Author Topic: Heres an original  (Read 2695 times)

ParaSite

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« Reply #15 on: August 29, 2002, 10:04:34 pm »
Things like that are exactly the reason why few people want to be healers or supporting spellcasting, you usually get nada for your efforts.
<Worf> These are the moments when my ego gets put back on the ground. I use linux for quite some time, and am soon 2 years maintainer of a linux distribution. I started to think I would be good at it. But then I tried to get planeshift running.

Vengeance

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« Reply #16 on: August 30, 2002, 12:07:24 am »
And that, ParaSite, is almost certainly why that will NOT be our system.  :-)

Dumb Woob

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« Reply #17 on: September 08, 2002, 08:52:19 pm »
Quote
Originally posted by Bigfoot
Nothing worse in online games than Uber mobs, the ones that take 80 people to take down and have HP\'s into the 100,000\'s. It basicly becomes a heal fest, nuke fest and tank rush in the end.

EQ is filled with them and every expansion they get more and more tougher... whats fun about haveing the whole server crowding around one mob and hacking away. Considering the Frame rate drops and server lag that would arrise from such a situation as well. Ive been in those situations and believe me they stink.

A God is a god, you cant kill it and I dont see how letting players kill what should be un-killable as being fun.

Down with Uber mobs....


Even though not intentional, you make uber mobs sound fun...

DeTaiza

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« Reply #18 on: September 09, 2002, 12:57:13 am »
Quote
Originally posted by Tomaseth
I would like to see these \"uber\" bosses in PlaneShift. It\'s a lot of fun planning a raid and then actually using the plan. They could drop some very elite items, complelety random. I think this is one element that is very popular in EQ and a similar element should be applied to PS.


Ummm.... just because it\'s in one game, doesn\'t mean it should be in all of them. Think about it, if PS copied everything that Everquest did, then, er, what would be the point in making PS in the first place - it would effectively be an expansion for EQ.

That\'s one of the great things about starting afresh - you can be original. :)

besides, i still think my idea could work, and add something different to the game... :)
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Vengeance

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« Reply #19 on: September 09, 2002, 09:28:58 am »
I agree... you make the uber mobs seem fun.  :-)

The thing that is fun isn\'t the fighting itself, but the invention of new tactics to kill them  (chain complete heals, tank mezzing, mana suicide, etc.).

More importantly, as a (WTB) game designer, what I like about them even more is how they create a need for a meta game outside the game... create a need for large powerful guilds of high-level players, common scheduling for when raids will be, msg boards discussing these tactics, signup lists detailing when different guilds will get their chance at the big guy, etc.

Those are what make that fun to see, in my book.

- Vengeance

Vildaar

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« Reply #20 on: September 09, 2002, 03:21:06 pm »
Um Hi, your idea is massively flawed. First, 1000 people to kill something is no fun, its a massive zerg rush (suicide march) Second, 1000 people in 1 zone = zone or server crashing = not good. Third, if there was 1 magic item, and everyone got it, it would have no meaning, and plus no one would ever touch that monster again because they already have the item from it. The best way to do it is to have a monster that takes about 20-40 people to kill, and only drops a few items from a loot table(database of all items a monster can drop), This way there isnt insane lag in that zone/in the fight, and people will keep coming back to see what all is on the loot table, and to get cool items. :D

Edit: I am a retard  :(
« Last Edit: September 10, 2002, 03:11:29 am by Vildaar »
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Funhouse

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« Reply #21 on: September 09, 2002, 07:42:58 pm »
I think you mixed up names there, he didnt talk about uber monsters at all expect to say they shouldnt be in the game.

Anyway, I think the idea of an uber monster is interesting but not really practical.  Yes it would bring the playing community together for a short time, then it would cause a massive brawl and bloodbath over who gets the item(s) it drops making everyone hate each other.

I really like the idae about getting proficient at killing certian things while lacking in other areas, that would really increase the need to play in parties and not solo.  That is something that would reinforce the community.

Aruneko

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« Reply #22 on: September 10, 2002, 01:04:06 am »
I don\'t think that they should require more people than 10 very experienced players to kill.  That way you can develop teamwork easier, and actually know who you\'re fighting with, become friends, etc, As opposed to when the whole world goes and blasts on one giant creature.

Also, they should give a very high amount of money, so that you can split it between yourselves.

Vildaar

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« Reply #23 on: September 10, 2002, 03:11:04 am »
Oh, you\'re right, i meant Um...Hi...sorry DeTaiza
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Aztec_Brave

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« Reply #24 on: September 15, 2002, 12:57:07 am »
In my opinion an ubermonster should require 5-10 people AT MOST. And that\'s talking about semi-godlike super-creatures. This could lead to interesting planing and complicated tactics being used, as opposed to 100 people swarming in and going bang bang with their big fat swords. Ubermonsters should naturally drop lots of gold and uberweapons as a reward for those who killed them.

Barak

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« Reply #25 on: September 20, 2002, 01:21:09 am »
It would be intesting if different uber mobs took different skill traits to kill. Like say if 15 warriors named Conan tried to hack up this insane mage guy they would get blown to pieces, but if 10 wizards, or monks tried it they beat him down, ghetto-styah.
Peace, I\'m out.