Author Topic: How Long Does It Take To Recieve World?  (Read 3216 times)

Link

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« Reply #15 on: May 08, 2002, 08:12:49 am »
A zip file within a Zip file isnt going to compress it more, they should just Zip the whole client then we can unzip it
The Great Linksunius

MatzeB

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« Reply #16 on: May 08, 2002, 09:57:27 am »
To clear up some points in this discussion:
  • The world isn\'t transfered through network, so loading world time has nothing to do with connection speed
  • Normally you should get in 1-10 minutes, everything else is a bug
  • The thing is that: after designing a level you need to runs some calculations for lighting and octree for it. This takes about 1:50 hours on my 900Mhz machine. After that it should save the calculations and should load them from from the cache instead of recalculating. It seems this doesn\'t work always people that get in after 2 hours are probably just recalcing the whole lighting and octree stuff again...
  • unzippping doesn\'t help here. 1st the game is always reading from zip file at the moment. loading from zip file is faster, because world files and the cached lightmap data are very much files and good to compress. So in most cases you save time because your harddisk has less to load (esp. hundrets of files make things very slow on win). Normally you gain more speed by that than you loose with decompression.


Morp

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« Reply #17 on: May 08, 2002, 04:03:49 pm »
The main thing people don\'t seem to understand is that Planeshift, or rather Crystal Space, the library it uses, reads directly from zip-files without uncompressing them at all. So as Matze said, it\'s faster (at least for Windows users) as Windows doesn\'t like lots of files.

Loading here takes about a minute (Linux CVS build). I guess I\'m lucky. :p
« Last Edit: May 08, 2002, 04:04:47 pm by Morp »

DarkShadow

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« Reply #18 on: May 08, 2002, 07:28:01 pm »
hey after i couldnt get the game to \"receive world\" i took the .zip of the map and put it into crystal space walktest and all the buildings had black textures is this because of the lighting probs your talking about MatzeB

if so how can a recalc that stuff outside of planeshift cause i cant tell if its freezing or working it out

Skibereen

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« Reply #19 on: May 08, 2002, 09:31:25 pm »
Quote
Originally posted by MatzeB
  • unzippping doesn\'t help here. 1st the game is always reading from zip file at the moment. loading from zip file is faster, because world files and the cached lightmap data are very much files and good to compress. So in most cases you save time because your harddisk has less to load (esp. hundrets of files make things very slow on win). Normally you gain more speed by that than you loose with decompression.


And IMHO the most important thing is that hundreds
of small files do take up much more space on your
hard disk than one large file. (Yes I do hate games
that install some 5000 tiny files on your hard disk)

Regards, Skibbereen

Bunnyhop

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« Reply #20 on: May 09, 2002, 06:29:44 am »
Antivirus shields also seem to play a part with this....the first connection took about 60-75 minutes before I got in.  After that it was a steady 20-30 minutes every attempt.....when I disabled my antivirus protection is was 2-4 minutes tops all further attempts

(800mhz, cable connection)