Yes i figured that out on my own, lol but it isnt worth it to post the results, but they look great!
um i dont know what your talking about when you say \"box unwrap\" or \"cylindrical\"
when i first open the uv map, that is the one i used for the second eye i made, and that is the one zeraph use, i beleive,
secondly
when i look at the options, all i see is \"flaten\" \"normal\" and \"unfold\" mapping, where do you see the cylindrical and cube?
anyways, i think i am getting the hang of it :]
ps: excuse my english please, although a speak it very well, it isnt my first language

EDIT:: here is new render using the kind of maping zeraph used, i made my own texture applied bump mapping, and played around with specualrity an stuf, then for the finishing tuoches i put in a few lights to make it look really glossy, i think it turned out pretty well
