls on Empathy. Roll is 14 (+9 bonus) for a total of 23.
Anysu: Seems to distract from rping things. If you end up spamming rolls in main for evrything you try.
Uadjet: Well, in an RP I think it would be one roll per person.
Gonger:: The rolls are always D20?
Uadjet: Yes.
Anysu: But at times more than one person is trying something. Like Damola and Anysu doing a healing. Seems unfair if only one get a roll when both are trying?
Uadjet: Well, both people would roll in that case, and maybe combine the rolls? Or add both bonuses to the highest roll?
Uadjet: We can figure it out.
Uadjet: It's not like the person with the lower roll gets locked in a prison cell for an hour.
Uadjet: The only limits are the limitations of the engine, and much of the time we can work around those with the Power of Imagination!
Anysu: I would take imagination over a die roll anytime.
Anysu: So is there a number those rolls must meet to work? And do you set them Uadjet?
Anysu: In D&D it's called a DC (Difficulty Class).
Uadjet: The only answer I can give to that is... maybe.
Uadjet: It could work like the Ynnwn Games rolls.
Uadjet: Really, there isn't much of a limit to the different ways we could do things.
Gonger:: Our imagination sets the limits.
Uadjet: The city management system has been updated a bit, though I don't think that the other cities are working yet. Just Hydlaa.
Thosor: We can carry things in a backpack like my precious hitchhiker's towel?
Uadjet: Yes. 10 slots, capacity of 20.
Thosor: Weight? can it give you extra weight capacity for ore and such?
Uadjet: No, the capacity is a size thing.
Uadjet: Every item has both weight and size. Containers are limited by size, not weight.
Thosor: So one can carry infinite amount of ore in it?
Uadjet: No, just up to 20 size units, however many that is.
Uadjet: You could carry 20 towels in it.
Thosor: I have a helm that gives a little extra carrying when I max out mining.
Uadjet: That's weight, not capacity.
Uadjet: Capacity only matters for containers.
Uadjet: Any other questions on this? Thoughts?
Uadjet: Yes?
Thosor: I went hunting tefus with a friend last night...
Thosor: I got that white 3 part semicircle and had to relog.
Uadjet: Stuck in aiming mode?
Thosor: In the past i was able to reaim at a target and get out of it, but I couldn't
Thosor: Yes, get red target, do business, hit tab and white circle remains, no mouse pointer.
Thosor: Had to alt tab to anothef window, crash out of ps window using X
Thosor: If no other windows open, I would have to force reboot.
Thosor: Linux, although have in the past same on Windows
Thosor: Will study bugtracker
Uadjet: Hmm. In Windows I'd suggest Alt-F4.
Uadjet: Okay, so that's something I can pass on.
Gonger:: Welcome Tela! Do you have any questions?
Thosor: New to the land, i understand.
Gonger:: Tela, this is an OOC meeting where you can learn about new things, give your opinion, make suggestions, ask questions.
Tela: Greetings elders of the land, I will listen and learn humbly
Gonger:: You may wish to join our weekly RP meetings, Saturday evening Europe time. Check the Calendar on the PS website for details.
Thosor: We meet here every other week.
Gonger:: 2nd and 4th Sundays, to be more precise.
Anysu: Any other news, Gonger: or Uadjet?
Uadjet: I think that's it. New /roll function, backpacks and purses exist and can be visually equipped, compass quest...
Uadjet: Oh, and apparently a quit confirmation, which I do not want to test at the moment. ;)
Thosor: Should we still hand out spare compasses?
Uadjet: Sure.
Thosor: Or (prefering rp) hint at the quest.
Thosor: Is the quest active in this release?
Gonger:: Yes.
Uadjet: I see it in the database, and it looks active.
Gonger:: Have fun, and let me know if you find websites with wrong or outdated information on PlaneShift!
Gonger:: Or rather, websites that should know about PlaneShift, but do not yet... :)
6
General Discussion / Dev Q&A July 27 2025
« Last post by gonger on August 09, 2026, 07:43:04 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Uadjet: This is where we give you a look behind the curtain at what's being worked on, and give you a chance to ask questions and make suggestions.
Uadjet: Okay, so people who have attended events have now seen all three new faction guildhalls.
Uadjet: There's no way to access the Conclave of Glyphs legitimately for now, but I'll leave that ramp there so that those who missed the event can take a look.
Uadjet: One is on the road between Hydlaa and the BD, just a little ways past the Explorer's Outpost. The second is in the desert east of Ojaveda. The third can be seen from the temple in Gugrontid.
Uadjet: Now, Talad's been doing work on a beastmaster, which is an NPC that will allow you to buy either new pets or new skins for your pets. I'm not sure if he's decided that once and for all.
Uadjet: He's also been doing more work on city management.
Uadjet: Now, I'll bring in an NPC so that you can see what the screen looks like.
Uadjet: There's a new icon in the right-click menu for some NPCs that allows you to go into City Management.
Javii: Is Willam the only city manager working? I've interacted with the one in Ojaveda and it doesn't list requirements.
Uadjet: I tried Xorekke earlier and none of the sections were working.
Uadjet: So maybe only Willam is working for now.
Javii: ahh I see, yeah I tried Xorekke as well
Gonger: I will check this out soon. Sounds interesting.
Uadjet: Yeah, only the Hydlaa one seems to be working.
Anysu: Totally did not know of those others
Javii: I'm basically asking because Talad on stream went to check the positions table on the one in Ojaveda and it was empty.
Javii: so I think he expected it to be working already
Uadjet: I think it's a case of something not being loaded properly.
Uadjet: But give the Hydlaa one a try, if you have some time and spare resources.
Anysu: Will player characters get individuall benefit from donating?
Uadjet: If the player is in a guild, the guild as a whole gets credit. That's how it stands currently, but of course the sytem is still being built.
Gova: Well, there's nothing under siege equipment. That's a shame. I want to build ballistas!
>Uadjet dropped a Ballista.
>Uadjet picked up a Ballista
>Uadjet dropped a Catapult.
Thosor: Do we have enemy cities?
Uadjet: Siege weapons aren't usable just yet, but I suspect it's just a matter of time.
Anysu: Only enemy be attacking monsters
Anysu: Be cool if had a guild house with a space to have a siege engine around the guild house.
Thosor: Magic changes everything, Cyndi Lopper [sic]
Thosor: Attack other guild houses, then loot them.
Uadjet: I'm not sure Talad would approve of that. :)
Anysu: Probably not. Could use them on monsters. Or maybe PVP in PVP areas.
Zrak: Or future guild wars
>Uadjet picked up a Catapult
Uadjet: Well, if we get them working I can easily bild an event around them.
Uadjet: But for now, they're just decorative.
Anysu: Could also have an event around new Beastmaster.
Gonger: And Talad needs a different name there, for there is only one Beastmaster, our dear Kalterina!
Anysu: YES THAT IS RIGHT GONGER!!!
Uadjet: Animal Handler should work.
Uadjet: So, are there any questions? Suggestions?
Thosor: Regarding the maps...
Uadjet: Yes?
Thosor: I went to patch a missing part of my main map...
Thosor: I used the wrong one, (i had a couple of each section)
Thosor: If the section is already on the main map, you lose the spare one that was tried.
Uadjet: Ah, yes. They are consumables.
Thosor: I would like them labeled better, lower left, top middle, etc. North, south...
Anysu: That be helpful such labels.
Uadjet: Well, I'm not sure that's how it would work. Maps are of places and regions, not as part of a single larger map.
Gonger: That would be good, I also already used several map pieces...
Uadjet: The full map in our compendium is a player convenience, but there's no logical, in-game reason for that to be a 'full map'.
Thosor: I promised a friend a piece, but we don't know which is which without wasting them.
Anysu: And those maps cost alot!
Thosor: Maybe add a dialog box like Windows: "are you sure you want to left click?"
Anysu: Perhaps a means by which if you go to buy a map you already have there could be a message that you had that piece?
Uadjet: A check to be sure that piece isn't already present would make sense, though.
>Anysu nods at Gonger.
Gova: After losing treasure chest or two due to 'eating' them when they were locked, I thought about a solution. My idea was that using an unlocked treasure chest gives you the contents, but using the locked version either doesn't work or produces an identical copy of itself as it's consumed. That way you don't gain or lose anything by trying to use a locked chest.
Gova: Maybe something similar would work for map pieces, where using one that you already have spawns a copy of itself in your inventory when it gets consumed.
Uadjet: I think the first Hydlaa piece could be given as part of the 'Welcome to Hydlaa' quest, like in was in Legacy.
Zrak: Totally agree with you.
Gonger: Good idea.
Gova: The Hydlaa Plaza map is the most detailed, and NPCs get added automatically when you talk to them. I think. Well, some of them.
Thosor: What is difference of pin vs custom pin?
Uadjet: The custom pins are added by the player, while the others are added automatically by the game.
Zrak: Do you have a question Gonger?
Gonger: I have a question about those new equipment slots (like the one I have my barrel in). Would it be possible to make certain items UNequipable there, items over a certain size like tents, or, ahum, BEDS? It is a total immersion breaker to me...
Uadjet: Yeah, some items are disallowed via category. I think disallowing items over a certain weight and/or size would make sense too.
Gonger: Weapons strapped on the back normally look awesome!
Thosor: Question, what is the slot above the arms armor? Looks like shawl.
Gova: Top right slot?
Thosor: Yes, top right
Gova: It goes robe, arms, bracers, gloves, shield.
Anysu: Top right is robe.
Uadjet: Then I think we can bring the meeting to a close. Thank you all for coming, and I'll see you again at the next meeting in two weeks. Until then, have fun playing and maybe try an event or two!
Gonger: Thank you all. Try to be online a bit more often during the week, in case some newbies arrive :)
7
General Discussion / Dev Q&A July 13 2025
« Last post by gonger on August 09, 2026, 07:13:17 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the developer's Q&A!
Gonger: It's a pleasure to have such a large crowd at the meeting.
Uadjet: Here is where we give you a little summary of what's going on behind the scenes and give you a chance to ask question, make suggestions, and just generall give feedback.
Uadjet: So, please line up at the lecterns in front of the stage if you have a question.
Uadjet: If not, I'll give a quick update on what's been going on.
Anysu: So what is new Uadjet?
Uadjet: Now, I know this has been covered before, but I do feel like it's worth mentinoning the Visual Equip system again.
Uadjet: That's why players now have items attached to themselves.
Uadjet: It's a big step forward in character customization, really, and it's pretty easy.
Uadjet: Just right-click on an item in your inventory and there will be a new button on the left hand side called VisualEquip.
Uadjet: Click on that and a new window pops up where you can assign that item to one of several slots.
Uadjet: Back, both hips, and both shoulders are what's currently available.
Uadjet: Now, after the next update you'll also have the ability to flip items and change which end is up and (I think) the angles of some items.
Uadjet: Let me see if I can't find something....
>Uadjet dropped a Quiver.
Uadjet: Hmm. There is a quiver item, but it's a container. I think containers are blocked from being equipped.
>Uadjet picked up a Quiver
Uadjet: They are.
Uadjet: I'll talk to Talad about that.
Uadjet: I think players will like to have quivers they can wear.
Anysu: Quiver be nice.
Gonger: Ironically enough a quiver is an item that SHOULD be worn on the back.
Gonger: And with the correct side up...
Uadjet: So that shouldn't be too hard to deal with. If an exception to one item in a category is too hard, a non-container items with the same art will do.
Uadjet: Talad's taking a mini-vacation this weekend. He's not left Italy, presumably so that he isn't exposed to imitation Italian food - but before he left he was working on City Management again.
Uadjet: It's partially live, so I'm wondering if any of you have experimented with it yet?
Resildren: i've added a bit to it, but it's limited
Anysu: I've tried but when I give the items, that item doesn't leave my inventory.
Anysu: Any other news?
Uadjet: But the city management is a way for players and guilds to provide goods for a city/town.
Mohonin: what sort of goods?
Uadjet: That will one day be able to grant rewards, like access to better goods at merchants or quests.
Uadjet: The goods can be simple, like ores and wood. They can also be more complex, like swords or other crafted items.
Uadjet: Talad has also started doing new intro quests for players who just left the starting area.
Mohonin: Sir, in Talad Sir's stream i have seen some special building were being made, so what are those buildings for? and what do we do there?
Uadjet: I'm not sure which buildings you're talking about.
Uadjet: Do you mean the new organization guild halls?
Uadjet: Like the one that looks like a person's upper body?
Mohonin: yes those ones
Uadjet: Ah, we've had events introducing two of them thus far. The two we've visited are for martial academies: One devoted to axes, and the other to blunt weapons.
Anysu: They are in game now and we visited them on event day
Uadjet: Yes. Those two can be visited normally, though.
Uadjet: Weekend after next is the one players cannot get into without exploits.
Anysu: So the next guild visit will be Sat in a couple weeks?
Uadjet: It was created by Talad (the God, I mean), and the location isn't easy to get to.
Uadjet: There will be a way to access it in the future, it's just not in yet.
Uadjet: Talad was talking about players being able to glide down from the temple in Gug, but that's not currently possible.
Uadjet: It's not hard to add gliding, safe fall, and flying, but making it compatible with everything that's already in the game...
Anysu: You can fall from that temple though in Gug?
Uadjet: Well, the slide is still there, but it won't get you to the new temple.
Resildren: Donation at the temple, take the slide then use the portal, could that work?
Uadjet: Maybe. A donation and then gliding would be great. It's not hard to dial down gravity for a character.
Uadjet: I'll redo the slowfall/gliding thing in Unreal 5, just to see if there's a different. Then I'll see if I can't get it to work with ALS.
Uadjet: Have fun playing, and I'll see you at the next meeting in two weeks!
8
The Hydlaa Plaza / hey
« Last post by Ralas on August 01, 2026, 01:33:33 am »
Hey everybody! I haven't posted here in some unimaginable amount of years. More than 10 but less than 20? Idk I can't count that high. anyway it's nice to see some names I vaguely remember, even if they last posted 3 years ago. I popped in game recently and it's cool to see progress! I'm busy with an adult job, probably like most of us from back in the day and can't get super compulsive about games anymore but will try to take a look in every once in a while.
9
General Discussion / Dev Q&A June 22nd 2025
« Last post by gonger on July 19, 2026, 07:59:09 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Uadjet: I'm guessing most of you noticed that there was an update.
Uadjet: If you managed to update the game in your sleep... Respect.
Gonger: Great to see /whisper fixed.
Uadjet: As mentioned, /tell is now working properly.
Uadjet: I know that was a thorn that people had a hard time ignoring.
Kalterina: /sleep
Uadjet: I also see that the new /sleep command has been discovered.
Kalterina: How do I wake up?
Thosor: kalterina sleep on her back, me on my side
Javii: [I think it's wakeup or just jump]
Uadjet: Pressing the spacebar works, yes.
Resildren: target yourself to use the space bar
Uadjet: Quite right. You can now wear items in five slots: Back, either shoulder, or either hip.
Uadjet: It's a purely cosmetic thing, but it is fun.
Kalterina: Got the back items on between Klyros wings, neat.
Uadjet: Really, any way to tell other characters apart visually helps.
Uadjet: Now I think people with like this too: The Dryken Plane has been completely redone, and the Stone Labyrinth significantly simplified.
Uadjet: Right-click examine, and there's a new option under Inspect. Click that, and you can pick the slot from a dropdown menu.
Uadjet: Oh, the command to wake up is... dramatic pause... /wakeup
Uadjet: As mentioned - and you people really are doing my work for me today - the Ylian F model now has new meshes for robes and armor.
Uadjet: torches, campfires, and anything else with a visual effect might not work.
Uadjet: Voicing has been added for many NPCs.
Uadjet: They should also now have animations that play when they are talking, so they won't just stand motionless anymoer.
Gonger: That would be cool, synchronized movements...
Resildren: I saw the animation on the pterosaur master in Gugrontid. Voices are being added next, perhaps tonight.
Uadjet: Talad also fixed the issue with the chat box always going to the newest messages when one comes in, making it difficult to scroll up and read old chat.
Uadjet: There are a few other things that I saved for last.
Uadjet: There's a new creature type.
Uadjet: The Quillback.
Kalterina: Nice about the chat box.
Uadjet: Talad's a Dev, not a GM. You can tell because the first thing a GM does is set their stats to 5000 or something stupid like that.
Javii: so if I was to enter combat with you, I'd probably be oneshot?
Uadjet: That seems likely.
Uadjet: In legacy I was punching for tens of millions of damage. Haven't tried in Unreal.
Uadjet: So, I invite you to try and find the quillbacks. There aren't many, and I don't think they have loot yet, but there are some out there.
Uadjet: I do still think the sand worm should be added. No full body, just the part that comes out of the ground.
Resildren: I found the complex out there but as yet not the critters
Uadjet: And yes, there are three new locations to find.
Uadjet: Two of them are weapon style organizations: The Indomitables and the War Smiters.
Uadjet: I don't want to say too much, because each one will be getting an event in the coming weeks and I'll do a better job of explaining then.
Uadjet: The third place is associated with the Conclave of the Glyhps, which is the church devoted to Talad.
Uadjet nods. "The events are already loaded into the calendar, and probably won't be too hard to identify which is which."
Kalterina: Any other news?
Uadjet: I think that's it from me. Any questions?
Resildren: Can we strap a beer barrel on Gongers back?
Uadjet: Maybe.
>You have been awarded item(s) by a GM
>You gained 1 stout beer keg.
Uadjet: This model doesn't have the correct attachment points, I'm assuming.
Kalterina: Is Gonger afk?
Gonger: Tadaaaaa!
Resildren: perfect
Uadjet: That... That is excellent.
>Kalterina cheers happily at Gonger!
Uadjet: And if you get the chance, please dive the new Dryken Plane a try.
Uadjet: It's much improved.
10
General Discussion / Dev Q&A June 8th 2025
« Last post by gonger on July 19, 2026, 03:36:29 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Uadjet: This is where you hear about the development of the game and get to ask any questions you might have. I may not have the answers, but I'm sure I can make something up.
Uadjet: If you have any questions, please step up to the lecterns at the front of the stage.
Uadjet: Mohonin?
Mohonin: Sir, if i may ask a question... from the glimpse of what i saw in Talad Sir's stream and some chat in the discord... would there be 3 different dryken planes for the different races?
Uadjet: No, though it may be different depending on which race you are.
Uadjet: One thing we discussed was having NPCs in the Dryken Plane. Some would be the same for everyone, but others could be of the same race as the PC. That would make for more interesting dialogue.
Mohonin: oh i get it
Mohonin: Now i have an idea to propose...
Mohonin: Some ideas of game mechanics on how the tent/tarp can be made... items required stick/rod, leather strings, and just the raw hides or tanned and prepared leather piece. Keep the sticks in smith table and leather string in 1 hand to tie 1 stick with another stick, thus making a reverse U shaped support for the tent using 2 sticks/rods. Then put the number and type of leather(small, medium, large) in smith table and hold as many as strings required in 1 hand and then combine to make big leather sheet for the tent. Then using smith table combine reversed U shaped rods/sticks and leather sheet to make Tent/tarp
Mohonin: And the entrace to the tent/tarp wud be like the door icon used in entry to a building. And after the person enters the tent/tarp, only outter of the building can be see as the inside wud be very cramped to screen the camera there.
Uadjet: I think discord might be a better place to post something that long. That being said, being able to make tents is a good idea.
Anysu: Yes under ideas... PLEASE!
Gonger: Or in the forums...
Uadjet: It fits with what Talad is doing with bedrolls, too.
Mohonin: ok, i'll post it in ideas channel in discord chat and in forum 'my wish' topic'
Uadjet: Now, I'm thinking about the entrance. Collision enabled, of course. A flap could open or close. It's not easy to lock a tent, though.
Mohonin: Thanks
Anysu: Well I will look on forum or discord ideas.
Mohonin: Another idea i wud le to propose..(this is a small one)
Mohonin: Sir, how about a picnic in 1 of the events. if it can be made in wilderness much more exciting. A bit of area surrounded by trees, carpets can be laid down, and giftboxes can be kept on the middle with various food and drinks. we can name the event "A picnic in Wilderness"
Mohonin: Looks like some more event idea coming to your mind as happened to me when i was writing this picnic idea. like a sudden invasion of clackers, forest arangma or as such for some action for those who wud find it exciting.
Uadjet: Invasions require scripts to work properly. Some could be done in Legacy, but the pathing and aggression in Legacy makes that more problematic.
Mohonin: Ok i'm done with my ideas, will post it in discord and forum for ya all to read it properly
Mohonin: Aah! that what i was worried about, spawing multiple NPC creature, 1- wud it can be done with present system and 2- Can the server take on so many pressure of NPCs
Uadjet: I've tried reloading Marangma, but it doesn't help. Sometimes Marangma is well above the city. Like 3 km up.
Uadjet: I can't spawn new creatures, but I can teleport them about easily enough.
Uadjet: And the system handles high NPC populations rather easily, as I recall.
Gonger: A few words from the PR team...
Gonger: I have started to reach out more to websites for Indie games, since commercial websites tend to ignore my efforts - we are Fully Free to Play, and Indie, so we do not have much of a budget for advertising with them....
Gonger: I have some positive feedback already and will keep things up there... let's see what comes of this.
Gonger: Also on one big website I saw they had interviewed the makers of Guild Wars 2, so I reached out to Talad whether he would be interesting in such an interview, and if yes, I would try to get it organised with that website. No answer from Talad yet.
Gonger: And as usual, if you find a website where PlaneShift is not mentioned at all, or is mentioned not correctly, please let me know, and I will try to correct things there.
Gonger: Thank you.
>Anysu claps for Gonger.
>Mohonin cheers happily!
>Thosor claps.
Karzela: Good ideas Gonger
Uadjet: Good to hear!
Mohonin: Unfortunately i had a bad experience trying to promote PS to a multimedia, graphics and animation institute as advised to me by Talad sir, and I was something like kicked out from the reception itself
Thosor: From mentioning Fecebook?
Mohonin: No facebook mentioned
Gonger: You mean, you went there personally, and got kicked out?
Mohonin: just mentioned i was looking for people for graphics designing in an international project named Planeshift
Mohonin: ya Gonger, i went there personally and got kicked out
Gonger: Did you have an appointment?
Anysu: Or a portfolio or presentation written up?
Mohonin: No, i didn't had any appointment and seeing their attitude i don't think they will gimme appointment
Gonger: I applaud the effort, but I think you tried a very wrong approach...
Anysu: There are procedures for such things, and proper channels.
>Anysu nods at Gonger.
Mohonin: A portfolio or presentation i had with me as a leflet/flyers i distribute for PS promotion
Gonger: With institutes of all kinds, you need an appointment first. Make some internet research WHO in the institute might be the right person for your ideas, and get in touch with that person.
Mohonin: Tried their website but it was down before going personally to them
Gonger: What kind of institute is it? Private, University, ...?
Anysu: Or need to contact the head of proper department with the information via like maybe an e-mail.
Gonger: An institute where the website is down? Well...
Mohonin: Its a private institute, no university
Gonger: You might be more lucky with an university institute, approaching the Student Body there. Students are more likely to be enthusiastic about games.
Mohonin: ok thank you for the ideas i'll try it
Uadjet: Now for a little update...
Uadjet: The Dryken Plane and Labyrinth are being rather drastically altered.
Uadjet: It... actually looks really good!
Uadjet: The labyrinth portion will be smaller and less confusing.
Gonger: Hear! Hear!
Uadjet: The Dryken Plane portion is getting islands added that allow players to learn about Yliakum and actually interact with things. Puzzles, too.
Mohonin: Interesting
Anysu: If it is not done can't go there yet, Mohonin
Anysu: How can you see it or participate if it hasn'r been incorperated in game yet?
Gonger: So that new Plane is active already?
Uadjet: It's not active yet.
Uadjet: I assumed Mohonin meant when it's done.
Gonger: Ok, that is more clear.
Uadjet: Actually, I can reset that quest when I teleport your alt there.
Mohonin: yes sir , when it is done
Mohonin: actually we have already done it before, tp to dryken plane then myself finding way to labyrinth, then tp back to Home
Uadjet: Sounds good.
Uadjet: Okay, what else? Oh!
Uadjet: The plan is for each faction to have their own guildhall.
Uadjet: The Observatory is the home of the Applied Knowledge faction, for example.
Uadjet: Talad had someone make a building for the War Smiters faction.
Uadjet: The initial idea for the faction is: The War Smiters is the newest and promising academy in the arena, dedicated to the blunt weapon users.
Uadjet: I believe it's grown to be more than that, however. A role in society has been added to it, not just the physical whacking of things.
Thosor: How is one involved with a faction guild?
Anysu: So can anyone enter these guild halls? Or must you have a certain faction level to enter?
Uadjet: Well, the factions are similar to the factions we had in Legacy.
Uadjet: You know how you would get a bonus (or penalty) to a faction when completing many quests? That's what these are.
Uadjet: There are professional factions, religious factions, combat-style factions, magicl Way factions, and then the Octarchy and Criminal factions.
Thosor: As Anysu said, how do you qualify?
Uadjet: There are 24 in total.
Uadjet: Basically, you do quests for the faction.
Mohonin: Thosor, the faction you can find it in the last tab of stats window and your relation with the faction
Anysu: Yeah and can you ONLY get the faction pointss if use the hall not other quest?
Uadjet: So, essential trail is the crafting faction. Do smithing quests and you get faction and standing with them.
Gonger: Factions and faction points already existed in the Legacy version.
Uadjet: Herbalism and alchemy? That's the Care Takers.
Thosor: I understand that, do you have to be at certain faction levels to attend a guild hall?
Uadjet: Some things will be restricted to faction level. Like the improved repair kits. Those require a certain level of Eternal Forge faction to purchase.
Uadjet: As for entering the guild hall itself... I don't know. The Observatory is free to enter for all.
Uadjet: Maybe entrance will be a part of the faction's quest chain? The main chain, I mean. There will likely be side quests as well.
Anysu: Ehy I was wondering along same lines, can you only get faction points by going in hall and doing those quests?
Anysu: Or can you do quests outside of hall for those faction points?
Uadjet: That's not how it's worked so far. Most factions you get faction points by doing the little quests you find.
Uadjet: There may be quests in the halls themselves - it would make sense - but I doubt entrance will be required to start the quests.
Thosor: If you have a negative faction, do the doors slam in your face?
Mohonin: I think the question is what do we get if we can enter the faction guild hall?
Uadjet: Rewards for faction level will be things like the ability to purchase things that aren't available to the public, or to purchase things at a discount.
Uadjet: That's just an example, of course.
Thosor: I guess negative rat faction did not go to PSU
Uadjet: Sadly, no.
Uadjet: I did get asked about odd factions at one point. Maybe by Venalan? I gave negative rat faction after an event.
Uadjet: So you can see the hall in Talad's streams - 1488-1490 - or you can wait until it's added and I take you there in an event. :)
Anysu: Or why you would need hall if you already get faction points from quests.
Uadjet: It's a cool place that will probably have nice features.
Uadjet: There's a great spot to have tea.
Thosor: no ale?
Uadjet: It's a guildhall dedicated to people who like to smash things with giant blunt weapons. I assume ale is consumed everywhere.
Gonger: Great spots to have ale are everywhere.
Gonger: See? Great minds think alike!
Uadjet: :D
Uadjet: The work on Ylian F chain and plate armor is, I believe, complete.
Uadjet: Those will probably be added in the next release.
Uadjet: Talad is also working on adding other attachment points to character models. That will allow people to do things like have a weapon on their hip, or a quiver on their back.
Gonger: Will the Whisper bug also be fixed in the next release?
Anysu: Great question, Gonger
Uadjet: I do not know.
Thosor: yes, that is really bad.
Anysu: It and the mount bug thing.
Uadjet: The mount bug issue is proving hard to pin down. It seems to be happening at random. It must be caused by something, but we dont' know what that is yet.
Uadjet: It may be related to cameras. You've noticed that clicking on a mounted person shows the mount's name, right?
Mohonin: ya right
Thosor: I just caused a similar thing here a few minutes ago. I opened inventory, examined an item and I was flashed that nowhere login screen
Uadjet: The game could be switching from a player's camera to their mount's camera, and sometimes getting glitched along the way. Why the bug only showed up recently suggests it was related to something we changed, as I don't think we changed Unreal engine version recently.
Thosor: To get out of mounting bug screen, I open inventory, eyball an item, and then Inspect it, right click and come back.
Uadjet: I'm hoping drinking horns will be added as something that can be attached to the belt.
Uadjet: I'm looking at the list of streams to see if I missed anything. One of the titles is "Sequencer with choices" and my brain immediately went: "Minor Sequencer or Spell Sequencer?"
Uadjet: We're half an hour past the usual closing time. Any questions?
Anysu: Will the calendar be updated?
Uadjet: My schedule will be very busy in the near future, so I might have to miss some weekends.
Uadjet: I've added the market and Q&A times, but the calendar needs a kick to get them to show.
Anysu: Understandable. Dev meet and markets are also listed on calender though
Thosor: Thanks for the updates, and... other things.
Gonger: Uadjet, try to let us know a few days before, so we can get something running by ourselves.
Anysu: Hmm, we players have a chance then to try and come up with events... when Uadjet is away.
>Anysu nods at Gonger.
Thosor: When the Enkie's away, we will play.
Gonger: And of course it is perfectly ok to have busy schedule!
Uadjet: I should be able to let you all know at least a few days ahead of time.
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