Author Topic: .hack//sign like dungeons  (Read 2364 times)

druke

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« Reply #15 on: April 17, 2005, 08:43:59 am »
you liek the randomness of the encounters rather. With teh yellow things you never no what your going to get. However, realisticly, you can generally see what your coming on to, s perhaps if spawns were triggered randomly, that would be better


my how times have changed.....

Cyl

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« Reply #16 on: April 17, 2005, 10:13:09 am »
Well btw What is .Hack?
MMORPG - Many Men Online Role Playing Girls

XeNoDeMoS

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« Reply #17 on: April 17, 2005, 02:38:45 pm »
Quote
Originally posted by Cyl
Well btw What is .Hack?
.Hack is an rpg for PS2, Like any rpg you need fight gain levels,beat bosses,and follow the plot. The good thing about .Hack is it has 5 or 6 games out that continoue the plot. ^.^

WizardsRule

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« Reply #18 on: April 17, 2005, 03:20:57 pm »
go here http://www.dothack.com

           By the way:
          Portals
 Glowing multi-ringed objects which, when approached, reveal either monsters or chests containing items. A portal is the primary way players find challenges to gain experience. Portals can be found in fields and dungeons.
« Last Edit: April 17, 2005, 03:33:11 pm by WizardsRule »

The evils of past repeat themselves in many shapes and forms



Dandel

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« Reply #19 on: April 17, 2005, 07:56:45 pm »
i think i am starting to understand  how it works.

with the dothack style monster system that would prevent a ton of problems with monsters falling through the map because the monsters will spawn and chase... and anyways the monster spawns need to have a randomizer ( between a few different types that are predefined) to make you not know what\'s goin to spawn...  i think that vengeance was working on a scripting system that is a ton better... it might be a good idea to place hooks for that system into the scripting system.... a good binary plugin sample would be the  system used for xchat...  http://www.xchat.org

WizardsRule

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« Reply #20 on: April 18, 2005, 03:54:11 am »
thats part of it but not really  what I was going for

The evils of past repeat themselves in many shapes and forms