Author Topic: Guild ideas.  (Read 438 times)

PlaneWalker

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Guild ideas.
« on: October 05, 2004, 07:53:28 am »
I know there\'s a thread for guild owning buildings, but this is a much broader expansion to it.

A short summary.
1. Guild Reputation/Influence in City.
2. Discount in Reputable Cities.
3. Safety.
4. Better chance of having a city-sponsored guild quests.

1. Guild Reputation/Influence.
Reputation measures the guild\'s behavior in city.  Influence measures a guild\'s effect on the city.

A Guild could gain positive reputation and influence in a city by one of the following.
a. Winning a guild war in city (held on a semi-regular basis).
b. Killing evil creatures near and around the city (small effect).
c. Completing city-sponsored guild quests.

But a guild could also acquire negative reputation in a city by one of the following.
a. Killing innocent players/NPC.
b. Moderator effect (for abusive and bad behavior).
c. Destruction of a city.

A Guild could lose their influence by one of the following.
a. Losing a guild war.
b. Not taking enough city-sponsored guild quest (being idle).
c. Moderator effect.

The above is a rough idea that will need much refining.  In general, a guild with high reputation and influence in a city could acquire become Patroned by the city.  The members of a guild with a very low reputation in a city could become the target for guards.

2. Discount.

Basially, shops in general will give small discount to guilds with high reputation (good will) and/or high strength (fear), maybe up to 5% discount.  A patroned guild will have even more of a discount, maybe 10%.

3. Safety

Bascially, a player killing another player in the guild would become an enemy for the guild.  And every other member of said guild could PK said person with impunity (once PKed, that player\'s record is clean with the guild, unless he killed more then one guild member).  Of course, the PKing against a guild member must be unprovoked.  Which means a duel or self-defense kill don\'t count.

4. City-sponsored quests are basically quest for a guild to accomplish.  These quests can only be accepted by the guild master.  Examples of quest could be to clear out an area around the city with massive infestation (another suggestion thread).