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91
Guilds Forum / Re: [GUILD] Iron claw
« Last post by mohonin on June 25, 2023, 06:54:43 am »
Again Some Strategies from Experience of Iron Claw to take on bosses and nauts

1- Black Root
This is easy if you are a mage/warlock. You have to use just two spells, One is the 'Tire' spell, use it repeatedly, don't give it a rest. And the next is any attack spell like 'Blades of chaos' or 'Energy Arrow'. And third, not mentioned above, you may use 'Relaxing Sleep' or Mana Potion to continiously replenish your mana.
I know ICly some people hate dark way, but 'Tire' spell is the only way.
In legacy I used to take it down with direct fight with sword and shield with damage about 1000 or more with lots of magic buffs as protection. Now these buffs are not required and also can't do so much damage with sword. All the best!!

2- Zlatac
first thing with this is settle down on the pond floor to be able to walk cuz while swimming it hard to focus the crosshair and face the target to attack him, if you use direct fight with weapons. Then Activate HoT by food (for more info on this contact Captain Mohonin in Iron Claw in Yliakum or ask here), and keep a regular eye on your health, use health potion regularly. Now most important, Zlatac is most effected by red way, so use Red Way Spells to attack him. last but not the least, looting him is quite annoying, see if you can manage it. All the best!!

3- One-claw and Nauts
They are easy with weapon and shield, mind you the shield, just 1 weapons 1 in each hand is dangerous. Hampers your defence. One-claw takes a bit of time but can be taken. Again use HoT by food and health potion is required. Last but not the least they are evry mych effected by Brown Way, you may use it from a safe distance and take them down. All the Best!!

Note :- At the moment in PSU, devs have not implemented much AI into the creatures, they are normally not much aggressive and attack you, So should be easy to take them down.
Oh!! and you may also have other strategies, the above are experience of Iron claw, Please feel free to share your strategy in this forum topic.

Thank you, and All the best for the fight, may you all Win!!
92
PlaneShift News and Rules / Dev Q&A June 11, 2023
« Last post by Uadjet on June 12, 2023, 07:50:25 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Aachey:  Sorry for the delay, but welcome tot he Developer's Q&A! Here you can hear about the development of the game and ask any questions you might have.
Damola:  Now that is crazy.
Aachey:  If you do have a question, please step up to the lectern in front of the stage.
Damola:  Damola is moving her arms and legs as if in thin air. I see the roof of the doom and a large blue area.
Damola:  Damola appears to be in the court room according to the chat here, but I have no?
Aachey:  How about now?
Damola:  now?
Thosor:  fell into the underfloor void?
Damola:  Now is good :)
>Thosor greets Damola.
Damola:  Thanks Uadjet.
>Damola greets Thosor.
Gonger:  Ah, yes, I should remember not to quit while in this room...
>Damola waves at Gova
>Damola greets Aachey.
Thosor:  she is taller than a warf, did she fall through?
>Damola waves at Gonger
Aachey:  That was after a teleport to me, oddly enough.
Thosor:  *dwarf
Aachey:  Yeah, I used "/teleport damola me"
Damola:  Hmm, strange.
Aachey:  Not a  lot of room for error in that command.
Damola:  I was talking with Ptero NPC in Gugrontid, maybe that is somehow related.
Damola:  I had a somewhat bugged TP yesterday as well, I was talking with Ptero NPC as well
Aachey:  Well, other than the "/teleprot" thing I do way too often, but that just results in nothing happening.
Damola:  Maybe TP while talking with NPC gives crazy result?
Damola:  As long as you do not write "/teleprompt"
Damola:  :)
Aachey:  Players are put into a forced perspective while talking to NPCs. Maybe that could be involved? I thought that was just the camera being moved, though. Or at least I assumed that.
Thosor:  Field distortion.
Damola:  I bet it is some kind of quantum anomaly.
Damola  grins
Gonger:  Wild Magic.
Thosor:  Anomaly is parked outside.
Aachey:  Do you have a question, Thosor?
Damola:  Yeah, "Wild Magic" may be the best description that fits into lore. :)
Thosor:  Of which I keep falling out of the saddle...
Aachey:  When you right-click?
Thosor:  Yes, how does one get a bug report confirmed?
Gova:  Oh, I get that a lot when moving the camera while riding.
Thosor:  Seems when turning, maybe camera, and also right click.
Gova:  If you let go of the mouse button while it's on you, your mount, or the rather large hit box you occupy, you get kicked off your mount.
Thosor:  Ah, like the too big a box in combat, I always get in the way.
Aachey:  There's teh bug tracker. I'm not sure if that's been reported yet.
>Gonger greets Ronasi.
>Thosor greets Ronasi.
Gonger:  Hello Ronasi! Line up behind Thosor if you have any questions.
Thosor:  Is she in limbo land?
>Aachey greets Ronasi.
>Gova greets Ronasi.
>Ronasi greets everyone.
Gova:  I wasn't even sure if getting dismounted on right-click or... what is it called? De-clicking? Releaseing the mouse button while the pointer is on your character. I thought it might be intentional, but on thinking about it that doesn't make sense.
Aachey:  Yeah, that's a bug.
Aachey:  I think bug #7854 might be the same bug. Ah. Opened by Thosor.
Aachey:  I suggest commenting on it, if you've experienced it, to add your own observations.
Aachey:  The more info Talad has, the easier the bugs are to fix.
Thosor:  I guess if I posted it i must have experienced it.
Thosor:  Not sure if click or cam, seems when i m sprinting, I fall off spontaneously.
Aachey:  So, how about some more updates?
Thosor:  Also think when turning, I slip off.
Aachey:  Talad is getting ready for another release, so he's going through and doing a lot of bug fixes right now.
Thosor:  Hello, Gova, do you hear me from here?
Aachey:  Before that, he  was finishing up (mostly) the new Labyrinth area. This is where new players go once they leave the Dryken Plane.
Aachey:  And it's more than just tunnels.
Aachey:  You've love it when you see it, I'm sure.
Gonger:  So they will be far from civilisation?
Aachey:  Relatively so. Once they complete the tutorial, they'll get teleported out. Either to the far side of the bronze doors with a free ticket to Hydlaa, or directly to Hydlaa. I think the latter, for now.
Gonger:  Ok
Gonger:  We should not be too hard on newbies.
Gonger:  Are there any statistics about downloads or creation of new characters?
Aachey:  He did mention leaving the tutorial as being one-way, but perhaps we can give readmission privileges to some people, like those who racked up lots of advisor points in Legacy. Or do a combination of hours played and comments in the help secion in PSU, as experienced players are more likely to be answering questions there than asking them.
Gonger:  Advisor points?
Gonger:  I was not even aware that these exist.
Aachey:  Ah, you got those in Legacy when you helped out as an advisor.
Aachey:  You have 417, Gonger. I think you'd qualify. :)
Thosor:  And I left the game for many years fter never getting a help reply when stuck. At the same time, I switched computers or something and never got around to building from source again.
Gonger:  The Help channel will be working in the next update, Talad said.
Gonger:  417... is that good or bad?
Gonger  ponders.
Aachey:  It's the highest I've seen.
Thosor:  When the binary came about, I reloaded linux version, was still stuck, and someone then got me free.
Thosor:  The years had flown by...
Gonger:  Gonger for teh win!
Aachey  grins.
Aachey:  Yeah, getting stuck is rough, as unless a GM is on right then the only way out is /die. Most people won't even think about that, though.
Thosor:  Wow, I just turned cam and got chat bubble whisper to Gova, I guess is AFK.
Aachey:  Regardless, having a tutorial area is one more place I can take playersto for events.
Thosor:  I spoke whisper about ten mins ago.
Gonger:  I get that also. I see texts in the chat window, but if I turn around sometimes minutes later, I see the bubbles.
Thosor:  I saw that during an event.'
Gova:  We can't put /tells into main, can we? I keep missing them.
Thosor:  Hello Gova, do you hear me?
Aachey:  Chat bubbles only show when you're facing the right direction, so there are a lot of lagged bubbles floating around out there, just waiting for someone to turn the right direction.
Thosor:  I think I am out of range of Gova he doesn't hear me.
Thosor:  yes I am out of range, he doesn't hear me
Thosor:  Do you hear me now, Gova?
Gonger  nods at Aachey.
Aachey:  At the very least I'll take people there for one event. Maybe let established players do the tutorial quests that Talad wrote.
Aachey:  Oh.
Aachey:  Right.
Aachey:  New tutorial quests.
Aachey:  That's on my list too.
Aachey:  Talad did some adaptation to existing tutorial quests, and a lot of rewriting.
Gova:  I did just hear that, Thosor.
Gova:  Just before Gonger nodded to Aachey.
Thosor:  ah, ok
Aachey:  let's see...
Aachey:  New loot!
Aachey:  I know players love that.
Aachey:  Talad's been working on new ways for players to find treasures, both great and small.
Gonger:  We do!
Thosor:  So how to describe a very short range for /say mode,.
Aachey:  It actually ties in well with my plans for lockpicking repeatable quests.
Gonger:  Ronasi, methinks you are here for the first time. Welcome, again. If you have any questions, just ask.
Thosor:  I am Thosor, usually dozing around, just send a groffel (whisper)
Gova:  I'm Gova. I do the weekly Sunday markets and I do predatory bird impressions during Q&A sessions.
Thosor:  eek!
Aachey:  I think that's all I have to announce. Any final questions or bugs to mention?
Thosor:  No further questions, Your Honor.
Gonger:  You all try to get some friends to play PlaneShift.
Ronasi:  Thanks Gonger. Actually I've been here several times before.
Aachey:  Then I think we can bring the meeting to a close! Thank you all for coming, and I'll see you at the next meeting in two weeks! Until then, have fun playing and maybe join a Saturday event or two!
Gonger:  Still welcome, Ronasi. :)
>Ronasi thanks Aachey!
Thosor:  Welcome back, that is :)
>Ronasi bows to Gonger.
Gonger:  Good night, getting late for me, and the next weeks at work will be demanding...
Gonger  shivers visibly.
Gonger:  System migrations are so much fun.
Thosor:  Take that fur suit off
Gonger:  Not.
Aachey:  Take care, everyone!
93
In-Game Roleplay Events / Re: Event Starting Times, take 2
« Last post by Damola on June 10, 2023, 06:16:30 am »
Thanks for the vote.

I understand "The time events traditionally started" as 19:00 UTC - or for example 21:00 CEST, Central European Summer Time - which would also be the time the last event started and the event today starts. I vote for keeping this time and thus voted for this option.

I'd prefer exact times as options except of names that need to be interpreted even with time zones being difficult.  :)
94
In-Game Roleplay Events / Re: Event Starting Times, take 2
« Last post by Migg on June 08, 2023, 03:20:08 pm »
I think this is not visible until you vote, so posting it here for reference, hoping I don't get the time conversion wrong:

Voting closes: June 11 2023, 20:45:51 UTC
95
In-Game Roleplay Events / Re: Event Starting Times
« Last post by Uadjet on May 28, 2023, 03:46:54 pm »
I hate converting time zones. Please see the new poll I posted, with links to events with the correct starting times.
96
In-Game Roleplay Events / Event Starting Times, take 2
« Last post by Uadjet on May 28, 2023, 03:45:51 pm »
Now that we're back to doing only one event each Saturday, we can fiddle with event starting times a bit. The options I've put up are the current event starting time we've been using for the last few months, the traditional starting time, and a time in between. Here are links to the three times in order, so that you can more easily see what time they'll be for you. Click as many as you like, if it doesn't matter as much to you.

Current Starting Time
Splitting the Difference
Traditional Time
97
In-Game Roleplay Events / Re: Event Starting Times
« Last post by gonger on May 27, 2023, 11:43:46 am »
Are these times correct? google tells me that 16:00 UTC corresponds to 18:00 GMT+0200 (Central European Summer Time; my time zone), but it should be 20:00 (current event starting time).
But I always get confused with these time zones... maybe put those from the event calendar in the poll?

Gonger
98
In-Game Roleplay Events / Event Starting Times
« Last post by Uadjet on May 27, 2023, 10:35:45 am »
Now that we're only going one event on Saturday, we can decide if we want to go back to the old event times, or keep the new one. Or split the difference, though I think we all know that'll confuse people.  :D

You can vote for any times that work for you, not just one option.
99
PlaneShift News and Rules / PlaneShift Unreal Release 0.7.35
« Last post by Talad on May 07, 2023, 10:57:38 am »


This release cannot be updated through the PSLauncher, so please downloaded it from our Download page.

Here is the list of changes for 0.7.35:

Fixed practice in crafting, which was not giving any points.
Added Global chat tab. This allows you to chat with anyone at any range. Considering this is Out Of Character, please use it sparingly.
Reorganized Chat tabs in this sequence: Main, Global, Whisper, NPC, Group, Guild, Alliance, Help
Fixes to harvestable plants, better distribution of plants locations in the maps considering quest requirements.
Rename of plants to better match name and graphics. Item names, all official books, all player books, all crafting books, all quests involving such items, and all NPC answers have been updated to match the rename.

Snowbud -> Snowlily
Lavender -> Glaboria
Dandelion -> Firelantern
Blackbush -> Purple Orchid
Wyn Reed -> Blue Orchid
Blue Cohosh Root -> Dreamclaw
Butcher's Broom Root -> Spinedew
Golden Ivy Leaf -> Rubyvein leaf
Kingsfoil -> Octarchfoil
Devils claw -> Nicinela
Yarrow -> Lunabrosia
Barberry -> Sapphire Orilliphia

Added two missing wandering NPC selling the main map pieces.
Fixed skill window, now it shows the progress of training a stat or practicing a skill just below the skill name. You can see how much you accomplished, and how much you miss.
Fixed chat enter key to focus/unfocus chat, should work much better now
Fix to all windows to avoid keyboard focus, which was causing some incosistencies in moving your character vs using the UI.
Fixed combat mode, you cannot select yourself anymore
Terraforming of the area to the north east of hydlaa, breaking the original boundaries imposed by the old game map.
Fixes to dryken plane, simplified jump on first shard, changed the downward lift of the second shard making the puzzle smoother.
Split of Hydlaa levels in two, above ground and below ground. Hopefully this will improve performances.
Fixed pressure pad so it cannot be triggered by right-click and then "use".
Switched icon for "use" on container window
Loot window now closes when there are no items left
Fixed "rename" button so it shows only on renamable containers.
Improved admin tools to better layout NPC paths and resources

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.
100
In-Game Roleplay Events / Re: This is the end... of PS Legacy
« Last post by Damola on May 07, 2023, 04:46:47 am »
Please allow for some time for Talad to make user accessible web stuff like MyPlane accessible again. There is already a new subdomain for that and it also has valid TLS certificate, however the PHP scripts need to be adapted to new PHP version and to PSUnreal of course.

The old planeshift.teamix.org is gone for good.

Tech savvy people can find out the new domain already but I will skip announcing it here. Talad can announce it once there is something available for you to see :)
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