Originally posted by Zellgadess
......................the magic system you see now is nothing. It is meatly a couple of small spells to get started off with. Everything will be fixed and balanced as the game is updated. I am a sorcerer my self, and i cant win anycombat what so ever. Give it time....
I second this. Actually since about the 28th when I first started PS, the balance between Fighter and Mages has oscillated. First it was just way too difficult to get any PP to be a high level mage, so fighting was the way to go. Then it became viable to get PP and tia and Magic meant (a) being able to deal additional damage and (b) being able to have safe ranged attacks.
Now both fighter and mage have become more difficult, but the mage has a really hard time. The main reason is mostly though the difficulty of the higher level opponents.
Let me explain. I used to be able to win, with patience, against any mob in the game as both fighter and mage. (Fighter, sword lvl 20, Mage crystal lvl 30). Now this is not the case anymore. The fighter has a reasonable chance against the rogue, and the mage has with hard work. The mage has no change anymore in duels (it used to be the opposite due to running).
The interesting thing is though that a lvl 20 sword fighter and a level 30 crystal mage have invested vastly different amounts of PP and tia to get where they are because raising crystal costs much more than raising sword. Before the balance i would have though that they were about equal in power with advantages and drawbacks. But that means in terms of investment, a mage already was weaker, but, I admit, he used to be more fun to play due to more combat options.
Now mages are sitting ducks (even if they also have lvl 20 sword due to low hps). A step into the wrong room in the arena and the big T will crush you with one hit. A fighter will hopefully at least take two.
But more spells and more options for fighters in combat (shields, kicking, ...) will reshufflings again and again. So things will keep on oscillating between the two until one is faced to balance three (ranger types), four (thief types), five (healer types), six (universalists)
As a note i\'d hope that high level mages at least have a change at succeeding at magic while moving. Also I hope that fighters don\'t stop dead right on a dangerous monster because the system believes that he\'s out of range and stops motion. This is probably the main thing that keeps killing me with high level monsters... very frustrating because there is little control.
Both of these changes have made fighting less fun (slow and disrupted pace) in attempts to make things more balanced.