I updated my X.Org version last night, and I updated planeshift too. Before updating planeshift, I made a backup of it.
Now the game\'s lagging like crazy. I think it\'s the xorg update that caused it because the backup of planeshift worked equally slowly. It takes like ten seconds to move the mouse pointer across the screen, and moving a meter takes like a minute in the game. Here\'s my konsole log:
NOTIFY: Could not get model converter
NOTIFY: Could not get model crossbuilder
Indirect rendering may indicate a flawed OpenGL setup if you run on a local
X server.
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
psEngine initialized.
crystalspace.font.freefont2:
Could not open fontfile /fonts/ttf/Vera.ttf!
Creating psnetconnection a0c47b0!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
instead!
Creating psnetconnection c156348!
Creating psnetconnection c45b5b0!
crystalspace.graphics3d.shader.fixed:
Multitexture units: whopping 8
[dablade@DaBlade planeshift]$
Here\'s my glxgears log. (Note that in the middle of the tests, I maximized the window.)
[dablade@DaBlade planeshift]$ glxgears
1111 frames in 5.0 seconds = 222.200 FPS
2520 frames in 5.0 seconds = 504.000 FPS
2400 frames in 5.0 seconds = 480.000 FPS
2400 frames in 5.0 seconds = 480.000 FPS
2520 frames in 5.0 seconds = 504.000 FPS
2520 frames in 5.0 seconds = 504.000 FPS
1200 frames in 5.0 seconds = 240.000 FPS
1680 frames in 5.0 seconds = 336.000 FPS
1440 frames in 5.0 seconds = 288.000 FPS
2400 frames in 5.0 seconds = 480.000 FPS
2400 frames in 5.0 seconds = 480.000 FPS
2400 frames in 5.0 seconds = 480.000 FPS
2400 frames in 5.0 seconds = 480.000 FPS
2520 frames in 5.0 seconds = 504.000 FPS
2520 frames in 5.0 seconds = 504.000 FPS
1440 frames in 7.0 seconds = 205.714 FPS
240 frames in 7.0 seconds = 34.286 FPS
240 frames in 6.0 seconds = 40.000 FPS
240 frames in 7.0 seconds = 34.286 FPS
240 frames in 6.0 seconds = 40.000 FPS
240 frames in 7.0 seconds = 34.286 FPS
240 frames in 6.0 seconds = 40.000 FPS
240 frames in 7.0 seconds = 34.286 FPS
240 frames in 6.0 seconds = 40.000 FPS
240 frames in 7.0 seconds = 34.286 FPS
240 frames in 6.0 seconds = 40.000 FPS
240 frames in 7.0 seconds = 34.286 FPS
240 frames in 6.0 seconds = 40.000 FPS
240 frames in 7.0 seconds = 34.286 FPS
240 frames in 6.0 seconds = 40.000 FPS
240 frames in 7.0 seconds = 34.286 FPS
X connection to :0.0 broken (explicit kill or server shutdown).
[dablade@DaBlade planeshift]$
Can someone help me fix this?