Author Topic: problems with cel  (Read 850 times)

mpeychich

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problems with cel
« on: April 03, 2005, 02:53:07 am »
i have compiled Crystal Space and i have installed it and set the CRYSTAL var.  however when i compile CEL it gives me this output:

$ ./configure
checking build system type... i686-pc-mingw32
checking host system type... i686-pc-mingw32
checking how to create a directory... mkdir
checking how to create a directory tree... mkdir -p
checking for gcc... gcc
checking for C compiler default output file name... a.exe
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables... .exe
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ANSI C... none needed
checking for g++... g++
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking how to treat C++ warnings as errors... -Werror
checking how to enable C++ PIC generation... no
checking if -shared is accepted... -shared
checking if -soname is accepted... yes
checking for install... install
checking for ranlib... ranlib
checking for doxygen... no
checking for makeinfo... makeinfo
checking for perl5... no
checking for perl... perl
checking for perl5... (cached) perl
checking for TemplateToolkit... no
checking for ttree... /d/Program Files/BigApache/perl/bin/ttree
checking for swig... no
checking for pthread... no
checking how to suppress C++ `long double\' warnings... no
checking for python... no
checking for pkg-config... no
checking for cppunit-config... no
checking for libcppunit... no
checking for cs-config... /d/CS/cs-config
checking if Crystal Space version >= 0.99... yes (version 0.99)
checking if Crystal Space SDK is usable... no
configure: error:
*** Crystal Space could not be found or was unusable. The latest version is
*** always available from http://www.crystalspace3d.org/
*** Also, be sure that you have either installed Crystal Space or set the
*** CRYSTAL environment variable properly.

within CS i have only two problems that i have run across. 1) when an app is run in full screen mode it crashes the computer. and 2) \"crystalspace.graphics3d.shader.fixed.vp:  \'layer\' attribute invalid\" while in walktest.exe.

i dont think those have any affect on the SDK though, so here my box and code specs.  AMD 64 3200+, 1.5 Gigs of DDR, Radeon 9200 SE, 200Gigs HDD space, windows XP pro SP2, MinGW & Msys CS 0.99 release date 03/05/2005 CEL CVS dated 03/05/2005, to date Cal3d, to date Planeshift

any ideas on how to fix this would be great =)

lynx_lupo

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« Reply #1 on: April 05, 2005, 06:07:25 pm »
add --without-python
"Amor sceleratus habendi"- Ovid
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