Author Topic: PlaneShift Interview: Luca vs. GamerGod  (Read 1889 times)

Kiva

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Kiern

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« Reply #1 on: January 16, 2005, 06:20:21 pm »
Well, it was boring for a little bit, though maybe because I\'ve heard it all so many times before...but the guild part was interesting.

Good interview overall I\'d say.
« Last Edit: January 16, 2005, 06:20:48 pm by Kiern »

Kixie

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« Reply #2 on: January 16, 2005, 06:50:56 pm »
Very cool, answers a bunch of questions. Very interestng, and I hope it brings in plenty of open minded players to Planeshift. My only complaint really is the fact they used MB screenies instead of CB. I hope people dont come to PS expecting those graphics, as CB looks a tad bit different.

DepthBlade

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« Reply #3 on: January 16, 2005, 07:04:36 pm »
Good questions and Good Answers, especially interested in this Non Profit Organization it mentioned ^^ Why not go farther into detail for the community Luca :D

Icefalcon

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« Reply #4 on: January 16, 2005, 09:34:29 pm »
And now we know what SB really stands for.   :rolleyes:

diabolus

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« Reply #5 on: January 18, 2005, 12:33:52 pm »
There\'s one question that somewhat bothered me, or rather the answer. I don\'t know if he purposely avoided answering it or whether the article messed up the Q/A.

Reason why it disturbed me? Well i\'m a big solo\'er who tends to only get into group/team action when i actually know the game somewhat [high levels].

Quote

GamerGod: Will a player be able to survive in PlaneShift if they are someone that does not like to group much and tend to go the way of the true rogue character only looking out for themselves?


Luca: As far as evil characters, we have grand plans. We are against player killing since it detracts a lot from player enjoyment, so PK will not be allowed, but we believe that a realistic world can\'t stand without evil characters. The idea is not only to create evil NPCs, but to give players possibilities to expand their power and fame amongst other evil aligned races. In particular the Death Realm (the place where people go when they die) will be the perfect place for evil aligned characters to build their houses, guilds and more. In CB we have a very small portion of Death Realm implemented, but it will grow quite fast. Solo adventurers will have their place more easily in DR than in the world of the living.


Anyone saw that? Clearly something is messed up. I don\'t know if the question maybe was misinterpreted but i read the question as \"will players be able to solo\" and not \"will players be able to pick their own alignment and do evil stuff\".

Daydy

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« Reply #6 on: January 20, 2005, 07:37:13 am »
I noticed that too, I was thinking \"Wow, this guy just totally avoided a blunt and straightforward question.  Genius.\"
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swift

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« Reply #7 on: January 20, 2005, 08:05:15 am »
Arrrgh! Not more Corpies!

Has there ever been a corpy that nobody hates?

But on a more serious note, the establishment of any form of \"corporation\" was the last thing I was expecting to hear.  In my mind corpies (even non-profit ones), free and open source do not mix.  Still, if it is truly best for the game, by all means do it.  

Can someone suggest the advantages of a (non-profit) planeshift corp. over the current system?

And yes, that last question was certainly dodged.  But why? I would have expected a straight yes.  

But nevertheless an interesting, if shocking, review.
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Kiern

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« Reply #8 on: January 20, 2005, 01:33:33 pm »
A lot of them were dodged, I think mostly because they\'ve learned not to say something will happen when they are not totally certain it really will, or won\'t very soon.  Then people whine, etc. etc.

Just a guess though. :P

Azuros

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« Reply #9 on: January 20, 2005, 11:55:50 pm »
Bah! He did not totally dodge the question. He ended his answer by \'yes: solo player will have a place in PS, but more in the DR\'  This is an honest answer, no? ;)
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