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In-Game Roleplay Events / Re: Event Starting Times
« Last post by Uadjet on May 28, 2023, 03:46:54 pm »
I hate converting time zones. Please see the new poll I posted, with links to events with the correct starting times.
In-Game Roleplay Events / Event Starting Times, take 2
« Last post by Uadjet on May 28, 2023, 03:45:51 pm »
Now that we're back to doing only one event each Saturday, we can fiddle with event starting times a bit. The options I've put up are the current event starting time we've been using for the last few months, the traditional starting time, and a time in between. Here are links to the three times in order, so that you can more easily see what time they'll be for you. Click as many as you like, if it doesn't matter as much to you.

Current Starting Time
Splitting the Difference
Traditional Time
In-Game Roleplay Events / Re: Event Starting Times
« Last post by gonger on May 27, 2023, 11:43:46 am »
Are these times correct? google tells me that 16:00 UTC corresponds to 18:00 GMT+0200 (Central European Summer Time; my time zone), but it should be 20:00 (current event starting time).
But I always get confused with these time zones... maybe put those from the event calendar in the poll?

In-Game Roleplay Events / Event Starting Times
« Last post by Uadjet on May 27, 2023, 10:35:45 am »
Now that we're only going one event on Saturday, we can decide if we want to go back to the old event times, or keep the new one. Or split the difference, though I think we all know that'll confuse people.  :D

You can vote for any times that work for you, not just one option.
PlaneShift News and Rules / PlaneShift Unreal Release 0.7.35
« Last post by Talad on May 07, 2023, 10:57:38 am »

This release cannot be updated through the PSLauncher, so please downloaded it from our Download page.

Here is the list of changes for 0.7.35:

Fixed practice in crafting, which was not giving any points.
Added Global chat tab. This allows you to chat with anyone at any range. Considering this is Out Of Character, please use it sparingly.
Reorganized Chat tabs in this sequence: Main, Global, Whisper, NPC, Group, Guild, Alliance, Help
Fixes to harvestable plants, better distribution of plants locations in the maps considering quest requirements.
Rename of plants to better match name and graphics. Item names, all official books, all player books, all crafting books, all quests involving such items, and all NPC answers have been updated to match the rename.

Snowbud -> Snowlily
Lavender -> Glaboria
Dandelion -> Firelantern
Blackbush -> Purple Orchid
Wyn Reed -> Blue Orchid
Blue Cohosh Root -> Dreamclaw
Butcher's Broom Root -> Spinedew
Golden Ivy Leaf -> Rubyvein leaf
Kingsfoil -> Octarchfoil
Devils claw -> Nicinela
Yarrow -> Lunabrosia
Barberry -> Sapphire Orilliphia

Added two missing wandering NPC selling the main map pieces.
Fixed skill window, now it shows the progress of training a stat or practicing a skill just below the skill name. You can see how much you accomplished, and how much you miss.
Fixed chat enter key to focus/unfocus chat, should work much better now
Fix to all windows to avoid keyboard focus, which was causing some incosistencies in moving your character vs using the UI.
Fixed combat mode, you cannot select yourself anymore
Terraforming of the area to the north east of hydlaa, breaking the original boundaries imposed by the old game map.
Fixes to dryken plane, simplified jump on first shard, changed the downward lift of the second shard making the puzzle smoother.
Split of Hydlaa levels in two, above ground and below ground. Hopefully this will improve performances.
Fixed pressure pad so it cannot be triggered by right-click and then "use".
Switched icon for "use" on container window
Loot window now closes when there are no items left
Fixed "rename" button so it shows only on renamable containers.
Improved admin tools to better layout NPC paths and resources

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.
In-Game Roleplay Events / Re: This is the end... of PS Legacy
« Last post by Damola on May 07, 2023, 04:46:47 am »
Please allow for some time for Talad to make user accessible web stuff like MyPlane accessible again. There is already a new subdomain for that and it also has valid TLS certificate, however the PHP scripts need to be adapted to new PHP version and to PSUnreal of course.

The old is gone for good.

Tech savvy people can find out the new domain already but I will skip announcing it here. Talad can announce it once there is something available for you to see :)
In-Game Roleplay Events / Re: This is the end... of PS Legacy
« Last post by Damola on May 07, 2023, 04:33:49 am »
It is done. The old server is gone and the new one is running at the IP address of the old one.

Please use PSUnreal 0.7.35 or later as it contains the right server list. The new client can be downloaded already from

So it is indeed time to see goodbye to Crystalspace based PlaneShift.

However it will live on in our memories. All the adventures all the stories!

But what new places are there for us to explore in the much more vast Yliakum in Unreal based PlaneShift? What new stories are to be told? The possibilities are endless!

I hope to see you in PSUnreal. And to those players who cannot play it on their current hardware: Go get some new(er) gear! In case you cannot afford it, I am sure there would be a way for us as a community to support you.
Hi, I updated the page now! Thanks for the notice.
I have troubles with my internet line, and wanted to verify the package I downloaded. I tried to click on your :
"Tip: You can check if the file you downloaded is exactly the same as the one we have here downloading this tool.", which is located just under the Windows client downloading lines, in the download page of the site
This leads to a 404 page, and no tool to check the md5 sum is available here.
In-Game Roleplay Events / Re: This is the end... of PS Legacy
« Last post by Damola on April 29, 2023, 05:32:53 am »
Yes, indeed, I will shutdown the Crystalspace based PlaneShift server this weekend.

To allow for one more last event and one more last market, I will do it either late Sunday or early Monday.

So you will have (almost) a complete weekend to record a memorial video, visit places you remember fondly of and:

Come on, let us say goodbye together, attend to the event, attend to one last market!

It had to be done at some time. Also I look forward to care for just one instead of two PlaneShift servers, operating system wise.

I will miss Crystalspace based PlaneShift as well, however I also look forward to create new memories in PSUnreal. Very much so! I still hope performance of the client will increase again after it dropped by switching to Unreal 5, but I greatly enjoy the vastness of Yliakum in PSUnreal and the much better graphics. What new places are waiting for us to explore them? What new secrets are hidden in new and old dungeons? What stories are still to be told? Possibilities are endless!

PSUnreal is not free of bugs and not free of new bugs that weren't in Crystalspace based PS. However it has gone a long way and I really enjoy the events of our GM Uadjet there.

Thank you very much to Talad and all of the other developers and testers of PlaneShift Unreal. It is an almost insanely immense effort that went into PSUnreal, especially from Talad!

I do look forward to also see all of those players who do not yet have the hardware to play PSUnreal. Come on, get yourself some new or new used gear and be sure that we, who already play on PSUnreal, will welcome you again! And if someone really cannot afford a new machine, I am sure we can find a solution.
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