Author Topic: Request: Statically compiled binaries in a tarball  (Read 1277 times)

cue

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Request: Statically compiled binaries in a tarball
« on: August 31, 2002, 01:36:48 pm »
The binaries in the rpm does not work for me, it cannot load some png\'s, it complains that it was compiled with 1.0something png.h but is running on 1.2. (mine) blahblahblah

So I decided to compile it myself, cvs snapshot of CS of course didn\'t work, 0.94(from tarball) compiled ok, next I tried compiling cel, of course that uses some damn JAM instead of normal make, well installed jam and tried it, woohoo, didn\'t work, once again the cvs version didn\'t work .. this is when I stopped trying.

So a humble request, build statically compiled binaries and dump them into a tarball please :-)


acraig

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« Reply #1 on: August 31, 2002, 08:02:42 pm »
Yeah, there is some mystery magic that is involved with the whole building.  Thanks for trying though.  At some point we will try to make sure it compiles cleanly out of box. If you have any specific compile problems then let me know and I may be able to help.

As for statically built binaries, I am sure that we will do this at some point when the game has a little more substance to it and want to have a large distribution.

 
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Andrew
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cue

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« Reply #2 on: September 02, 2002, 11:08:25 am »
Magic indeed :-)

in case you\'re interested in checking jam output (trying to compile cel), here it is: http://cue.netholic.com/jam.txt

acraig

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« Reply #3 on: September 02, 2002, 09:14:12 pm »
I have not tried the jam system for cel yet.  The make file that comes with it should still work ( at least it does for me ).   I will try the Jam system sometime and see what happens :)
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Andrew
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cue

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« Reply #4 on: September 04, 2002, 08:48:27 pm »
Well, make dies also :-P

http://cue.netholic.com/make.txt

Tried with g++ 2.96 and 3.0.4
« Last Edit: September 04, 2002, 08:50:56 pm by cue »

acraig

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« Reply #5 on: September 05, 2002, 10:32:23 pm »
Hmm, have you updated ( and rebuilt ) Crystal Space recently?  They made some changes to their smart pointer class and these look like errors resulting from an old CS.

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Andrew
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