Author Topic: Infestation (for random quests)  (Read 434 times)

PlaneWalker

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Infestation (for random quests)
« on: October 05, 2004, 08:01:23 am »
Every once in a while, an area on the map that is not highly trafficed (basically, any place that\'s not a road), could be designated as an infestation area.  Basically the spawn rate for a specific type of monster slowly increase over time (say... over a week).  Once it reaches a certain points, it could become a city-sponsored quests to clear out said area (bounty hunting, or for guilds, kill a bulk number of monsters for a slightly higher rate).  Said infestation could reduce over time.

Here are basically the stages of an infestation.

1. Incubation (1 ~ 2 weeks) - Increases in monster spawn rate.
2. Outbreak (1 ~ 2 weeks) - Monster spawn rate maintained, quests given at this point.
3. Cooling (variable, depending on how many monster killed during the outbreak period) - Monster spawn rate reduce of normal.

Keknehv

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« Reply #1 on: October 06, 2004, 01:06:13 am »
I don\'t like this \'long term\' idea. Maybe over a few days:

1 day incubation
2 day outbreak
Instant cooling if enough monsters are killed OR
1 day cooling

And we hsould have this as an event. Maybe if we add a text string viewer to the game, where there would be \'signs\' and you click on them and the server feeds you some text that your client displays.

i.e.;

\"Hordes of 15 eyes have been mysteriously arriving in Fugio Meadows (note for you--fugio, v.-To flee [latin]). The mayor has called a city-wide alert and requests helping in fending off the invasion.\"
root@stupidadmins:/ #  rm -r *

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Originally posted by sesmi
my start bar thingie has moved from the bottom of the screen to the side!!!!! how do i make it go back!!!! help please!!!!!! i\'m sorry this is in the wrong forum but i\'m panicing!!!!!!