I was wondering what damage system would be used because a friend and I came up with a decent system of our own.
Instead of the whole body taking damage, one of the 5 major parts would take damage; Head, Torso, r Arm, l Arm, r Leg, and l Leg.
Each part would have a % of your total hit points and depending on the attack it could be a one hit kill or just bounce off armor. This would increase the importance of a helmet.
If a part of ur body runs out of hit points, (dies) it cannot be used and the bleeding damage would goto the next nearest body part, unless it?s the torso. If the torso dies, ur heart stopped. But if ur head dies ur knocked out for a round you would wake up and ur bleeding damage would go to torso. (u can change that if you want heh)
Also bleeding. if you don\'t stop the bleeding then you could die. This would bring clerics or healers in more. That and everybody would want to be able to heal themselves so they would take ranks in healing/medicine.
Any questions just ask. We had a few ideas for a magic system but i am not sure if that\'d work for this game.