Author Topic: Problem compiling CrystalSpace  (Read 1009 times)

Tharizdun

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Problem compiling CrystalSpace
« on: April 02, 2005, 08:03:16 am »
I have been been unable to build CS from CVS since approx 20th of March, the error may have been introduced earlier than this though. cal3d and CS libs build fine, but CS plugins always fails to build the below module, crystalspace.jar. This issue has persisted over a number of cvs updates and attempted recompiles between March 20 and now. In the below output I have re-run \'jam plugins\' after it failed when updating ~700 targets to cut straight to the part that failed building the first time through. The little \'^\' should be pointing to the \'B\' in the second \'Broadcast\' on the above line, the forum software is stripping out the preceding spaces on this line.

Using gcc 3.3.5, jam 2.5, ant 1.6.2 and Sun JRE 1.4.2_07, on Gentoo Linux/x86 with no odd masked or non-stable packages installed.

Anyone else seen this, or have ideas how to fix this?


> jam plugins
...patience...
...patience...
...patience...
...found 3753 target(s)...
...updating 2 target(s)...
Ant ./out/linuxx86/optimize/plugins/cscript/csjava/crystalspace.jar
/home/user/planeshift-cvs/CS/out/linuxx86/optimize/plugins/cscript/csjava/src/org/crystalspace3d/iEventOutlet.java:49: cannot resolve symbol
symbol  : method Broadcast (int,)
location: class org.crystalspace3d.iEventOutlet
   public void Broadcast (int iCode) { Broadcast(iCode, null); }
                                                       ^
1 error

BUILD FAILED
/home/user/planeshift-cvs/CS/out/linuxx86/optimize/plugins/cscript/csjava/build.xml:28: Compile failed; see the compiler error output for details.

Total time: 6 seconds


    \"/usr/bin/ant\" -quiet -emacs -Dbuild.compiler.emacs=true -buildfile ./out/linuxx86/optimize/plugins/cscript/csjava/build.xml

...failed Ant ./out/linuxx86/optimize/plugins/cscript/csjava/crystalspace.jar ...
...skipped crystalspace.jar for lack of crystalspace.jar...
...failed updating 1 target(s)...
...skipped 1 target(s)...
 

Burntleaf

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« Reply #1 on: April 02, 2005, 11:09:30 pm »
you will probably get more replies if you posted this in the tech help section.
Charly said always tell your mummy before you\'re going somewhere- Charly- The Prodigy

Karosh_Steinkatz

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« Reply #2 on: April 02, 2005, 11:47:44 pm »
I can only see some java stuff which failed, which isn\'t used by PS. Compile the other libs and PS and you will see if it works.


Back to Planeshift again \\o/

Tharizdun

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« Reply #3 on: April 04, 2005, 12:13:23 pm »
Hmm maybe not the right forum, if you are able to move the thread and feel Tech Help is more appropriate then please do so :)

Anyways, as per your suggestion Karosh I have plunged onward regardless, a cel python module also failed to build, but at least planeshift starts now! Its quite buggy though, there is lots of graphic corruption displayed when the camera fewpoint is in a wall/floor/ceiling looking back at your PC - rather than rendering new frames it drags copies of the existing one over the screen bit by bit as you move/walk PC or rotate the camera viewpoint and sort of smears everything into mush. Places like the tavern and arena are un-navigable because of the multi-level structure.

It seems very much like an opengl bug to me, I noticed similar things in rare cases previously when flying up stairs/through doorways or around corners quickly, but now its that way all the time. Very frustrating to hear about new stuff in game and being unable to partake!

I guess playing around with opengl settings and video driver options is my next move, while sticking with CVS code in the hope that other existing issues are resolved soon.