Okay first let me apologise for being a clutz.
Last time I updated the drivers was a couple months ago and it seems like the latest driver, Catalyst 4.11, fixed an issue with Open GL and PS now runs just great in Open GL mode, barring a few annoying artifacts, and with a noticeable improvement in frame rate and, of course, graphics quality.
As for ATI cards, mine is a Radeon 8500 SE, ie no onboard memory, and it has served pretty well for the last 3 years.
I do admit that the games that I have had problems with are probably Open GL based and that the problems in some cases have made them completely unplayable and that that doesnt say much for the quality of ATI\'s Open GL support.
Finally, my request for wish fulfillment was based on the assumption, from reading other posts on the issue, that there was no fix as yet and was not intended as criticism of PS, which I am very impressed with, so much so that I actually decided to pull my finger out for once and sent an email off asking if they wanted help on the quest design front.
I think the graphics quality, software rendered or not, is very high and I got a feeling of real atmosphere in every part of Hydlaa (probably spelled that wrong).
The town is consistent in feel but clearly has pockets of local colour that I think will bring the game to life when it is populated and each little bit of the town begins to attract its own type of loiterer.
I can already imagine fighter types hanging about in and outside the pub and bookish types congregating in the garden behind the library.
I\'m guessing that the dungeon is going to be a sort of noob hunting ground, though I am hoping that it might end up more of a puzzle maze, since the lonely atmosphere down there and catching the occasional sight of a shadow slipping off between pillars or across a hallway is already atmospheric.
It would probably also be well suited to be the home of shady underworld characters like Zak.
Mostly, I just like the feel of the graphic design. It would be unfair to games like EQ to say that their general design is worse, but there is an immediacy to the way the PS designers have brought the Hydlaa area to life that makes other games feel a bit cardboard in comparison.
Anyway, enough waffle, this porobably the wrong thread in the wrong forum

I\'ll post my real ideas in the right place.