Author Topic: Current CVS dir system corupt?  (Read 688 times)

lsgheero

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Current CVS dir system corupt?
« on: February 16, 2005, 07:12:17 am »
kk this i dont get ive dled the src from CVS about 10 times today.

all but PS compile fine however when compiling PS i get link errors and upon searching the files will show up in a completely different dir. and some files it says it need are nowhere to be found, I can remove them but kinda hesitant todo so, just in case they are a vital file.

anyhelp is much appreciated

Androgos

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« Reply #1 on: February 16, 2005, 07:33:37 am »
Say what?

Are you sure you have:
Crystal Space (CS)
Crystal Entity Layer (CEL)
Cal3d
?

All those are needed to build PS.
If you don\'t have neither of these, please check the build guides at http://laanx.fragnetics.com/

lsgheero

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« Reply #2 on: February 16, 2005, 07:37:37 am »
i have those able to trace it back to CS

And I\'m using .net 2003 version 7

these are the errors i get from CS

c:\\development\\CS\\apps\\tests\\wxtest\\wxtest.h(38): error C2059: syntax error : \':\'
c:\\development\\CS\\include\\iutil\\eventq.h(116): error C2061: syntax error : identifier \'iEventPlug\'
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(323): error C2065: \'anim\' : undeclared identifier
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(323): error C2065: \'CalCoreAnimationPtr\' : undeclared identifier
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(365): error C2065: \'CalCoreMeshPtr\' : undeclared identifier
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(296): error C2065: \'CalCoreSkeletonPtr\' : undeclared identifier
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(404): error C2065: \'core_mesh\' : undeclared identifier
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(365): error C2065: \'coremesh\' : undeclared identifier
c:\\development\\CS\\include\\iutil\\eventq.h(116): error C2065: \'iEventOutlet\' : undeclared identifier
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(296): error C2065: \'skel\' : undeclared identifier
c:\\development\\CS\\apps\\tests\\wxtest\\wxtest.h(38): error C2143: syntax error : missing \',\' before \'private\'
c:\\development\\CS\\include\\iutil\\eventq.h(129): error C2143: syntax error : missing \';\' before \'*\'
c:\\development\\CS\\include\\iutil\\eventq.h(139): error C2143: syntax error : missing \';\' before \'*\'
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(323): error C2146: syntax error : missing \';\' before identifier \'anim\'
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(404): error C2146: syntax error : missing \';\' before identifier \'core_mesh\'
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(365): error C2146: syntax error : missing \';\' before identifier \'coremesh\'
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(296): error C2146: syntax error : missing \';\' before identifier \'skel\'
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(300): error C2228: left of \'.get\' must have class/struct/union type
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(327): error C2228: left of \'.get\' must have class/struct/union type
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(368): error C2228: left of \'.get\' must have class/struct/union type
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(405): error C2228: left of \'.get\' must have class/struct/union type
c:\\development\\CS\\plugins\\mesh\\sprcal3d\\object\\sprcal3d.cpp(409): error C2228: left of \'.get\' must have class/struct/union type
c:\\development\\CS\\include\\iutil\\eventq.h(139): error C2253: \'iEventQueue::GetEventCord\' : pure specifier only applies to virtual function - specifier ignored
c:\\development\\CS\\include\\iutil\\eventq.h(129): error C2253: \'iEventQueue::GetEventOutlet\' : pure specifier only applies to virtual function - specifier ignored
c:\\development\\CS\\apps\\tools\\viewmesh\\viewmesh.cpp(619): error C2259: \'vmAnimCallback\' : cannot instantiate abstract class
c:\\development\\CS\\include\\iutil\\eventq.h(139): error C2433: \'iEventQueue::iEventCord\' : \'virtual\' not permitted on data declarations
c:\\development\\CS\\include\\iutil\\eventq.h(129): error C2433: \'iEventQueue::iEventOutlet\' : \'virtual\' not permitted on data declarations
c:\\development\\CS\\include\\iutil\\eventq.h(139): error C2501: \'iEventQueue::GetEventCord\' : missing storage-class or type specifiers
c:\\development\\CS\\include\\iutil\\eventq.h(129): error C2501: \'iEventQueue::GetEventOutlet\' : missing storage-class or type specifiers
c:\\development\\CS\\include\\iutil\\eventq.h(139): error C2501: \'iEventQueue::iEventCord\' : missing storage-class or type specifiers
c:\\development\\CS\\include\\iutil\\eventq.h(129): error C2501: \'iEventQueue::iEventOutlet\' : missing storage-class or type specifiers
c:\\development\\CS\\apps\\tests\\wxtest\\wxtest.h(38): error C2504: \'wxFrame\' : base class undefined
c:\\development\\CS\\include\\iutil\\eventq.h(30): error C2518: keyword \'struct\' illegal in base class list; ignored
c:\\development\\CS\\include\\iutil\\eventq.h(31): error C2518: keyword \'struct\' illegal in base class list; ignored
c:\\development\\CS\\include\\iutil\\eventq.h(32): error C2518: keyword \'struct\' illegal in base class list; ignored
c:\\development\\CS\\include\\iutil\\eventq.h(33): error C2518: keyword \'struct\' illegal in base class list; ignored
c:\\development\\CS\\include\\iutil\\eventq.h(34): error C2518: keyword \'struct\' illegal in base class list; ignored
c:\\development\\CS\\include\\iutil\\eventq.h(36): error C2518: keyword \'struct\' illegal in base class list; ignored
c:\\development\\CS\\include\\iutil\\eventq.h(116): error C2955: \'csPtr\' : use of class template requires template argument list
        ..\\..\\include\\csutil\\ref.h(114) : see declaration of \'csPtr\'
c:\\development\\CS\\include\\iutil\\event.h(421): error C2990: \'scfInterface\' : non-template class has already been defined as a template class
c:\\development\\CS\\plugins\\video\\loader\\jng\\jng.cpp(50): fatal error C1083: Cannot open include file: \'libmng.h\': No such file or directory
c:\\development\\CS\\plugins\\sound\\loader\\mod\\moddata.h(30): fatal error C1083: Cannot open include file: \'mikmod.h\': No such file or directory
c:\\development\\CS\\include\\ivideo\\wxwin.h(26): fatal error C1083: Cannot open include file: \'wx/wxprec.h\': No such file or directory
c:\\development\\CS\\include\\ivideo\\wxwin.h(26): fatal error C1083: Cannot open include file: \'wx/wxprec.h\': No such file or directory
« Last Edit: February 16, 2005, 07:38:25 am by lsgheero »

lsgheero

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« Reply #3 on: February 16, 2005, 07:48:45 am »
oh is there a IRC channel for PS i looked but couldnt find one

Karosh_Steinkatz

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« Reply #4 on: February 16, 2005, 09:52:18 am »
Looks like your cal3d and CS are out of sync or one of them is broken. Try a checkout from the day before or wait one day before trying again.

And btw: The IRC channel is #planeshift on irc.freenode.net :)


Back to Planeshift again \\o/